740 likes | 1.16k Vues
Game Programming 101. John See. Agenda. Games: Why are you doing this?!? The game industry Once upon a time… What makes a Good Game What is Game Programming ? Things every person in this course/major/group should know. Games. Why?!?!?. The Industry. Video game industry sales in US
E N D
Game Programming 101 John See
Agenda • Games: Why are you doing this?!? • The game industry • Once upon a time… • What makes a Good Game • What is Game Programming? • Things every person in this course/major/group should know
The Industry • Video game industry sales in US • 2006: $12.5 billion • 2007: $17.9 billion • 2008: $ ??? • PC-based game retail sales in US • 2004: $1.1 billion • 2005: $953 million • 2006: $970 million
Console game industry • 2007 top sales (in units) • Nintendo DS 8.5 million • Nintendo Wii 6.29 million • Xbox 360 4.62 million • PS2 3.97 million • PSP 3.82 million • PS3 2.56 million
Game Scene in Malaysia • Just to name some… • GameBrains • John Galt Games Malaysia (previously Phoenix Games Studio) • Sherman3D • Unrealmind Interactive • Hatchlings Games • And, for a comprehensive listing…
What people say • “A lot of the local talent in Malaysia have been leaving the country for opportunities in other countries. We would like to reverse the brain drain” - Trey Ratcliff, CEO of JGG Malaysia • “Programmers…They don’t know anything about data structures, algorithms. It is ridiculous…anybody can come in here and say I know MAYA. I can care less. I know MAX. I can care less. What I want to know is to describe to me the muscles of the upper torso. Tell me how they affect lighting and tell me how they affect motion. Show me that you know color theory. Tell me about full view vision.” - Brett Bibby, CEO of Gamebrains
Once upon a time… Spacewar! on a DEC PDP-1
PDP what? PDP-11 PDP-8 PDP-1
PONG (1972) ATARI / Nolan Bushnell #1: Commercially successful
Golden Age of Video Arcade Games Space Invaders (1978) #1: Shoot ‘em up Atari Football (1978) #1: Sport game Moon Patrol (1982) #1: Parallax scrolling
Pac-Man (1980) Toru Iwatani (Namco) #1: Maze game, Popular character/mascot
Donkey Kong (1981) Shigeru Miyamoto (Nintendo) #1: Platform game
Vector Graphics • A new technical innovation in early 1980s • Raster graphic: Pixels • Vector graphic: Drawing paths/information 4 4
Battlezone (1980) Ed Rotberg (Atari) #1: 3D graphics, first-person perspective
Pole Position (1982) Namco #1: Racing game, Pseudo-3D
Star Wars (1983) Mike Hally (Atari) #1: First person space shooter, Movie tie-in game
Snipes (1983) Drew Major (SuperSet) #1: Networked computer game
King’s Quest (1984) Roberta Williams (Sierra On-Line) #1: Adventure game (3rd person perspective)
Early online gaming (early ’80s) • BBSes and MUDs (early 1980s) • These will later evolved into what is known today as MMORPG
1985: Mario has landed • Nintendo Entertainment System • Bundled with Super Mario Bros. (the best-selling video of all time, 40 million copies)
1985-89: The Japs have landed • Nintendo’s “series” games • Dragon Quest (1986) • The Legend of Zelda (1986) • Final Fantasy (1987) • Metal Gear (1987) • Revolutionary gamepad design (D-pad)
Nintendo’s Golden Era Dragon Quest Final Fantasy The Legend of Zelda Metal Gear
The 1990s • 16-bit/32-bit era • Rise of 3D graphics • Multimedia capabilities – sound cards, larger storage space (CD-ROM), 3D graphic accelerators • Decline of arcades • Rise of handhelds • The consoles fight back
Street Fighter 2 (1991) Capcom One of the last popular one-on-one fighting games
The rise of handhelds (1989) Nintendo Game Boy, bundled with Tetris, one of the top-selling games of all time (33 million copies)
SimCity (1989) Will Wright (Maxis) #1: Simulation, city/community-building personal game
Wolfenstein 3D (1992) Pseudo-3D, Apogee #1: Popularized first-person shooter (FPS) genre on the PC
Dune II (1992) Westwood Studios #1: Real-time strategy (RTS) with fluid interaction with units, basic foundation for future RTS greats
Alone In The Dark (1992) Infogrames #1: 3D survival horror
Doom (1993) John Romero (id Software) #1: First-person shooter (FPS) with immersive 3D graphics, networked multiplayer gamin, custom expansions
Quake (1996) John Romero, John Carmack (id Software) #1: Real 3D First-person shooter (FPS) over the Internet, optimized real-time rendering
The consoles fight back! Atari Jaguar (1993), Sony PlayStation (1994), Sega Saturn (1995), Nintendo 64 (1996)
The consoles fight back! Atari Jaguar (1993), Sony PlayStation (1994), Sega Saturn (1995), Nintendo 64 (1996)
The 6th Generation: 1998-2004 • 128-bit era • Increased performance: processor power, memory size, graphic processor • Console gaming explosion • PlayStation 2 beats ‘em all!
The Sims (2000) Will Wright (Maxis) #1: Strategic life-simulation computer game, best-selling PC game ever
The Sims (2000) Will Wright (Maxis) #1: Strategic life-simulation computer game, best-selling PC game ever
Half-Life & Counterstrike (1998-2001) DMA Design #1: Best-selling PC first-person shooter (FPS) game to date, most played, most competed
PlayStation 2 (2000) Sony #1: The best-selling console of all time – 120 million units sold by 2007, allows various accessories
Xbox: Microsoft enters (2001) Halo: Combat Evolved (Bungie Studios) #1: Kickstarts Microsoft’s involvement in the console gaming market
Nokia’s game-phone (2003) N-Gage (2003), N-Gage QD (2004), Some N-Gage capabilities are built into Nokia N-Series smartphones (2006)
The 7th Generation: 2005-today • Personal gaming experience • More powerful handhelds • Making advancements into society • Console wars: Nintendo vs. Sony vs. Microsoft • The talk of town: Nintendo Wii
Nintendo DS/DS Lite (2004) Nintendo DS (2004), Nintendo DS Lite (2006) Dual-screen, built-in mic, wireless support
PlayStation Portable (2004) 1st handheld console to use optical disc format, most powerful handheld to date (up to 64 MB memory, up to 333 Mhz CPU) Wireless and ad-hoc network support. Special editions include digital TV tuner, camera, GPS, messenger and web browser
Xbox 360 (2005) Supports DVD media, very large storage space (up to 120 GB), 512 MB memory Best-selling game: Halo 3
PlayStation 3 (Nov 2006) Most “powerful” video game console to date, but at a price $$ Dedicated GPU (NVIDIA RSX), up to 7 SixAxis Controllers via Bluetooth, an array of console accessories Best-selling game: Resistance: Fall of Man
Nintendo Wii (Dec 2006) Targets wider demographic of users, cheap and affordable Wii Remote has built-in accelerometers and infrared detectors to sense position in 3D space, traditional analog stick Best-selling game: Wii Sports (pack-in)
Console Wars Feb 2006 Jan 2008 Wii!