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Basketball Camp Management System

Basketball Camp Management System. Brendan Post Andrew Proper Nathaniel Rudd. 8 May 2003. Summary. The Basketball Camp Management System (BCMS) was developed for the Messiah College Men’s Basketball program.

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Basketball Camp Management System

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  1. Basketball Camp Management System Brendan Post Andrew Proper Nathaniel Rudd 8 May 2003

  2. Summary • The Basketball Camp Management System (BCMS) was developed for the Messiah College Men’s Basketball program. • BCMS accommodates the data storage and manipulation needs of the program as related to their summer camp program. • The system provides process automation and complete reporting utilities.

  3. Background • Formerly a single table Access database was used to manage camp data including: • Participant Information • Team Placements • Housing Information • Health Information • The system provided no automation for routine activities • Team Assignments • Roommate Assignments • Housing Placements • Balance Calculations

  4. The Original Concept • Develop a web application to capture participant information via online registration • Provide e-commerce solution to paying camp deposit and camp payments • Store data in robust backend database • Provide administrative functionality • Develop automation for routine activities

  5. The Real World Concept • Develop a web application to capture participant via online registration • Provide e-commerce solution to paying camp deposit and camp payments • Store data in robust backend database • Provide administrative functionality • Develop automation for routine activities

  6. Concept Analyzed

  7. Scope Reduction • Through requirements analysis, modules were prioritized and the scope was reduced. • Limited resources prevented the ability to develop low priority modules. • Time constraints and team strengths also produced scope reduction.

  8. Highway to the Danger Zone • Milestone 4 completion report defines project as in a state of caution: Code Yellow. • 9 weeks into project with very limited implementation complete! • 4 weeks left to complete all implementation and turn application over! • Implementation takes over all project development time • Time to pull a Parnas and forget about documentation • “A Rational Design Process: How to Fake It”

  9. Caution Continues • Milestone 5 fails to meet expectations • Implementation not complete • Development of some modules not yet started • No significant testing occurs • Documentation produced at last minute to meet milestone requirements

  10. Race to the Finish • Milestone 6 completed • Implementation of all modules completed as desired • System moved to stable home • BCMS populated with existing information • Testing completed • Project goes code green for turnover to Men’s Basketball program for use this summer

  11. Demonstration

  12. BCMS Impact • Robust, stable, web-interfaced database system to manage camp participant and related information. • Automated support for routine activities • Roommate Assignments • Balance Calculations • Full reporting capabilities • Participant • Health • Team • League • Financial

  13. Strengths • System Implemented to level desired • Customized system tailored to client needs • Modular approach allows for growth • System migration completed and tested

  14. Weaknesses • Milestone Lifecycle Approach • Unrealistic for project scope • Participant Online Registration • Project for another semester • E-Commerce Integration • Not feasible at this time • Time, Energy, & Resources • Semester time constraints • Team member background knowledge • Maintaining team morale

  15. Sponsor Assessment • Coach Van Pelt excited about employing the BCMS this summer to handle camp management. • Supportive throughout project • Helpful in clarifying needs throughout development • “Can you guys sell it?” • Potential exists for turning project into a product and marketing it to other programs at Messiah and beyond.

  16. Lessons Learned • Go Agile! • Milestone lifecycle process unrealistic for team with limited resources, and background knowledge. • Project scope and requirement unknowns require immediate launch into solid prototyping and implementation. • The sooner you start building the better. • Pull a Parnas • Project buried in administrative documentation. • We found less than 50% of all documentation dramatically assisted development.

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