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This document presents an overview of the challenges in animation rendering faced by artists, highlighting the limitations of traditional computing systems. With an overwhelming demand for rendering power—like Dreamworks' Shrek, which required 20 million GHz hours and cost $9.8 million—the presented solution aims for a 90% cost reduction. Targeted at SMEs, our software plug-in enhances productivity by twofold for users of 3DMax and Maya. With substantial growth opportunities in the global animation market, this proposal offers a competitive edge for individuals and companies in need of efficient rendering solutions.
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Open Grid Computing N.O.V.8 Ershad, Kelly, Catherine, Ying Ting, Veera
“Algorithms, computers cannot keep up with the pace of an artist speed of output” – Primary source from Dreamworks SKG • Shrek: • 20 million GHz hours of computing power • Estimated cost: US$ 9.8 million
Our Solution 90% cost reduction Targeted at SMEs Software Plug-in 2x Productivity
Those with particular software needs (3DMax, Solidworks…) Users of 3DMax, Maya… SMEs and Individuals SMEs and Individuals Anyone with rendering needs Anyone with rendering needs Analogous Market Data Global Animation Market: US$ 51.7 billion (2005) Annual Global Growth: 8% (2000 to 2005) Size of Animation Software Industry: US$ 3 billion Number of US animation production companies: 1286 Number of US animation software companies: 321 Initial Target Market
Opportunity Assessment This is not the optimal opportunity in this current economic environment with regards to the overwhelming market risk.