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This section delves into various sampling methodologies, including convenience sampling, probability sampling, and stratified random sampling, emphasizing their importance in research design. It also discusses how to effectively design experiments, covering concepts such as experimental units, treatments, and the significance of controlling variables. Key principles of experimental design, including control, randomization, and replication, are highlighted to provide a robust framework for achieving reliable results in empirical studies. This concise guide is essential for researchers aiming to derive valid conclusions from data.
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Producing Data Chapter 5
Designing Samples Section 5.1
Convenience Sampling • Sampling that chooses the individuals that is easiest to reach Probability Sample • A sample chosen by chance and that chance, or probability must be known
Simple Random Sample (SRS) • Random Sample – avoid biasness • All individuals were chosen in an equal way and have an equal chance of being chosen Table of Random Digits • Used to help assign a simple random sample • Label each piece of population with a numerical label • Use table to select labels
Stratified Random Sample • Strata- groups of similar individuals • Divide data into strata then chooses SRS for each Strata and then combine • ie music genres Multi Stage Sampling Design • Selects smaller groups within populations stages and then chooses SRS
Designing Experiments Chapter 5.2
Designing Experiments • Experimental Units • Unit having experiment done to them • Subjects • When unit is human being • Treatment • Experimental condition
Designing Experiments • What is the purpose of an experiment? • To look at the response of one variable to the change in another or interaction of several factors • Give good evidence for causation • Study only those factors we are interested in while controlling the others • Explanatory vs Response Variables • Explanatory Independent Factors • Response Dependent • Placebo “Dummy Variable” • Many experiments have multiple factors Levels
Designing Experiments • Experiments • Design • Units Treatment Observed Response • Control Group • Control affects of outside effects • Bias • Favoritism for one group/outcome • Control • First basic principle of statistical design of experiments
Designing Experiments • Outline of a Random Experiment • Split into two groups of students • Give half students blue test and other half green test • Check scores on test • How does change affect this study? • Effects of chance will average out with large enough sample of population • You must use enough experimental units to reduce chance variation
Designing Experiments • Principles of Experimental Design • Control • Randomize • Replicate • Statistical Significance • An observed effect so large that it would rarely occur by chance • “Good Evidence”
Designing Experiments • Principles of Experimental Design • Control • Randomize • Replicate • Statistical Significance • An observed effect so large that it would rarely occur by chance • “Good Evidence”
Designing Experiments • Cautions in Experiments • Need to be sure to treat all units identically in every way except tested variable • Use of “Double Blind” Technique • Neither the units nor the personnel know treatments
Designing Experiments • Designs of Experiments • Randomized • Matched Pairs • Block
Simulating Experiments Section 5.3
Designing Experiments • Chance • What is the chance of a flight actually being overbooked? • What is the chance of a cop catching you speeding? • What is the chance of you marrying your high school sweetheart? • How can we answer these questions?
Designing Experiments • Do an actual experiment many times and calculate the relative frequency • Can be costly, slow, and logistically difficult • Develop a probability model and use it to calculate a theoretical answer • Must know probability which may be unknown because of too many variables • Develop a model that reflects the truth about the experiment and then simulate repetitions for the experiment. • Quicker than actually repeating the experiment • Allows us to analyze mathematically
Designing Experiments • Simulation • The imitation of chance behavior, based on a model that accurately reflects the experiment under consideration • Simulation Steps • State the problem Define the experiment • State the Assumptions • Assign digits to repeat outcomes • Simulate many repetitions • State your conclusion • Independence (In terms of probability) • One result does not affect the next
Designing Experiments • Simulation Steps • State the problem Define the experiment • Will I pass three or more of my classes this semester? • State the Assumptions • Each class is independent of another • Passing each class has the same probability (Yea right ) • Assign digits to repeat outcomes (TORD) • Even Digits Pass, Odd Digits Fail • One Digit represents one class • Start at Line 128 • Simulate many repetitions • Find 10 repetitions and their outcomes • State your conclusion • Estimate Probability 2/10= 20%
Designing Experiments • Assigning Digits in simulations • Sex of a Child • Picking a pair of shoes • Picking a male student from the class • Find Probability then assign numbers • Sales of ice cream when a store has 35% chocolate, 25% vanilla, 10% peanut butter, and 30% coffee
Simulations with Calculator • RandInt • Math Prob Rand( start, end ,# of numbers)