1 / 23

Foundations of Computer Science from Data Manipulation to Theory of Computation

Foundations of Computer Science from Data Manipulation to Theory of Computation. Behrouz A. Forouzan, Brooks/Cole — Thomson Learning, Pacific Grove, USA, 2003. Chapter 1. Introduction.

grizelda
Télécharger la présentation

Foundations of Computer Science from Data Manipulation to Theory of Computation

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Foundations of Computer Sciencefrom Data Manipulation to Theory of Computation Behrouz A. Forouzan, Brooks/Cole—Thomson Learning, Pacific Grove, USA, 2003.

  2. Chapter 1 Introduction

  3. Define the von Neumann model and name its components: memory, arithmetic/logic unit, control unit, and input/output. Understand the stored program concept. Understand the sequential execution of statements in a program. Name the components of a computer: hardware, software, and data. Understand the concept of a black box, a data processor, and a programmable data processor. OBJECTIVES After reading this chapter, the reader should be able to:

  4. 1.1 THE COMPUTER AS A BLOCK BOX

  5. Figure 1-1 Data processor model • You can think of a computer as a data processor. • Is it a specific-purpose machine or a general-purpose machine?

  6. Figure 1-2 Programmable data processor model • A program is a set of instructions that tells the computer what to do with data. • A program is a set of instructions written in a computer language. • The output data depend on the combination of two factors: the input data and the program.

  7. Figure 1-3 Same program, different data

  8. Figure 1-4 Same data, different programs

  9. Figure 1-3 Same input data, same program • When the same program is run with the same input, you expect the same output.

  10. 1.2 von NEUMANN MODEL

  11. Figure 1-5 von Neumann model

  12. Figure 1-5 von Neumann model: Four subsystems • Memory • Memory is the storage area • Arithmetic logic unit (ALU) • The ALU is where calculation and logical operations take place. • Control unit • The control unit controls the operations of the memory, ALU, and the input/output subsystem. • Input/output • The input subsystem accepts input data and the program from outside the computer. • The output subsystem sends the result of processing to the outside.

  13. Figure 1-5 von Neumann model • Stored program concept: • The von Neumann model states that the program must be stored in memory. • The memory of modern computers hosts both a program and its corresponding data. They are stored as binary patterns (a sequence of 0s and 1s) in memory. • Sequential execution of instructions • A program is made of a finite number of instructions. They are executed sequentially.

  14. COMPUTER HARDWARE See Chapter 5 1.3

  15. 1.4 DATA

  16. Figure 1-5 Data • Storing data • The von Neumann model does not define how data must be stored in a computer. • A computer can store data in one of two states. • You will learn how to store different types of data as a binary pattern, a sequence of 0s and 1s. • Organizing data (data organization) • Although data should be stored only in one form inside a computer, data outside a computer can take many forms. • Data are organized into small units, small units are organized into larger units, and so on.

  17. COMPUTER SOFTWARE 1.5

  18. Programming • Programs must be stored • Programs are stored in computer memory. (see Figure 1-6) • A sequence of instructions • Programs must be a sequence of instructions. (see Figure 1-7) • Why? Reusability.

  19. Figure 1-7 Program made of instructions

  20. Computer Software • Algorithms • A step-by-step solution to a program is called an algorithm. • Languages • A computer language has a more limited number of symbols and also a limited number of words. • Software engineering • The design and writing of programs in a structured form. • Operating systems

  21. 1.6 HISTORY

  22. History • Computer generation • First generation: vacuum tubs • Second generation: transistors • Third generation: integrated circuit • Fourth generation: micro-computers • Fifth generation: multimedia

  23. Algorithm Arithmetic logic unit (ALU) Black box Computer language Computer science Control unit Data processor Input data Instruction Integrated circuit Memory Microcomputer Operating system Output data Program Programmable data processor Software Software engineering Von Neumann model Key Terms

More Related