1 / 40

Your Agency Name Here:

Your Agency Name Here: . ICS Toolbox LLC Train the trainer program for using the NIMS City ICS Tabletop Training System Credit: Larry Sutton, BLM Wildland Tabletop training Program . “Why reinvent the wheel- just put a new hub cap on the old wheel” -Tom Schwartz.. .

gaura
Télécharger la présentation

Your Agency Name Here:

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Your Agency Name Here: ICS Toolbox LLC Train the trainer program for using the NIMS City ICS Tabletop Training System Credit: Larry Sutton, BLM Wildland Tabletop training Program. “Why reinvent the wheel- just put a new hub cap on the old wheel” -Tom Schwartz..

  2. Tactical Decision Making- Training the Trainer

  3. Your info here Please use this PPT- program to create your own version… Just cite the source: Credit: Larry Sutton, BLM 2003 Wildland Tabletop training Program. Public Domain info.

  4. Objectives • Identify the differences between Analytical Decision Making and Intuitive Decision Making • Describe basic design and delivery requirements for Tactical Decision Games (TDGS) • Demonstrate how Sand Table Exercises (STEX) can be used to deliver TDGS

  5. Part I How We Decide

  6. Observations on Decision Making Observation #1 Decision making skills are developed through practice

  7. Observations on Decision Making Observation #2 The lower the echelon of command the simpler, faster, more direct and accelerated the decision process

  8. Observations on Decision Making • Observation #3 • The ability to rapidly develop solutions to new problems is based on pattern recognition

  9. The Decision Making Process • Intuitive Decision Making (reactive) • Pattern recognition based on previous experience • Analytical Decision Making (planned) • Calculated selection of alternatives

  10. Intuitive Decison Making • Rely on experience to recognize the essence of a given situation or problem • Utilize pattern recognition from previous actions, observations, and training to develop the solution

  11. Intuitive Decison Making • Best way to improve decision making is to improve pattern recognition, the best way to improve pattern recognition is to improve. . . Situation Awareness

  12. Intuitive Decision Making In the Fire Environment • Rarely is there only “one right” answer • “A good plan executed now is better than the perfect plan executed too late”

  13. Analytical Decision Making • Identify possible options • Analyze all options according to a set criteria • Calculate a value for all criteria of each option • Choose the option with highest total criteria values

  14. Analytical Decision Making • In Theory . . . . . • The highest value option will provide the most optimal solution

  15. Analytical Decision Making In the Fire Environment • In Reality . . . . . • The environment is constantly changing and information can quickly become outdated • Lack of time can hamper the ability to conduct an accurate analysis

  16. Decision Making Summary • Both analytical and intuitive decision making are used on the fireground • Firefighters at the tactical level rely primarily on intuitive decision making • Decision making skills can be improved with practice

  17. So why spend time playing games when there is work to do . . .

  18. Why do TDGS / STEX ? • TDGS and STEX provide a simple, adaptable, and repeatable method of challenging a firefighter to make decisions in situations they will face on the fireground

  19. Intent of TDGS/STEX • Practice making decisions in an operational context • Practice communicating those decisions in the form of briefings or instructions • Sit in the “hot seat” and build pattern recognitions skills

  20. What is a Tactical Decision Game • Facilitator provides information or a briefing describing a scenario • Student plays the role of a leader in a dilemma that requires a decision • Requires interactive two-way communication between role players

  21. What is a Sand Table Exercise • Utilizes a 3-D terrain model to help visually develop and present a TDGS • Ideally suited for group exercises • Low tech simulation method

  22. What is a Simulation • Suspend disbelief • Induce stress • Create dilemmas • Observe behaviors

  23. Part II Designing TDGS

  24. How TDGS Work • Put participants in role-play situations • Provide limited information • Apply time constraints • Face a dilemma • Conduct an After Action Review (AAR)

  25. Rules of TDGS • Enforce a time limit so players feel some of the stress that would be present in a real fireground situation • Require decisions be communicated in the the form of real time instructions • There are no “School Solutions”

  26. Develop a Training Objective • Takes place prior to designing a TDGS • Facilitator identifies the goal of the TDGS • It can be a very specific objective: “Practice standard report on conditions procedure with dispatch” • Or it can be a more comprehensive: “Let’s workon initial attack operations”

  27. Guidelines For Designing TDGS • Start with a problem, not a solution • Start general, then get specific • Create uncertainty • Create time pressure • Create competing priorities • Create interaction between resources or subordinates

  28. Guidelines For Designing TDGS • Build to a single dilemma that requires an immediate decision • OR • Identify multiple decision points and script a dynamic simulation (Decision Tree)

  29. The Decision Tree

  30. Part III Delivering TDGS using Sandtables

  31. How We Learn “Tell me and I will forget, Show me and I may remember, but involve me and I will understand” – Chinese proverb

  32. TDGS/STEX Facilitor Characteristics • Enthusiastic • Tactically knowledgeable • Thinks quickly on feet • Keeps it moving • Able to summarize lessons • Critiques without being critical • Involves all players

  33. TDGS/STEX Environment • Respectful - identify good ideas • Confrontational - keep the pressure on Try to achieve a balance!

  34. TDGS/STEX Facilitation • Brief group with all players assuming they are the designated leader • Provide a short time for players to develop their decision and instructions • Select a player to issue instructions verbally as they would on the fireground • Have more than one player take the hot seat and issue instructions

  35. TDGS/STEX Facilitation • Paint a good picture of the environment in the briefing • Control the tempo with time tags and piece movement • Murphy invented TDGS…insert uncertainty and adversity into the game with pre-planned inputs • Utilize IRPG and other SOPs

  36. TDGS/STEX Facilitation • Always AAR…focus on decision making • As the facilitator, you should not be doing most of the talking • Ask the players to think aloud – describe situational awareness, how decision was made, etc • Avoid leading questions, ask open-ended questions

  37. Open-Ended Questions • General form: Asking about X, where X is a specific subject and where there is more than one “right way” to answer. • Examples: HOW would you have handled the situation? • WHY is it important to _________? • WHY NOT just simplify things and only __________? • WHAT are some experiences you’ve had in the past that are similar to this situation? • WHAT would you do IF _________?

  38. TDGS/STEX Summary • Concentrate on decision making, NOT on tactics • Stick with the training objectives • Emphasize effective communication • Utilize standard local unit identifiers • Utilize IPRG, SOPs, and other job aids • Create a level of positive stress • Conduct an After Action Review

  39. Adaptable Tool • Briefing • After Action Review • Planning • Training (TDGS, Topo Interp, etc) • Full scale simulations

More Related