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pecha kucha andy echenique fall 2010 n.
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Design Games

Design Games

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Design Games

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  1. Pecha-Kucha Andy Echenique Fall 2010 Design Games

  2. The Breakdown • Types of games I play • Board games • Puzzles • Video Games • Games I am interested in making • Board games • Ethnography of game communities

  3. Main Themes • Collaborative games • Collaboration in games • Pretty much anything related to collaboration • Cross modality • Cross cultural

  4. The Boardgames • Shadows over Camelot • Origins Award Best Board Game of the Year, 2006

  5. Shadows Over Camelot • Cooperative game • All players against the game • Distribution of work • Different roles

  6. Cooperation, With A Twist • Yet, there is a traitor • Traitor is assigned in the beginning • Traitor wins if everyone else loses

  7. Bang! • Italian card game • Technically a card game

  8. Cooperative Aspects • Everyone has a different role • Deputys wins if Sheriff wins • Renegades win if Outlaws win • People end up sacrificing themselves!

  9. Games Without Backstabbing • Puzzles • Sudoku • Scrabble

  10. Strategy • Chess • Shoji • Mahjong

  11. Video Games • Team Fortress 2 • Team focused • Nine classes • Strategy

  12. Cooperative Elements • Some classes work well together • Healer and support classes • Coordinate with the team • Multiplayer only, so you are always playing with humans (can be a good thing and a bad thing)

  13. And yes... • There is backstabbing... • But only for your team! (so it's cooperative)

  14. Prospective Projects • Creating the world's most accurate backstabbing simulator? • NO!! • A game where collaboration is key • Yet collaboration is still only an option • Cooperative goal where the enemy is the game itself

  15. Possible Forms • Pretty much anything • Card game • Board game • Video game

  16. Example • Board game where there are limited tokens on the board that players collect. Player with the most tokens wins • If two players have the same amount, they both win • Players can choose to have an alliance with other members, or realize that they may not be able to if there is an odd number left

  17. Prospective Studies • Looking at games that may already implement collaborative and competitive elements at the same time • Understanding why people choose the routes they do • Is it the rules that make people collaborate? • Will the same people choose to be traitorous in one game and then cooperative in another session of the same game?

  18. Bonus Points • Incorporates people of different cultures • Including • Different ethnic backgrounds • Different field • Incorporating different types of communication • Only typing • Or using a sketchpad with no words • Thus people with different languages can work together

  19. Example • An example may be a math major in China and a design major in India working together • They have to work together on a game where they solve a puzzle • They have to decide as a group whether the puzzle can be solved mathematically or creatively, or any other way that may be more intuitive to either of them • Can use either math as a form of communication or pictures

  20. Contact me • I am open to talking more about any of these ideas and incorporating any ideas you may have • Talk to me after class or via email at: apexinandy@gmail.com • Thank you