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Tanking Around is a thrilling 3D tank shoot-'em-up game created using Microsoft's XNA 4.0 framework. Designed to be fun and engaging, this project features an easy-to-use point-and-click interface and customizable keyboard controls. Players can enjoy a seamless immersive experience with automatically processed 3D maps and mirrored scenery. While the game aimed for multiplayer functionality, limitations hindered delivery. Extensive testing was conducted to ensure optimal performance, and the demo will be available for player feedback following the semester's end.
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CSC450 - Capstone Project “Tanking Around” Eric Chaney
Overview Description: 3D tank shoot 'em up game Built using Microsoft's XNA 4.0 framework Wanted a project that was fun and different
Function Provides a challenging game for those looking for something to do
Features • Easy to use point-and-click interface • Customizable keyboard controls • Able to remap keyboard controls • XNA content pipeline • Automatic model processing through custom model processing • Creation of 3D map “model” by analyzing a 2D bitmap image • Scenery • Only one actual model the tank can drive on • The rest are mirrors and flips of the same one to give a seamless tessellated effect • Same thing with the clouds, only one image, the rest are rotated • Doing so gives a more immersive effect to the player
Multiplayer Got ambitious, attempted multiplayer Challenges, Unable to deliver Virtual Machine Response times
Testing • Development Testing • As a feature was implemented, it was extensively tested to ensure it performs as it should • Limited Alpha/Beta Testing • As a part of an online community, recruited some members to help test the game on different machines. • Created a feedback form on my website to take in feedback from testers. Updated upon each revision to reflect changes • http://warmachine000.homeip.net/gltc/index.php?page=feedback • Will be visible for about a month or two following the end of this semester. (Feedback also included in binder)
Reflection • Had to research certain topics • XNA content pipeline • Model processing • Map importing • Had to research basic shader writing • Used on landscape to cover map seams from tessellation • Spent a lot of time on the project • Roughly 30 hours a week starting in mid. January • 250+ hours in total due to breadth of the project
Demo Show demo