SlideServe
Menu
Préférences
© SlideServe · v2026

Particle Swarm Optimization

havard avatar
20 diapositives · 515 Views · Jul 18, 2014

Jo Skjermo IDI/NTNU Jo.skjermo@idi.ntnu.no. Particle Swarm Optimization. Artificial life. A-Life studies how computational techniques can help when studying biological phenomena A-Life studies how biological techniques can help out with computational problems For example

Particle Swarm Optimization - slide 1
01 / 20Particle Swarm Optimization
1 / 17

Télécharger la présentation

Particle Swarm Optimization
Une image / un lien ci-dessous est fourni (tel quel) pour télécharger la présentation

Politique de téléchargement : le contenu du site vous est fourni TEL QUEL pour votre information et votre usage personnel ; il ne peut être vendu, concédé sous licence ni partagé sur d’autres sites sans l’accord de son auteur.Le contenu vous est fourni TEL QUEL, pour votre information et votre usage personnel uniquement. Téléchargez la présentation en cliquant sur ce lien. Lors du téléchargement, si vous ne parvenez pas à télécharger une présentation, l’éditeur a peut-être supprimé le fichier de son serveur.Pendant le téléchargement, si vous ne parvenez pas à obtenir une présentation, le fichier a peut-être été supprimé par l’éditeur.

F I N

Plus de contenu associé

Transcription de la présentation
  1. Jo Skjermo IDI/NTNU Jo.skjermo@idi.ntnu.no Particle Swarm Optimization

  2. Artificial life • A-Life studies how computational techniques can help when studying biological phenomena • A-Life studies how biological techniques can help out with computational problems For example • artificial neural network is a simplified model of humanbrain. • genetic algorithm is inspired by the human evolution.

  3. Flocking • Simple «stupid» individuals • But the flock seems smart • with coordinated behaviour • The whole is greater than the sum of its parts(Aristotle)

  4. swarmintelligence • Why? Among other things: the social aspect • Interaction with the environment • Interaction with each other • Simple individuals • Ants • Bees • “Particles”? • Collective behavior better then individual • Beehive • Anthill

  5. Some history - Boids • Craig Reynolds, 1986 • Acomputer model of coordinated animal motion such as bird flocks and fish schools. • Flocks, herds, and schools: A distributed behavioral model. ACM Computer Graphics, 21(4):25–34, 1987. • http://www.red3d.com/cwr/boids/ • 3 simple rules for each individual • Cohesion: steer to • move toward the average • position of local flockmates • Alignment: steer • towards the average • heading of local flockmates Separation: steer to avoid crowding local flockmates

  6. Movie

  7. ParticleSwarmOptimization • James Kennedy and Russell Eberhart. 1995 • Particleswarmoptimization. In Proceedings of IEEE International Conference on Neural Networks • Added some more simple rules to each individual… • Roost: steer towards the “roost” • Memory: remember when is wasclosest to the “roost” • Communication: tell everyone else where is was closest to the “roost” Aftersome time, all boidslandedontheroost Figures: Marco A. Montes de Oca

  8. PSO – thebasicidea • Roost = an unknown function, or unknown parameters to a function • Boids = particles that “Fly around” in the search space • Will the boid ‘land’ at the minimum?

  9. Basic, fullyconnected PSO • p is the best “position” the particle has seen this far. • g is the best “position” all the particles has seen this far (if fully connected). • r1 and r2 are random values in the range [0, 1) • c1 is a weight for the local attraction in the range [0, 2) • c2 is a weight for the global attraction in the range [0, 2) Pro tip 1: you might consider using a weight on the inertia also Pro tip 2: use random x(t)’s (positions) at the first iteration Pro tip 3: you might consider clamping you velocity between a min and max value Inertia Particleselfmemory Global influence (social part) New velocity=

  10. PSO – thebasicidea • New “position” is calculated as • previous position + new velocity

  11. PSO – assignment • You will implement your own PSO • You will implement your own PSO • You will implement your own PSO • You will implement your own PSO • You will implement your own PSO • You will implement your own PSO • We will check (i.e. you must deliver your code) • Yes, you can work in groups of two

  12. PSO – Task 1

  13. PSO – thecircle problem (sometimesknown as thesphere problem) • f(u1,…,ux) = ( (u1 * u1) + … + (ux * ux)) • The 1D case: • f(u1) = u1*u1 • Eks: f(2) = 2*2 = 4 • Task 1: • Fitnesfunction is f(u) • Use PSO to find a «u» thatminimizes f(u)… • Hint: f(0.0) = 0.0 • Pro Hint 2D case: f(0.0, 0.0)=0.0

  14. PSO – Task 2

  15. PSO • Task 2 • a)particle should use only the 3 “nearest” neighbors when computing the social part of velocity vector update. • i.e. dynamic sub-swarms • Hint: g(t) • b) see given formula • As given: multiply inertia with a decreasing weight, so that inertia decreases • Alternatively, you can decrease-weight the whole velocity vector (state it in the report if you do)

  16. PSO – Task 3

  17. PSO • Task 3 • NOTE! • You will find solutions/positions that is not valid (weight > 1000kg) • Several methods to handle this… • Don’t update fitness • Negative fitness • Throw away solution, make a random new one • Choose one (and be prepared for questions during demo)

  18. PSO – Task 4

  19. PSO • Task 4 • To make life simpler for yourself, init with a fixed seed for your randoms (while testing/developing)

  20. PSO • Next lectures… • 5 Nov • Answering questions • 13 Nov (not the 12’th) 12 to 13/14'ish • Answering questions (at room 360 IT-Vest) • Yes, you can work in groups of two • Pay attention to the home page for making arrangements/booking time for demonstration • Yes, a small written report (and the code) must be delivered at the same time as the demonstration.