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Mastering Flash Animation: Keyframes, Layers, and Naming Conventions

This guide provides essential techniques for mastering Flash animation, focusing on keyframes, layers, grouping, and tweening. Learn how to effectively use drawing tools, manage layers for organized workflows, and create smooth animations. Discover naming conventions vital for variables, layers, and library items to maintain clarity and efficiency in your projects. Whether you're creating graphics, buttons, or movie clips, understanding these concepts will enhance your animation skills and make your workflow in Flash more effective.

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Mastering Flash Animation: Keyframes, Layers, and Naming Conventions

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  1. Topics • Drawing tools • Layers • Grouping • Keyframes • Tweening/Animation

  2. Vector graphics supported by Flash 8

  3. Keyframes Frame span end (blank) keyframe (blank)

  4. Keyframes Frame span end (filled) keyframe (filled)

  5. Naming conventions • For: variables, layers, files, library items (graphics, components, movie clips, buttons, etc . . . )* • No spaces • Start with letter • Use “_” or capital letters to separate words: • home_button • homeButton • Flash is partially case sensitive

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