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Vision, Spiders & Time

Vision, Spiders & Time. David Pierre Leibovitz December 20, 2019. Summary. How is vision perception related to imagination and planning What is the role of attention (saccades) Can smart spiders shed light on human cognition? They have severe engineering restrictions

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Vision, Spiders & Time

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  1. Vision, Spiders & Time David Pierre Leibovitz December 20, 2019 David Pierre Leibovitz (Carleton University)

  2. Summary • How is vision perception related to imagination and planning • What is the role of attention (saccades) • Can smart spiders shed light on human cognition? • They have severe engineering restrictions • They they take a long time to think • How does that affect cognition • I will relate spider time to practical matters • Hopefully, you will also come to appreciate spiders as well  David Pierre Leibovitz (Carleton University)

  3. Human Vision Like a Camera? • Static Camera vs. Video • Do we process changes? • Process entire scene or saccade/attend to others • Is it process-interpret-act or a top-down/bottom-up iterative thing • What about imagination? David Pierre Leibovitz (Carleton University)

  4. Vision • Movies @ 24hz (42ms/frame) • But flicker at higher rates? • Major saccades @ 5hz (20-200ms/move) • Can miss David Pierre Leibovitz (Carleton University)

  5. Saccades David Pierre Leibovitz (Carleton University)

  6. Saccades David Pierre Leibovitz (Carleton University)

  7. Saccadic Eye Motion • Major Saccades • Large Saccades • Enables the building up of a high resolution mental map from “interesting” parts of a scene • The fastest part of the human body (1000°/s). • Microsaccades (20 arc seconds @ ~90Hz) serve to refresh image on rod and cone cells which respond to changes in luminance (otherwise a fixed stare would cause an image to slowly disappear) • It is possible that this also improves resolution • Jitter camera • 1 pixel camera • During saccade, details are masked (mirror experiment). Motion of eye, blur of image nor time gap are perceived. • Can’t see flash of light during saccade • Can’t see object moved during saccade • However, masking stops if blur stops, i.e., when saccade follows a moving object. During a 1ms a “snapshot” can be taken (+250ms for later processing). • Suppressing (magnocellular) M-pathway responsible for motion responding to transient, high-velocity stimuli of low spatial frequency • Enhancing (parvocellular) P-pathway responsible for colour information •  tradeoff to differentially process changes over time due to motion • Optokinetic reflex – ability to follow (slower) motion with eyes fixed David Pierre Leibovitz (Carleton University)

  8. David Pierre Leibovitz (Carleton University)

  9. Jitter Camera • Same as interlacing • Related to micro-saccades • Jitter (which doubles the sensing time) doubles perceptual resolution David Pierre Leibovitz (Carleton University)

  10. Visual Neglect • In Visual Neglect, Patients can only see, or imagine half a scene. • However, they can mentally rotate 180° and then imagine the other half (from the other perspective) • This lends credence to the view that each side GENERATEs a view. David Pierre Leibovitz (Carleton University)

  11. Scanning Tunneling Microscope • Example of a1 Pixel Camera • Not even optical! Not limited by diffraction • Highest resolution microscope (0.2 nm) Gold (Au) showing individual atoms David Pierre Leibovitz (Carleton University)

  12. Jumping Spider - Portia labiata • “1” pixel animal • Cognitive Abilities • Scene building • Route planning/plotting (15-60 minutes) • Plan execution (several hours) • Goal may be invisible • Lure via adaptive mimicry • Tickle web to mimic other animals (or try different patterns) • Tactical Attack decisions • If prey carrying egg-sac, mount frontal assault (don’t worry about spitting spider) • Else backwards assault • Top assault? • Background • Jumping (venomous) spider • Eats other spiders • E.g., Scytodes pallida, a spitting (poison coated silk) spider that also eats other spiders • 600,000 neurons • Better vision than most mammals (but narrow) David Pierre Leibovitz (Carleton University)

  13. Brain Size Neurons (not connectivity) • Humans: 100 billion • Mouse: 70 million • Honeybee: 1 million • Portia: ½ million • Housefly: ¼ million In Portia, limited size will force a lengthy and complex (algorithmic) visual scan to convert scene into a more compact (plan oriented?) representation. There just isn’t enough neurons to rebuild a visual scene David Pierre Leibovitz (Carleton University)

  14. Spider Eyes Most spiders have 8 eyes and poor vision. Portia sees very well – it jumps far and makes long circuitous routes to distant prey • Postero-Lateral Eyes (PLE) • Wide Angle • Motion Sensing (Far) • Blurry Vision • Postero Median Eyes (PME) • Often tiny, Vestigial • Antero-Lateral Eyes (ALE) • Judging Distance • Blurry Vision • Antero-Median Eyes (AME) • Narrow Angle • Excellent Vision • Colour • Swivel David Pierre Leibovitz (Carleton University)

