1 / 30

More GRASP Patterns

More GRASP Patterns. Chapter 22 Applying UML and Patterns Craig Larman. Prepared By: Krishnendu Banerjee. Objectives. Learn to apply the following GRASP patterns: Polymorphism Pure Fabrication Indirection Protected Variations. Introduction.

garin
Télécharger la présentation

More GRASP Patterns

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. More GRASP Patterns Chapter 22 Applying UML and Patterns Craig Larman Prepared By: Krishnendu Banerjee

  2. Objectives • Learn to apply the following GRASP patterns: • Polymorphism • Pure Fabrication • Indirection • Protected Variations

  3. Introduction • GRASP stands for General Responsibility Assignment Software Patterns. • It is a learning aid of fundamental principles by which responsibilities are assigned to objects and objects are designed. • We already learned about the first five GRASP patterns: • Information Expert, Creator, High Cohesion, Low Coupling, Controller

  4. Introduction • In this presentation we will look at four new GRASP patterns: • Polymorphism • Indirection • Pure Fabrication • Protected Variations

  5. Polymorphism • Problem • Who is responsible when behaviors vary by type? • How to handle alternatives based on type? • How to create pluggable software components?

  6. Polymorphism • Solution • Polymorphism is a fundamental principle in designing how a system is organized to handle similar variations. • When related alternatives or behaviors vary by type (class), assign responsibility for the behavior using polymorphic operations to the types for which the behavior varies.

  7. Polymorphism • UML Notation for Interfaces and Return types

  8. Polymorphism: Example • NextGen POS application supporting multiple Tax Calculators is a polymorphic operation.

  9. Polymorphism: Example

  10. Polymorphism: Contraindications • Developers may not critically evaluate true likelihood of variability before investing in increased flexibility. • Developers may indulge in speculative “future-proofing” against unknown possible variations.

  11. Polymorphism: Benefits • Extensions required for new variations are easy to add. • New implementation can be introduced without affecting clients.

  12. Pure Fabrication • Problem • What object should have the responsibility, when you do not want to violate High Cohesion and Low Coupling, or other goals, but solutions offered by Information Expert are not appropriate?

  13. Pure Fabrication • Solution • Assign a highly cohesive set of responsibilties to an artificial class that does not represent a problem domain concept - something made up, in order to support high cohesion and low coupling and reuse.

  14. Pure Fabrication: Example • Suppose there is a requirement to save the Sale instances in a relational database. • Per Information Expert, this responsibility would be assigned to the Sale class itself, because the sale has the data that needs to be saved.

  15. Pure Fabrication: Example • But the above solution leads to: • Low Cohesion: Including tasks not related to the concept of sale-ness. • High Coupling: The Sale class is coupled to the relational database interface. • Low Reusability: The general task of saving to the database may be needed by other classes. Assigning it to Sale class causes poor reuse and lots of duplication.

  16. Pure Fabrication: Example • A reasonable solution is to create a new class that is solely responsible for saving objects. This class is a Pure Fabrication.

  17. Pure Fabrication: Contraindications • Behavioral decomposition into pure fabrication to object design and more familiar with decomposing or organizing objects is sometimes over used by those new software in terms of functions.

  18. Pure Fabrication: Benefits • High Cohesion is supported because that only focuses on a very specific responsibility are factored into a fine grained class set of related tasks. • Reuse potential may be increased because of the presence of fine grained pure fabrication classes.

  19. Indirection • Problem • Where to assign a responsilibity, to avoid direct coupling between two or more things? • How to de-couple objects so that low coupling is supported and reuse potential remains higher? • Solution • Assign the responsibilty to an intermediate object to mediate between other components so that they are not directly coupled.

  20. Indirection: Example • Tax Calculator Adapter • These objects act as intermediaries to the external tax calculators. By adding a level of indirection and adding polymorphism, the adapter objects protect the inner design against variations in the external interfaces.

  21. Indirection: Example

  22. Indirection: Benefits • Low Coupling between components.

  23. Protected Variations • Problem • How to design objects, subsystems and systems so that the variations or instability in these elements does not have an undesirable impact on other elements? • Solution • Identify points of predicted variation or instability; assign responsibilities to create a stable interface around them.

  24. Protected Variations • PV is the root principle motivating most of the mechanism and patterns in programming and design to provide flexibility and protection from variation. • It is essentially the same as David Parnas’s information hiding and Bertrand Meyer’s Open-Close Principle.

  25. Protected Variations: Mechanisms • Core Protected Variation • Data encapsulation, interfaces, polymorphism, indirection. • Data Driven Design • Reading codes, class file paths, class name. • Service Lookup • JNDI, LDAP, Java’s Jini, UDDI.

  26. Protected Variations: Mechanisms • Interpreter Driven Design • Rule interpreters, virtual machines, neural network engines, logic engines. • Reflective of Meta-level Design • Java introspector • Uniform Access • Language supported constructs that do not change with change in underlying implementation.

  27. Protected Variations: Mechanisms • The Liskov Substitution Principle (LSP) • Software methods that work with a class T should work with all subclasses of T. • Structure-Hiding Design • Places constraints on what object you should send messages to within a method.

  28. Protected Variations: Example • In the external tax calculator problem, the point of instability is the different interfaces to the external tax calculators. • By adding a level of indirection, an interface, and using polymorphism with various adaptors, protection within the system from variations in external calculator APIs is achieved.

  29. Protected Variations: Contraindications • The cost of speculative “future-proofing” at evolution point may outweigh the cost incurred by a simple design that is reworked as necessary. Evolution point is a speculative point of variation that may arise in future, but not specified in current requirement.

  30. Protected Variations: Benefits • Extensions required for new variations are easy to add. • New implementations can be introduced without affecting clients. • Coupling is lowered. • The impact or cost of changes be lowered.

More Related