1 / 49

Data Representation

Data Representation. CPS120 Introduction to Computer Science. Data and Computers. Computers are multimedia devices, dealing with a vast array of information categories. Computers store, present, and help us modify: Numbers Text Audio Images and graphics Video. Data Representation.

Télécharger la présentation

Data Representation

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Data Representation CPS120 Introduction to Computer Science

  2. Data and Computers • Computers are multimedia devices, dealing with a vast array of information categories. Computers store, present, and help us modify: • Numbers • Text • Audio • Images and graphics • Video

  3. Data Representation • Objectives • Understand how data & instructions are stored in the PC

  4. Representing Data • Data can be numeric, alphabetic, or alphanumeric • Computer only uses “on” & “off” within its circuits

  5. Representing Data: Bits • Computer only uses “on” & “off” within its circuits • Binary number system • “On”, 1, high state of electricity • “Off”, 0, low state of electricity • Bits (0’s and 1’s)

  6. Representing Data: Bytes • Byte = 8 bits (23) • 256 possible combinations of 8 bits • Decimal system is cumbersome & awkward for pc’s • Can convert from decimal to binary & vice versa • ASCII (American standard code for information interchange) • 128 characters in the 7-bit set

  7. Representing Instructions: • Low Level Languages • Each computer uses its own machine language • Assembly is a low-level language close to machine language • Assembly languages are different on each computer • An assembler converts a program into machine language

  8. Data and Computers • Data compression–reducing the amount of space needed to store a piece of data. • Compression ratio–is the size of the compressed data divided by the size of the original data. • A data compression technique can be lossless, which means the data can be retrieved without losing any of the original information. Or it can be lossy, in which case some information is lost in the process of compaction.

  9. Data Representation is an Abstraction • Computers are finite. • Computer memory and other hardware devices have only so much room to store and manipulate a certain amount of data. • The goal, is to represent enough of the world to satisfy our computational needs and our senses of sight and sound.

  10. Analog and Digital Information • Information can be represented in one of two ways: analog or digital. • Analog data is a continuous representation, analogous to the actual information it represents. • Digital data is a discrete representation, breaking the information up into separate elements. • A mercury thermometer is an analog device. The mercury rises in a continuous flow in the tube in direct proportion to the temperature.

  11. A mercury thermometer continually rises in direct proportion to the temperature Analog and Digital Information

  12. Computers are Electronic Devices • Computers, cannot work well with analog information. • We digitize information by breaking it into pieces and representing those pieces separately. • Why do we use binary? • Modern computers are designed to use and manage binary values because the devices that store and manage the data are far less expensive and far more reliable if they only have to represent on of two possible values.

  13. Binary Representations • One bit can be either 0 or 1. Therefore, one bit can represent only two things. • To represent more than two things, we need multiple bits. Two bits can represent four things because there are four combinations of 0 and 1 that can be made from two bits: 00, 01, 10,11.

  14. Binary Representations (Cont’d) • If we want to represent more than four things, we need more than two bits. Three bits can represent eight things because there are eight combinations of 0 and 1 that can be made from three bits.

  15. Electronic Signals • An analog signal continually fluctuates in voltage up and down. But a digital signal has only a high or low state, corresponding to the two binary digits. • All electronic signals (both analog and digital) degrade as they move down a line. That is, the voltage of the signal fluctuates due to environmental effects.

  16. Figure 3.2An analog and a digital signal Figure 3.3Degradation of analog and digital signals Electronic Signals (Cont’d) • Periodically, a digital signal is reclocked to regain its original shape.

  17. Error Detection • When binary data is transmitted, there is a possibility of • an error in transmission due to equipment failure or noise • Bits change from 0 to 1 or vice-versa • The number of bits that have to change within a byte before it becomes invalid characterizes the code • Single-error-detecting code • To detect single errors have occurred we use an added parity check bit – makes each byte either even or odd • Two-error-detecting code • The minimum distance of a code is the number of bits that need to change in a code word to result another valid code word • Some codes are self-correcting (error-correcting code)

  18. Bytes Transmitted 11100011 11100001 01110100 11110011 10000101 Parity Block B I T Bytes Received 11100011 11100001 01111100 11110011 10000101 Parity Block B I T Even Parity Example

  19. Hamming Code • This method of multiple-parity checking can be used to provide multiple-error detection

  20. Text Compression • It is important that we find ways to store text efficiently and transmit text efficiently: • keyword encoding • run-length encoding • Huffman encoding

  21. Keyword Encoding • Frequently used words are replaced with a single character. For example:

  22. Keyword Encoding: Original • The following paragraph: • The human body is composed of many independent systems, such as the circulatory system, the respiratory system, and the reproductive system. Not only must all systems work independently, they must interact and cooperate as well. Overall health is a function of the well-being of separate systems, as well as how these separate systems work in concert.

  23. Keyword Encoding: Encoded • The encoded paragraph is: • The human body is composed of many independent systems, such ^ ~ circulatory system, ~ respiratory system, + ~ reproductive system. Not only & each system work independently, they & interact + cooperate ^ %. Overall health is a function of ~ %- being of separate systems, ^ % ^ how # separate systems work in concert.

  24. Keyword Encoding Statistics • Thee are a total of 349 characters in the original paragraph including spaces and punctuation. The encoded paragraph contains 314 characters, resulting in a savings of 35 characters. The compression ratio for this example is 314/349 or approximately 0.9. • The characters we use to encode cannot be part of the original text.

  25. Run-Length Encoding • A single character may be repeated over and over again in a long sequence. This type of repetition doesn’t generally take place in English text, but often occurs in large data streams. • In run-length encoding, a sequence of repeated characters is replaced by a flag character, followed by the repeated character, followed by a single digit that indicates how many times the character is repeated.

