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Introduction to Computer Programs: Fundamentals and Interactions

Understand computer programs, storage formats, hardware/software interactions, and planning tools. Learn about writing code, structured programming, and object-oriented programming. Explore algorithms, compilers, interpreters, and planning techniques. Discover the impact of hardware in executing software programs.

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Introduction to Computer Programs: Fundamentals and Interactions

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  1. Chapter 05 Creating Computer Programs

  2. What Is a Computer Program? • Computer programs • Also called software • Are a list of instructions • Instructions are called code • CPU performs the instructions • Three types • Operating system • Utility • Application

  3. Software Is Stored In Many Files • Executable files • Contain the instructions for the CPU • Have extensions of .exe, or .com

  4. Software Is Stored In Many Files • Dynamic link libraries • Partial executable file • Used to support executable files • Have .dll extensions

  5. Software Is Stored In Many Files • Initialization files • Contain configuration settings for software • Have a .ini extension • Modern programs use the registry

  6. Software Is Stored In Many Files • Help files • Contain information about the software • Information is indexed and searchable • Provides an online manual • Have a .chm or .hlp extension

  7. Software Is Stored In Many Files • Batch files • Used to automate tasks • Hold a series of OS commands • Have a .bat extension

  8. Hardware/Software Interaction • Program execution • Software executes at the CPU level • Code to play a sound • Code generates an interrupt • CPU tells the sound card to play • Sound card plays the file • Programmer creates the code

  9. Hardware/Software Interaction • Code • Statements written in a programming language • Writing code can be tedious • Code must be perfect • Order of steps must be exact • Writing code is quite exciting • Problems are solved • New ideas are formed

  10. Writing Code

  11. Hardware/Software Interaction • Machine code • Recall that computers think in binary • Code is translated into machine code • CPU executes the machine code • CPUs have a unique machine code

  12. Hardware/Software Interaction • Programming languages • Simplifies the writing of code • English is used to describe the binary • Original code is called source code • Several hundred languages exist

  13. Hardware/Software Interaction • Compilers and interpreters • Converts source code into binary • Allows code to execute • Checks source code for correctness

  14. Hardware/Software Interaction • Compiler • Creates an executable file • Contents are called object code • Executable can run on its own • Each language has its own compiler • C++ and Java are compiled languages

  15. Hardware/Software Interaction • Interpreter • Runs program one line at a time • More flexible than compilers • Slower than compilers • Always needed to execute program • Visual Basic and Perl are interpreted

  16. Planning a Computer Program • Plans • The steps to solve a problem • Describe the expected results • Programming without a plan is difficult

  17. Planning Tools • Pseudo code • Natural language statements that resemble code • Describes what must be done • Can be written by non programmers • Programmers develop unique versions

  18. Planning Tools • Input-processing-output (IPO) charts • Determines what is needed • Input column • Data inputted by the user • Processing column • Pseudo code describing the problem solution • Output column • Desired output from the program

  19. IPO Chart

  20. How Programs Solve Problems • Program control flow • Order program statements are executed • Typically executed in order • Constructs can change the flow • Decision statements • Loops

  21. How Programs Solve Problems • Algorithm • Set of steps • Always leads to a solution • Steps are always the same • Flowcharts can describe algorithms • Structured tool for drawing algorithms • Algorithms appear in all programs

  22. Flowchart

  23. How Programs Solve Problems • Heuristic • Set of steps • Solution is usually found • Solution may not be optimal • Used when algorithms fail • Algorithm is nonexistent or too complex • Appear in more complex applications • Data mining • Anti-virus software

  24. Structured Programming • Programming using defined structures • Creates easy to read code • Programs are efficient and run fast • Several defined structures

  25. Structured Programming • Sequence structure • Describes the flow of the program • Typically executed in order • Branching statements allow multiple flows

  26. Structured Programming • Selection statement • Also called conditional statement • Performs a true or false test • Determines which code to execute next

  27. Structured Programming • Repetition statements • Also called looping structures • Repeats a section of code • Until an exit condition is reached

  28. Object Oriented Programming • Also known as OOP • Enhances structured programming • Intuitive method of programming

  29. Object Oriented Programming • Code reuse • Code used in many projects • Speeds up program development • Simplifies program development

  30. Object Oriented Programming • Develops objects • All real world items are objects • OOP develops code versions • Contains data about the item • Contains functionality • Object encapsulates both into one package

  31. Programming Languages and the Programming Process

  32. Programming Languages • Used to generate source code • Avoids using machine code • Have strict rules of syntax • Symbols and punctuation have meaning • Spelling must be exact • Code is converted into machine language

  33. Language Categories • First generation language • Machine languages • Written in binary • Different for every CPU

  34. Language Categories • Second generation languages • Assembly languages • Statements that represent machine code • Code converted by an assembler • Still used to optimize video games

  35. Language Categories • Third generation languages (3GL) • First higher level language • Supports structured and OOP • Code is reusable • Code is portable • Typically written in an IDE • C/C++ creates games and applications • Java creates web applets • ActiveX creates Web and Windows applets

  36. Language Categories • Fourth generation languages (4GL) • Easier to use than 3GL • Coded in a visual IDE • Tools reduce the amount of code • Object oriented programming • Microsoft .Net is a language • Dream Weaver is an 4GL IDE

  37. Microsoft.NET

  38. Language Categories • Fifth generation language (5GL) • Mystery language • May not be created yet • Will create software automatically

  39. WWW Development Languages • Markup languages • Describe how the text is formatted • Hyper Text Markup Language (HTML) • Basis of all web pages • Defines web structure using tags • Easy to learn and use • Created with a text editor

  40. WWW Development Languages • Extensible Markup Language (XML) • Stores data in a readable format • Looks like HTML • Allows developers to create tags • Depends on HTML for formatting

  41. XML

  42. WWW Development Languages • Extensible HTML (XHTML) • Newer version of HTML • Stricter rules • Based on XML rules

  43. WWW Development Languages • Extensible Style Sheet Language (XSL) • Format and displays XML documents • Rules that dictate formatting • Create a standard web page

  44. WWW Development Languages • Extensible HTML Mobile Profile • XHTML MP • Initially Wireless Markup Language (WML) • Creates pages viewable on a handheld

  45. WWW Development Languages • Cascading Style Sheets (CSS) • Format HTML, XHTML and XSL • Applies consistent formatting to all pages

  46. WWW Development Languages • Web authoring environments • Reduces tedium for creating pages • Tools that simplify web site creation • Macromedia Dream weaver • Simplifies large sites • CSS support is exceptional • Microsoft FrontPage simplifies large sites • Macromedia Flash creates web animations

  47. WWW Development Languages • Scripting languages • Create dynamic web pages • Change based on user input • HTML can create static pages • Page is generated as needed

  48. WWW Development Languages • JavaScript • Developed by Netscape • Works inside of HTML • Page verification and simple animation • Based on Java

  49. WWW Development Languages • Active Server Pages (ASP) • Developed by Microsoft • Based on Visual Basic • Good at connecting to Microsoft databases • Runs only on Microsoft servers

  50. WWW Development Languages • Perl • Old UNIX language • Found on all Windows and Linux servers • Excellent web scripting language

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