  15. Spider Eyes – Fields of View • ALE overlap enables accurate judgement of distance (binocular vision) • AME do not overlap • Narrow telephoto systems David Pierre Leibovitz (Carleton University)

  16. Acuity • Portia visual acuity is better than cats and pigeons • Measured in angular resolution, not via light sensitivity • But slow… Best Insect David Pierre Leibovitz (Carleton University)

  17. Spider – Field of View Retina: several thousand photoreceptors • Layered for different colours (green, blue, ultraviolet) • Layer 1 (green) most acute, stacked for various focus distances. Swinging tube also helps • Fovea: several hundred photoreceptors (“1” pixel) • (human eye has 150 million photoreceptors; fovea less than 1% of retina but uses 50% visual cortex) David Pierre Leibovitz (Carleton University)

  18. Spider – Route Scanning & Planning • Can see everything from the top of the dowel • 15-60 minutes to scan and plan (anticipatory maze learning) • Circuitous route (detour) • Simulate? its future movements or place memory? • Adaptive (goal directed) scanning vs. one-pixel camera (non-adaptive, entire scene) • Attend more to the correct route • Visually following tracks backwards from goal • Specific scanning patterns may be used for finding/resolving specific objects • Can find previously eaten prey faster • Execution • Up to several hours to execute (in wild) • Lure could not be seen once down • Correct route chosen 75% • Even when further away • Even if longer • Even if both routes had lures, but one had a gap • Wrong route abandoned more often • On par with in complexity with vertebra • Select secondary objectives if needed? David Pierre Leibovitz (Carleton University)

  19. Principles • Time can be used to accumulate smaller bits of information into larger bits (scanning) • Scanning may be algorithmic • However, to reduce scanning time (as compared to an actual 1 pixel camera) it must be adaptive, i.e. selective attention based on goals affected by memory • Moreover, to reduce representation size, scanning must be done in conjunction with planning • It is possible that the “plan” is the representation of perception • We “see” and attend to affordances • Perception and decision making (goal system) are part of a dynamic system and cannot be divorced • It is only when the timescales of both are similar that this is made apparent • Seeing the “big picture” is a more human example. Information needs to be synthesized in order to make good plans • Even in humans, visual neglect shows that perception is goal oriented – a visuomotor system David Pierre Leibovitz (Carleton University)

  20. Spider Gallery - portia africana, 10mm @ Kenya David Pierre Leibovitz (Carleton University)

  21. Spider Gallery - epeus flavobilineatu, 7mm @ Malaysia David Pierre Leibovitz (Carleton University)

  22. Spider Gallery - unknown species, 7mm @ Thailand David Pierre Leibovitz (Carleton University)

  23. Spider Gallery - myrmarachne plataleoides, 8mm @ Thailand Ant or Spider? David Pierre Leibovitz (Carleton University)

  24. Spider Gallery - chrysilla lauta, 6mm @ Malaysia David Pierre Leibovitz (Carleton University)

  25. Spider Gallery - viciria praemandibularis, 10mm @ Malaysia David Pierre Leibovitz (Carleton University)

  26. Spider Gallery - thiania bhamoensis, 7mm @ Malaysia David Pierre Leibovitz (Carleton University)

  27. Spider Gallery - Lysomannes salticidae @ China David Pierre Leibovitz (Carleton University)

  28. One Pixel Camera • Compressive Imaging/Sensing • Rather than take mega-pixel images and then compress (which is extremely resource intensive), build up your image smartly • Like our saccadic system? • Compressive classification • What we know (possible classifications) can influence what we are looking for, i.e., look quicklyfor distinctive salient features, look more at discriminants • Scanning is • Goal directed perception • Single pixel can be extremely specialized (sensitive, terahertz) • Initial designs are not adaptive (no memory). • Quick scans of slowly (temporal & spatial) changing areas, more detailed elsewhere David Pierre Leibovitz (Carleton University)

  29. Compression vs. Integration • Top Row • 64x64 bit image with various wavlet compressions (throwing data out) • Bottom Row • 320x240 DMD with various random samplings Existing system quite dumb. Previous sample (pixel) does not direct next one.  Leads to cognitive/dynamic systems Does it take longer to reduce a mega pixel image to an internal representation than to build one up pixel by pixel? David Pierre Leibovitz (Carleton University)

  30. Terahertz • Travels in line of sight • Non-ionizing (safe unlike x-rays) • Penetrates non-conductors David Pierre Leibovitz (Carleton University)

  31. One-Pixel  CRT • Although One-Pixel Cameras (perception) is not common (what about saccades?), what about generation (imagination) David Pierre Leibovitz (Carleton University)

  32. Jitter  Interlacing • Jitter & Interlacing can reduce bandwidth, but • They increase motion artifacts David Pierre Leibovitz (Carleton University)

  33. How do Artists Draw? • Is it similar to how they eye-track? David Pierre Leibovitz (Carleton University)

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