0 likes | 16 Vues
Analysis of Skill Gaming Market Size by Research Nester Reveals the Market to Grow with a CAGR of ~12% During 2024-2036 and Attain ~USD 50 Billion by 2036
E N D
Analysis of Skill Gaming Market Size by Research Nester Reveals the Market to Grow with a CAGR of ~12% During 2024- 2036 and Attain ~USD 50 Billion by 2036 Research Nester assesses the growth and market size of the global skill gaming marketwhich is anticipated to be on account of the explosion of e-sports, rising of casual skill games, and technological advancements. New York –February 9, 2024- Research Nester’s recent market research analysis on “Skill Gaming Market: Global Demand Analysis & Opportunity Outlook 2036”delivers a detailed competitors analysis and a detailed overview of the global skill gaming market in terms of market segmentation by modes, skill type, game genre and by region. Rising Usage of AI-Powered Hyper-Personalization and Recommendation to Promote Global Market Share of Skill Gaming Market The global skill gaming market is estimated to grow majorly on account of the fast gaming speed of the 5G network and Artificial intelligence- powered hyper-personalization. According to the survey, in the year 2023, a recent survey of video game developers found that almost 92.1% are utilizing Artificial Intelligence. Artificial Intelligence applications in developing games are making them more fun and versatile for people. With the enhanced user journeys, increased engagement, and training the gaming industry has pushed towards inculcating more technological advancements. For instance, in a survey, almost 99.1% of respondents said that ultra-advanced AI would be progressing in gameplay and almost 81.3% are inclined to pay more for such games. These kinds of advancements and innovations with the amalgamation of AI technology enhance the development of the global skill gaming market. Other than this, the rising usage of mobile phones globally is also boosting the market
growth. In the year 2023, almost 7.33 billion mobile users were present. Also, the ultra-modern internet facilities and rising 5G coverage are progressively becoming the latest norm globally. The better speed of downloading and lesser latency during gaming allow gamers to enjoy the gaming experience even at the cost-efficient mobile phones having 5G technology. These factors are projected to bolster the growth of the global skill gaming market in the forecasted period. Request Report Sample@ https://www.researchnester.com/sample-request-5670 Some of the major growth factors and challenges that are associated with the growth of the global skill gaming market are: Growth Drivers: •Availability of Cost Efficient and Accessible Gaming Solutions •Exponentially Rising Smart Phones Users Challenges: Vague regulations regarding skill gaming, restrictive legislation, technical barriers, device fragmentation, monetization, perception, and social stigma are some of the major factors anticipated to hamper the global market size of the global skill gaming market. Request for customization@ https://www.researchnester.com/customized-reports-5670 By modes, the global skill gaming market is segmented into online and offline modes. The online segment is projected to gain the largest market by almost 60% in the year 2036. The growth of the segment can be attributed to the development of broadband connectivity in Tier 2 and Tier
3 cities. Moreover, the cheaper data costs and affordable smartphones are creating a diverse niche for the audience. By region, the Europe skill gaming market is to generate the highest revenue by the end of 2036. The fondness for e-sports in Europe has spurred the market growth on the back of rising competitiveness. There has been an increased investment in the gaming industry leading to rising global skill gaming market growth. This report also provides the existing competitive scenario of some of the key players of the global skill gaming market which includes company profiling of Electronics Arts Inc, Activision Blizzard, Inc., Tencent Holdings Limited, Sony Interactive Entertainment LLC, Microsoft Corporation, Ubisoft Entertainment SA, NetEase, Inc., Supercell Oy, Zynga Inc., Nintendo Co., Ltd., Nintendo Co., Ltd., Sony Interactive Entertainment LLC, Capcom Co., Ltd., Konami Holdings Corporation, Square Enix Holdings Co., Ltd., and others. Access our detailed report at: https://www.researchnester.com/reports/skill-gaming- market/5670 Research Nester is a leading service provider for strategic market research and consulting. We aim to provide unbiased, unparalleled market insights and industry analysis to help industries, conglomerates and executives to take wise decisions for their future marketing strategy, expansion and investment etc. We believe every business can expand to its new horizon, provided a right guidance at a right time is available through strategic minds. Our out of box thinking helps our clients to take wise decision in order to avoid future uncertainties. Contact for more Info:
AJ Daniel Email: info@researchnester.com U.S. Phone: +1 646 586 9123 U.K. Phone: +44 203 608 5919