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The IllumiRoom project, developed by Microsoft, revolutionizes gaming by blending virtual reality with the real world. Utilizing a Kinect device and a projector, it creates immersive environments that extend the gaming experience beyond the screen, altering the user's room to match on-screen action. By self-calibrating and scanning the physical space, IllumiRoom projects visuals that induce apparent motion, enhancing engagement. This overview covers its function, developers, and potential long-term effects on both the tech world and society at large, highlighting its pioneering role in virtual reality.
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IllumiRoom Vincent Duarte CST 300L 2013
Video http://www.youtube.com/watch?v=re1EatGRV0w
Overview • Function and Purpose • How it works • Developers • Long-term effect • Tech world • Society IllumiRoom. Retrieved on November 26, 2013, from http://geektyrant.com/news/2013/1/9/illumiroom-samsung-helps-to-bring-virtual-reality-to-the-xbo.html
Development • HrvojeBenko • Brett R. Jones • Andy Wilson • EyalOfek [Filtered]. Retrieved November 26, 2013, from http://filteredblog.blogspot.com/
Functions/Purposes • Projects area • Enhance experience • Change appearance of room • Induce apparent motion • Extend field of view [Concept]. (May 4, 2013). Retrieved November 26, 2013, from http://www.brettrjones.com/images/illumiroom/printQuality/
How it works • Uses Kinect device • Projector • Self-calibrates • 3-D scan of physical environment Retrieved November, 2013, from http://www.brettrjones.com/illumiroom/#!prettyPhoto MicosoftIllumiRoom. Retrieved November 26, 2013, from http://www.ixdaily.com/grind/c425eebe98d5fcce3083e544cff56c3a001f8d5f/
Long-term effect • Cost • Recreate gaming experience Retrieved November 26, 2013, from http://www.shipulski.com/category/allocating-cost/
Long-term effect(Tech world) • Effects • Positive • Negative
Long-term effect(Society) • Effects • Positive • Negative