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ENGL 6310/7310 Popular Culture Studies Fall 2011 PH 300 M 240-540 Dr. David Lavery 11/7/11

ENGL 6310/7310 Popular Culture Studies Fall 2011 PH 300 M 240-540 Dr. David Lavery 11/7/11. Popular Culture Studies. Popular Culture Studies. 2002. Popular Culture Studies. 2006. Popular Culture Studies. 2007. Popular Culture Studies. 2009. Popular Culture Studies. 2010.

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ENGL 6310/7310 Popular Culture Studies Fall 2011 PH 300 M 240-540 Dr. David Lavery 11/7/11

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  1. ENGL 6310/7310 Popular Culture Studies Fall 2011 PH 300 M 240-540 Dr. David Lavery 11/7/11

  2. Popular Culture Studies

  3. Popular Culture Studies 2002

  4. Popular Culture Studies 2006

  5. Popular Culture Studies 2007

  6. Popular Culture Studies 2009

  7. Popular Culture Studies 2010

  8. Popular Culture Studies 2010 • Freaks and Geeks • The Simpsons

  9. Popular Culture Studies 2011

  10. Popular Culture Studies • 2006. Watching with The Simpsons: Television, Parody, and Intertextuality. New York: Routledge. • 2007. Fandom: Identities and Communities in a Mediated Era. New York: New York University Press. • 2008. Television Entertainment. New York: Routledge. • 2009. Satire TV: Politics and Comedy in the Post-Network Era. New York: New York University Press. • 2010. Show Sold Separately: Promos, Spoilers, and Other Media Paratexts. New York: New York University Press. • 2011. Television Studies. London: Polity. • University of California, Berkeley • Fordham University • University of Wisconsin

  11. Popular Culture Studies Convergence Culture "The . . . ways the business landscape is changing in response to the growing integration of content and brands across media platforms and the increasingly prominent roles that consumers are playing in shaping the flow of media" (Convergence Culture Consortium).

  12. Popular Culture Studies Multi-Platform (or Cross-Platform) Originally a designation for software capable of running on different operating systems, now refers as well to media forms appearing on multiple media. Lost, for example, is incarnated not just on television but in books, videogames, board games, websites, internet-based "alternative reality games," cell phones, music CDs, and DVDs.

  13. Popular Culture Studies Companion Books “Read Any Good Television Lately? Television Tie-In Books and Quality TV.” Contemporary American TV Drama: The Quality Debate. Edited by Janet McCabe and Kim Akass. London: I. B. Tauris, 2007: 228-36.

  14. Popular Culture Studies

  15. Popular Culture Studies

  16. Popular Culture Studies

  17. Popular Culture Studies

  18. Popular Culture Studies • Credit Sequences (a collection can be watched here) • The Sopranos • Six Feet Under • Deadwood • Dexter • Buffy the Vampire Slayer • Mad Men • Who Buffyized

  19. Popular Culture Studies • DVD Extras • Making of Documentaries • Gag Reels • DVD Commentaries (directors, writers, showrunners, actors)

  20. DVD Extras

  21. Popular Culture Studies DVD Extras

  22. Popular Culture Studies Easter Eggs “A virtual Easter egg is an intentional hidden message, in-joke or feature in an object such as a movie, book, CD, DVD, computer program, web page or video game. The term was coined—according to Warren Robinett—by Atari after they were pointed to the secret message left by Robinett in the game Adventure. It draws a parallel with the custom of the Easter egg hunt observed in many Western nations as well as the last Russian imperial family's tradition of giving elaborately jeweled egg-shaped creations by Carl Fabergé which contained hidden surprises. This practice is similar in some respects to hidden signature motifs such as Diego Rivera including himself in his murals, Alfred Hitchcock's legendary cameo appearances, and various "Hidden Mickeys" that can be found throughout the various Disney Parks. An early example of this kind of "Easter egg" is Al Hirschfeld's "Nina". Atari's Adventure, released in 1979, contained what was thought to be the first video game "Easter egg", the name of the programmer (Warren Robinett). However, evidence of earlier Easter eggs has since surfaced. Several cartridges for the Fairchild Channel F include previously unknown Easter eggs, programmed by Michael Glass and Brad Reid-Selth, that are believed to predate Robinett's work. Another possible origin for the term comes from the film, The Rocky Horror Picture Show. Filmed in 1975, the crew had an actual Easter egg hunt one day on the set and seem to have missed some of the eggs. As a result, there are three confirmed scenes where an actual Easter egg can be seen.” [Wikipedia]

  23. Popular Culture Studies Easter Eggs (continued)

  24. Popular Culture Studies Easter Eggs (continued) Lindelof on finding Easter Eggs in Lost . . .

  25. Popular Culture Studies Anagrams

  26. Popular Culture Studies Anagrams

  27. Popular Culture Studies Fanfic Stories written by viewers (and often posted on the web) which make use of a television’s show’s characters in new, sometimes improbable situations. Slash Fanfic:Fan fiction which links together [Buffy/Spike], usually in sexual situations, pairs of characters who are not so involved in the diegesis. In slash fan fiction, Mulder and Skinner might become lovers, or Spock and Kirk, or Buffy and Giles.

