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Tournament of heros

Tournament of heros. Marcus Gilbert CIS 488 Winter 08. Abstract of Story.

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Tournament of heros

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  1. Tournament of heros Marcus Gilbert CIS 488 Winter 08

  2. Abstract of Story • In the distant future humans develop the ability to wield superhuman powers. Humanity decided to exploit these new powers for monetary gain. A new sport was invented where superhumans were pit against superhumans in an epic battle of strength, intellect and constitution. There will be only one victor.

  3. Appearance • Comic book style graphics. Perhaps a “POW!” appears over a player’s head when they get hit • Large explosions, bright energy attacks, etc. Comic book battles are usually way over the top and “epic” • Perhaps a combination of the graphics of Team Fortress 2 with the style of XIII

  4. Player Role and Actions • The player should be able to create their own character • Several sections with different choices like: • Movement – super speed, flight, super jump, etc • Primary attack – Energy blast, gravity control, etc • Secondary attack – melee attacks or other “soft attacks” • Defensive ability – temporary shield, size reduction • Player should achieve objectives of chosen map/game type

  5. Strategies and Motivations • The main motivation would be to win the game. Nothing unlike the motivation for a sport game or first person shooters in general • The main strategy is to create a character that supports your playing style • Offensive character – Big attacks, little defense • Defensive character – Smaller attacks, supporting abilities • Hybrid character – One medium attack, one medium defense • Healing character?

  6. Level Summary/Story Progression • Different games modes • Deathmatch – No teammates, meet a certain number of kills first to win • Team Deathmatch – Have small “parties” of players, maybe four or five people and fight other parties. Major difference is having more than two teams. • Story mode can have player fighting against NPCs and making their way to the top of the tournament (Game is geared more toward multiplayer)

  7. Ideas • Permanent character – Level up, acquire abilities as you play more, etc • Large permanent server (MMOish) – Large battlefield where many people can play, fight for control of “nodes”, buy equipment or mercenaries

  8. Hardware/Software • Unreal 2 engine/development tools • WinXP/Vista • Whatever tools the graphics people use

  9. Questions???

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