Advanced Sampling Techniques in Computer Graphics: Aliasing and Antialiasing Strategies
This overview explores essential concepts in image synthesis, focusing on sampling methodologies used in computer graphics, such as ray tracing, transformations, and shading. Key topics include aliasing and antialiasing techniques, such as supersampling, prefiltering, and stochastic sampling. We discuss the impact of sampling frequency on image quality, the effect of aliasing artifacts, and strategies to mitigate these issues. Insights on Mip-Mapping and texture mapping further enhance our understanding of how to achieve high-quality visual representations in digital graphics.
Advanced Sampling Techniques in Computer Graphics: Aliasing and Antialiasing Strategies
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Presentation Transcript
Computer Graphics SS 2014 Sampling Rüdiger Westermann Lehrstuhl für Computer Graphik und Visualisierung
Overview • So far: • Image synthesis • Ray tracing; models, transformations, shading & lighting, textures, acceleration • Today • Aliasing andantialiasingtechniques • Prefiltering • Supersampling • Postfiltering • Stochasticand adaptive sampling
Sampling • Mathematically, point sampling using regularly spaced sample points is the multiplicationof the function with a comb function x 0 T 2T
Sampling • Recall: imagesynthesismeanspointsamplingof a continuoussignal • Image containssamplesof a continuoussignal at a discretesetofpositions • Pixel spacingdeterminesthefrequencies (thesizeofdetails) thatcanbereconstructed • Undersamplingtheimage(takingtoolesssamplestoallow for thereconstructionofthesignalfromthesamples) causesaliasingartifacts (alias = ghost)
Aliasing • Original sceneandluminosity (brightness) distributionalong a scanline
Aliasing • Point sampling the scene at pixel centers
Aliasing • The rendered image
Aliasing • Jaggedprofiles
Aliasing • Loss of details
Aliasing • Note: thesamplingfrequencydecreaseswithincreasingdistancetotheviewpoint d0 d1 d2 d3 viewpoint
Aliasing • Withincreasingdistancetotheviewerandslopeofthesurface, an ever larger surfaceareafalls in-betweenadjacentrays
Aliasing • Causeofaliasing • Sampling frequencyis not highenoughto cover all details • ItisbelowtheNiquistlimit Shannons Sampling Theorem: The signalhastobesampled at a frequencythatisequaltoorhigherthantwotimesthehighestfrequency in thesignal
Aliasing • Aliasing artefacts • Spatialaliasing • Temporal aliasing
Antialiasing • Howtoavoidaliasingcausedby an undersamplingofthesignal, i.e. thesamplingfrequencyis not highenoughto cover all details • Supersampling - increasesamplingfrequency • Prefiltering - decreasethehighestfrequency in thesignal, i.e. filterthesignalbeforesampling • Postfiltering– filtering after sampling, but just blurrestheimage
Antialiasing • Supersampling- increasesamplingfrequency • Usemorerays per pixel, i.e. virtuallyincreasetheresolutionofthepixel raster • e.g. use 4x4 rays per pixel and computeaverageof all 16 colorsas final pixelcolor • Sharp edgesarewashed out • OK, but doesn´teliminatealiasingbecause sharp edgescontaininfinitelyhighfrequencies
Antialiasing • Supersampling • Regular supersampling
Antialiasing • Filtering: average weighted samples
Antialiasing • Filtering example
Antialiasing • Filtering - jitteredinsteadofregularsampling
Antialiasing • Regular sampling • Visibilityofaliasesalso causedbytheregularsamplinggrid • Human visualsystemis sensitive againstregularstructures, but ratherinsensitiveagainsthigh frequencynoise • Stochasticsupersampling • Place samplesrandomlywithinpixel • Alias frequenciesareconvertedtonoise • But canresult in clustersof sample
Antialiasing • Poisson-disksampling • Random generationofsampleswithlimitfortheminimumdistancebetweensamples • Jitteredsampling • Random jitteringfromregulargridpoints • Stratifiedrandomsampling • Regular partitioningofpixelregion • Onerandom sample per partition
Antialiasing • Comparison • Regular, 1x1Regular 3x3Regular, 7x7Jittered, 3x3Jittered, 7x7
Antialiasing • Example:
Antialiasing • Example:
Antialiasing • Example:
Antialiasing • Example:
Antialiasing • Prefiltering • Antialiasing beforesampling (mainlyused in texturemapping) • Filtering (smoothing) a signaltoremovedetailsbelowthefrequencywhichisusedto sample thesignal
Antialiasing • Prefiltering combines color contributions into a pixel
Antialiasing in texturemapping • Manytexels fall ontoonepixels
Antialiasing in texturemapping • Mip-Mapping:prefilteredlevels of detail (LOD) in a pyramid • At every level:average 2x2texels from thefiner levelinto one texel
Antialiasing in texturemapping • Mip-Mapping: howdoesitwork? • When a fragmentistexturemapped, themip-maplevelatwhichthetexelsizeisequaltothepixelsizeiscomputed • Fromthislevelthetextureisthensampled • Itremainstobeansweredhowtheleveliscomputed
Antialiasing in texturemapping • Wewanttoknowwhatthesizeofonetexelwrtthesizeofonepixelis – thisallowsestimatinghowmanytexels fall intoonepixel
Antialiasing in texturemapping • Computing themip-maplevel:Check screen pixel “size” in texture coordinates less than one texel per pixelwe call this magnification more than one texel per pixelwe call this minification u,v: fragmentstexturecoordinates x,y: pixelcoordinates
Antialiasing in texturemapping without MipMapping with MipMapping
Antialiasing in texturemapping Isotropicfiltering (mipmapping) Anisotropicfiltering
Sample 0 assign Select resolution interpolate Sample 1 Antialiasing in texturemapping • Mip-Mapping • The mip-maponlystores a discretesetoflevels • Ifpixelsizematchestexelsizeat a level in between, itisinterpolatedbetweenthetwoadjacentlevels Bilinear in texture + linear betweenlevels = trilinear
Summary • Quality ofrenderingstronglydepends on antialiasingalgorithmsused • Typically, supersampling in combinationwithprefilteringisused • Supersamplingandmipmapping • Wearenowreadytoimplement a highquality and efficientraytracingalgorithm • Whatcomesnextis an alternative imagesynthesisapproachbased on theprojectionofgeometryontotheimage plane