  28. Popular Culture Studies Fanfic

  29. Popular Culture Studies Fanvids

  30. Popular Culture Studies Games Tanya Krzywinska, the UK’s First Professor of Video Games

  31. Games Popular Culture Studies

  32. Alternative Reality Games “An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions. The form is defined by intense player involvement with a story that takes place in real-time and evolves according to participants' responses, and characters that are actively controlled by the game's designers, as opposed to being controlled by artificial intelligence as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and often work together with a community to analyze the story and coordinate real-life and online activities. ARGs generally use multimedia, such as telephones, email and mail but rely on the Internet as the central binding medium. ARGs are growing in popularity, with new games appearing regularly and an increasing amount of experimentation with new models and subgenres. They tend to be free to play, with costs absorbed either through supporting products (e.g. collectible puzzle cards fund Perplex City) or through promotional relationships with existing products (for example, I Love Bees was a promotion for Halo 2, and the Lost Experience and FIND815 promoted the television show Lost). However, pay-to-play models are not unheard of.”--Wikipedia Popular Culture Studies

  33. Popular Culture Studies Imaginal Geography

  34. Imaginal Geography Popular Culture Studies

  35. xxxxxxxxx Popular Culture Studies

  36. Popular Culture Studies • Interviews • On Morning Programs • On 24 Hour News Channels (FOX, CNN, MSNBC) • On Fake News Shows (The Daily Show, Colbert Report) • On Talk Shows (Leno, Letterman, Kimmel, Fallon, Conan) • On Blogs • In Entertainment Magazines (Entertainment Weekly, Rolling Stone, TV Guide, Premiere) • On DVDs

  37. Popular Culture Studies • Logos • Bad Robot • Mutant Enemy • Chuck Lorre • R & D

  38. Popular Culture Studies Magazines

  39. Popular Culture Studies Media Franchises A media franchise is an intellectual property involving the characters, setting and trademarks of an original work of media (usually a work of fiction), such as a film, a work of literature, a television program or a video game. Generally, a whole series is made in a particular medium, along with merchandising and endorsements. Multiple sequels are often planned well in advance, and (in the case of motion pictures) actors and directors often sign multi-film deals to ensure their participation.

  40. Some Media Franchises Harry Potter | James Bond | Star Trek |Star Wars |Indiana Jones | Pirates of the Caribbean | Batman | Spiderman | Doctor Who |CSI | Law & Order | NCIS | Ugly Betty | The Office | Big Brother | Resident Evil | Terminator | Aliens | Predator | Toy Story | Halloween | Friday the 13th | Nightmare on Elm Street | Twilight Saga | Transformers | Shrek | Saw | Jason Bourne | Matrix | Lord of the Rings/Hobbit | Mission Impossible | NCIS? Popular Culture Studies

  41. Popular Culture Studies Mobisode "[A] term first coined by Daniel Tibbets then trademarked by his employer, Fox Broadcasting Company, for a broadcast television episode specially made for viewing on a mobile telephone screen and usually of short duration (from one to three minutes)" (Wikipedia). A new factor in multi-platform storytelling.

  42. Popular Culture Studies Novelizations Fictionalized versions of media texts. A popular film turned into a novel. Tie-In Novels Canonical or non-canonical fictions taking place in the ‘verse of a movie or series.

  43. Popular Culture Studies Parody

  44. Popular Culture Studies • Parody • This is parody's mission: it must never be afraid of going too far. If its aim is true, it simply heralds what others will later produce, unblushing, with impassive and assertive gravity. • Umberto Eco, "Preface" to Misreadings • The Daily Show • The Colbert Report • The Onion • Saturday Night Live • Mad Magazine • Monty Python

  45. Popular Culture Studies Pilot "[A] sample episode of a television show, [which] acts as a model for new programming which may be chosen by networks for the following fall's schedule" (Encyclopedia of Television).

  46. Popular Culture Studies Podcasts "[A] series of digital-media files . . . distributed over the Internet using syndication feeds for playback on portable media players and computers" (Wikipedia). Many television shows inspire their own official (Ron Moore's podcast commentaries for each episode of Battlestar Galactica for example) or unofficial/fan-produced podcasts.

  47. Popular Culture Studies Podcasts During the four season run of Battlestar Galactica (2005-2008), a re-imagining of a semi-cultish but unimaginative late 70s science fiction series intended to capitalize on the popularity of Star Wars, co-creator Ronald D. Moore delivered discerning, and often too honest web podcasts on Battlestar from his Vancouver home (like many American TV series BSG was filmed in British Columbia). Almost every week Moore’s rather annoying wife would interrupt (usually with stupid questions), and he could be counted on to announce the identity of that week’s designated bourbon. One week, of course, his inebriant of choice was not a distilled spirit but imported, illegal-in-the-US absinthe. Degas, The Absinthe Drinker 

  48. Popular Culture Studies Previously On A recollective montage, ordinarily preceding the teaser and the credit sequence, of moments from already aired episodes of a television series relevant to the episode to follow, intended to get viewers caught up on the narrative so far. From Buffy’s 100th Episode

  49. Popular Culture Studies Promos The example of Twin Peaks

  50. Popular Culture Studies Recaps Internet sites which offer critical, often sudden, often snarky—TWoP’s moto: “Spare the snark, spoil the networks—takes on current television. Archived, such recaps become episode guides to particular shows. Television without Pity: http://www.televisionwithoutpity.com/ TVGasm: http://www.tvgasm.com/ Onion TV Club: http://www.avclub.com/features/tv-club/

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