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This guide provides an introduction to general-purpose processors, focusing on their architecture and operation within embedded systems. We explore the features that make these processors widespread in applications, highlighting low unit costs, flexible designs, and efficient performance. The discussion includes key components like the control unit, data path, and ALU, along with the instruction cycle that comprises fetching, decoding, and executing commands. Whether you're a beginner or looking to refresh your knowledge, this overview will enhance your understanding of microprocessors.
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Introduction • General-Purpose Processor • Processor designed for a variety of computation tasks • Low unit cost, in part because manufacturer spreads NRE over large numbers of units • Motorola sold half a billion 68HC05 microcontrollers in 1996 alone • Carefully designed since higher NRE is acceptable • Can yield good performance, size and power • Low NRE cost, short time-to-market/prototype, high flexibility • User just writes software; no processor design • a.k.a. “microprocessor” – “micro” used when they were implemented on one or a few chips rather than entire rooms
Processor Control unit Datapath ALU Controller Control /Status Registers PC IR I/O Memory Basic Architecture • Control unit and data-path • Note similarity to single-purpose processor • Key differences • Data-path is general • Control unit doesn’t store the algorithm – the algorithm is “programmed” into the memory
+1 Data-path Operations • Load • Read memory location into register Processor Control unit Datapath ALU • ALU operation • Input certain registers through ALU, store back in register Controller Control /Status Registers • Store • Write register to memory location 10 11 PC IR I/O ... Memory 10 11 ...
Processor Control unit Datapath ALU Controller Control /Status Registers PC IR R0 R1 I/O ... Memory 100 load R0, M[500] 500 10 101 inc R1, R0 501 ... 102 store M[501], R1 Control Unit • Control unit: configures the datapath operations • Sequence of desired operations (“instructions”) stored in memory – “program” • Instruction cycle – broken into several sub-operations, each one clock cycle, e.g.: • Fetch: Get next instruction into IR • Decode: Determine what the instruction means • Fetch operands: Move data from memory to datapath register • Execute: Move data through the ALU • Store results: Write data from register to memory
Control Unit Sub-Operations • Fetch • Get next instruction into IR • PC: program counter, always points to next instruction • IR: holds the fetched instruction Processor Control unit Datapath ALU Controller Control /Status Registers PC IR 100 R0 R1 load R0, M[500] I/O ... Memory 100 load R0, M[500] 500 10 101 inc R1, R0 501 ... 102 store M[501], R1
Control Unit Sub-Operations • Decode • Determine what the instruction means Processor Control unit Datapath ALU Controller Control /Status Registers PC IR 100 R0 R1 load R0, M[500] I/O ... Memory 100 load R0, M[500] 500 10 101 inc R1, R0 501 ... 102 store M[501], R1
Control Unit Sub-Operations • Fetch operands • Move data from memory to data-path register Processor Control unit Datapath ALU Controller Control /Status Registers 10 PC IR 100 R0 R1 load R0, M[500] I/O ... Memory 100 load R0, M[500] 500 10 101 inc R1, R0 501 ... 102 store M[501], R1
Control Unit Sub-Operations • Execute • Move data through the ALU • This particular instruction does nothing during this sub-operation Processor Control unit Datapath ALU Controller Control /Status Registers 10 PC IR 100 R0 R1 load R0, M[500] I/O ... Memory 100 load R0, M[500] 500 10 101 inc R1, R0 501 ... 102 store M[501], R1
Control Unit Sub-Operations • Store results • Write data from register to memory • This particular instruction does nothing during this sub-operation Processor Control unit Datapath ALU Controller Control /Status Registers 10 PC IR 100 R0 R1 load R0, M[500] I/O ... Memory 100 load R0, M[500] 500 10 101 inc R1, R0 501 ... 102 store M[501], R1
Processor Fetch ops Store results Control unit Datapath Fetch Decode Exec. ALU Controller Control /Status Registers 10 PC IR R0 R1 load R0, M[500] I/O ... Memory 100 load R0, M[500] 500 10 101 inc R1, R0 501 ... 102 store M[501], R1 Instruction Cycles PC=100 clk 100
Processor Control unit Datapath ALU Controller +1 Control /Status Registers Fetch ops Store results Fetch Decode Exec. 11 PC IR R0 R1 inc R1, R0 I/O ... Memory 100 load R0, M[500] 500 10 101 inc R1, R0 501 ... 102 store M[501], R1 Instruction Cycles PC=100 Fetch ops Store results Fetch Decode Exec. clk PC=101 clk 10 101
Processor Control unit Datapath ALU Controller Control /Status Registers PC IR R0 R1 store M[501], R1 Fetch ops Store results Fetch Decode Exec. I/O ... Memory 100 load R0, M[500] 500 10 101 inc R1, R0 501 11 ... 102 store M[501], R1 Instruction Cycles PC=100 Fetch ops Store results Fetch Decode Exec. clk PC=101 Fetch ops Store results Fetch Decode Exec. clk 10 11 102 PC=102 clk
Processor Control unit Datapath ALU Controller Control /Status Registers PC IR I/O Memory Architectural Considerations • N-bit processor • N-bit ALU, registers, buses, memory data interface • Embedded: 8-bit, 16-bit, 32-bit common • Desktop/servers: 32-bit, even 64 • PC size determines address space
Processor Control unit Datapath ALU Controller Control /Status Registers PC IR I/O Memory Architectural Considerations • Clock frequency • Inverse of clock period • Must be longer than longest register to register delay in entire processor • Memory access is often the longest
Pipelining: Increasing Instruction Throughput Wash 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 Non-pipelined Pipelined Dry 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 non-pipelined dish cleaning Time pipelined dish cleaning Time Fetch-instr. 1 2 3 4 5 6 7 8 Decode 1 2 3 4 5 6 7 8 Fetch ops. 1 2 3 4 5 6 7 8 Pipelined Execute 1 2 3 4 5 6 7 8 Instruction 1 Store res. 1 2 3 4 5 6 7 8 Time pipelined instruction execution
Superscalar Architectures • Performance can be improved by: • Faster clock (but there’s a limit) • Pipelining: slice up instruction into stages, overlap stages • Multiple ALUs to support more than one instruction stream • Superscalar • Scalar: non-vector operations • Fetches instructions in batches, executes as many as possible • May require extensive hardware to detect independent instructions (e.g. multiple ALUs) • VLIW (Very Long Instruction Word): each word in memory has multiple independent instructions • Relies on the compiler to detect and schedule instructions • Currently growing in popularity • CISC vs RISC?