  26. Run-Length Encoding (Cont’d) • AAAAAAA would be encoded as: *A7 • *n5*x9ccc*h6 some other text *k8eee would be decoded into the following original text: nnnnnxxxxxxxxxccchhhhhh some other text kkkkkkkkeee • The original text contains 51 characters, and the encoded string contains 35 characters, giving us a compression ratio in this example of 35/51 or approximately 0.68. • Since we are using one character for the repetition count, it seems that we can’t encode repetition lengths greater than nine. Instead of interpreting the count character as an ASCII digit, we could interpret it as a binary number.

  27. Huffman Encoding • Why should the character “X”, which is seldom used in text, take up the same number of bits as the blank, which is used very frequently? Huffman codes using variable-length bit strings to represent each character. • A few characters may be represented by five bits, and another few by six bits, and yet another few by seven bits, and so forth.

  28. Huffman Encoding • If we use only a few bits to represent characters that appear often and reserve longer bit strings for characters that don’t appear often, the overall size of the document being represented is small

  29. Huffman Encoding (Cont’d) • For example

  30. Huffman Encoding (Cont’d) • DOORBELL would be encode in binary as: 1011110110111101001100100. • If we used a fixed-size bit string to represent each character (say, 8 bits), then the binary from of the original string would be 64 bits. The Huffman encoding for that string is 25 bits long, giving a compression ratio of 25/64, or approximately 0.39. • An important characteristic of any Huffman encoding is that no bit string used to represent a character is the prefix of any other bit string used to represent a character.

  31. Representing Audio Information • We perceive sound when a series of air compressions vibrate a membrane in our ear, which sends signals to our brain. • A stereo sends an electrical signal to a speaker to produce sound. This signal is an analog representation of the sound wave. The voltage in the signal varies in direct proportion to the sound wave.

  32. Representing Audio Information • To digitize the signal we periodically measure the voltage of the signal and record the appropriate numeric value. The process is called sampling. • In general, a sampling rate of around 40,000 times per second is enough to create a reasonable sound reproduction.

  33. Representing Audio Information Sampling an audio signal

  34. Representing Audio Information • A compact disk (CD) stores audio information digitally. • On the surface of the CD are microscopic pits that represent binary digits. • A low intensity laser is pointed as the disc. • The laser light reflects strongly if the surface is smooth and reflects poorly if the surface is pitted.

  35. Representing Audio Information A CD player reading binary information

  36. Audio Formats • Several popular formats are: WAV, AU, AIFF, VQF, and MP3. Currently, the dominant format for compressing audio data is MP3. • MP3 is short for MPEG-2, audio layer 3 file. • MP3 employs both lossy and lossless compression. • First it analyzes the frequency spread and compares it to mathematical models of human psychoacoustics (the study of the interrelation between the ear and the brain), • Then it discards information that can’t be heard by humans. • Then the bit stream is compressed using a form of Huffman encoding to achieve additional compression.

  37. Representing Images and Graphics • Color is our perception of the various frequencies of light that reach the retinas of our eyes. • Our retinas have three types of color photoreceptor cone cells that respond to different sets of frequencies. These photoreceptor categories correspond to the colors of red, green, and blue.

  38. Representing Images and Graphics (Cont’d) • Color is often expressed in a computer as an RGB (red-green-blue) value, which is actually three numbers that indicate the relative contribution of each of these three primary colors. • For example, an RGB value of (255, 255, 0) maximizes the contribution of red and green, and minimizes the contribution of blue, which results in a bright yellow.

  39. Representing Images and Graphics Three-dimensional color space

  40. Representing Images and Graphics (Cont’d) • The amount of data that is used to represent a color is called the color depth. • HiColor is a term that indicates a 16-bit color depth. Five bits are used for each number in an RGB value and the extra bit is sometimes used to represent transparency. • TrueColor indicates a 24-bit color depth. Therefore, each number in an RGB value gets eight bits.

  41. Representing Images and Graphics

  42. Indexed Color • A particular application such as a browser may support only a certain number of specific colors, creating a palette from which to choose. For example, the Netscape Navigator’s color palette: The Netscape color palette

  43. Digitized Images and Graphics • Digitizing a picture is the act of representing it as a collection of individual dots called pixels. • The number of pixels used to represent a picture is called the resolution. • The storage of image information on a pixel-by-pixel basis is called a raster-graphics format. • Several popular raster file formats including bitmap (BMP), GIF, and JPEG.

  44. Digitized Images and Graphics (Cont’d) A digitized picture composed of many individual pixels

  45. Digitized Images and Graphics A digitized picture composed of many individual pixels

  46. Vector Graphics • Instead of assigning colors to pixels as we do in raster graphics, a vector-graphics format describe an image in terms of lines and geometric shapes. • A vector graphic is a series of commands that describe a line’s direction, thickness, and color. • The file size for these formats tend to be small because every pixel does not have to be accounted for.

  47. Vector Graphics • Vector graphics can be resized mathematically, and these changes can be calculated dynamically as needed. • However, vector graphics is not good for representing real-world images.

  48. Representing Video • A video codec (COmpressor/DECompressor) refers to the methods used to shrink the size of a movie to allow it to be played on a computer or be sent over a network. • Almost all video codecs use lossy compression to minimize the huge amounts of data associated with video.

  49. Representing Video • Two types of compression: temporal and spatial. • Temporal compression looks for differences between consecutive frames. If most of an image in two frames hasn’t changed, why should we waste space to duplicate all of the similar information? • Spatial compression removes redundant information within a frame. This problem is essentially the same as that faced when compressing still images.

More Related