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The Path of a Hero

Part I The Separation. The Path of a Hero. The Ordinary World. This is the everyday life of the hero at first. He lives in a perfectly normal society and is often burdened by the hum-drum of daily living. Call To Adventure.

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The Path of a Hero

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  1. Part I The Separation The Path of a Hero

  2. The Ordinary World • This is the everyday life of the hero at first. He lives in a perfectly normal society and is often burdened by the hum-drum of daily living.

  3. Call To Adventure • where the heroic figure is made aware of a place beyond the world he has known his whole life.

  4. The Refusal of the Call • The hero may refuse the adventure or deny the ability to move beyond the status quo. The heralded event may even be ignored

  5. The Supernatural Aid • The use of magical intervention is then needed to plunge the hero into the unknown. The reluctant hero requires supernatural forces to urge him on, while the willing adventurer gathers amulets (magical items) and advice from the protector as aid for the journey.

  6. Crossing the first Threshold • A portal or threshold represents the transition into the world of adventure

  7. Part II The Initiation The Path of a Hero

  8. The Road of Trials • Each task prepares the hero to pursue the ultimate mythological goal. These trials show the hero as moving from childish behaviors to self-reliance. This is where he encounters his villains and friends.

  9. Meeting With the Goddess • The goddess figure is representative of the Earth Mother or source of life. She may be approachable, as the hero’s mother, sister, beloved, or She may be seemingly larger than life. She is encompassing beauty, unrevealed mystery, and unification of good and evil.

  10. Atonement with the Father • The hero is released from the situation through reconciliation, forgiveness and mercy.

  11. The Ultimate Boon • The Ultimate Boon’ is the benefit, favor, or blessing that is bestowed on the hero figure. There is a drive for the hero to share the boon with humankind, whether it is an elixir of immortality, a holy grail, true love, perfect knowledge, or the meaning of life.

  12. Part III The Return The Path of a Hero

  13. Refusal of the Return • On closure of the quest, the hero generally sets off for home to bring the knowledge of his adventure to others. In some cases, the hero does not wish to flee the newfound world –

  14. The Magic Flight or the Rescue from Without • The Magic Flight is the hero’s magical return back to his ordinary world. He may require help from a supernatural aid as it is a way plagued with troubles. • The Rescue from Without is when the hero needs his everyday, ordinary world to rescue him from his adventure.

  15. Crossing the Return Threshold • The narrative now brings the hero full cycle – it is his destiny to depart from the mystical world he has discovered, and return to the banalities of life with his bounty.

  16. Master of Two Worlds • To explore that dimension is the whole deed of the hero. By crossing this final threshold, the hero recognizes that the apparent separation in reality does not exist – and he becomes the ‘Master of Two Worlds.’

  17. The End Result? • What is the result of the journey and return? The last task of the hero is to try and communicate his discoveries and the boon for all humanity. He encounters many incapable of comprehending beyond their physical world. But inevitably, another will hear the message, and arise as the next hero.

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