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Enhancing Learning with LEGO Education: Engaging Teens in a Digital World

This initiative focuses on integrating the LEGO Education Learning System (LELS) into everyday lessons for students aged 8-16. It caters to their interest in communication, social networking, and self-image by combining e-learning with interactive tools like blogging, media sharing, and virtual worlds. Parents and teachers can access detailed reports on student activities and performance, while students enjoy learning through play. This approach not only strengthens academic skills but also enhances digital literacy in a fun and engaging way.

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Enhancing Learning with LEGO Education: Engaging Teens in a Digital World

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  1. Research and Innovation LEGO Education Group 2 Jurga TizinhauzaiteMarijana AgaticEstefania Clemente PerezDanish BangashRimvydas Ivoskis

  2. Target group • 8-16 age old • Main interest: communicate with friends on the internet. • Tend to have or want the newest electronic equipment. • Always considered about their image. • Want to ”Pimp” their profiles.

  3. E-learning 2.0 • Social networks • Blogging • Podcasting • Media sharing • Tagging • Virtual worlds • Wikis

  4. Concept On-line, Web 2.0 and Education 2.0 based learning system.

  5. Concept Every school is able to integrate the Lego Education Learning System (LELS) into everyday lessons.

  6. Concept LELS: Children Parents Teachers

  7. Concept Learning by playing!

  8. Fictional character

  9. Homework-game

  10. Blogging

  11. LELS for teachers • Tutorials how to use LELS. • Uploading the information from the lessons. • Special online conferences. • How to teach using the Lego Education.

  12. LELS for parents Parents would be able to see child’s: • activities of all time and current day; • child’s score on the homework-game; • overall level in the class; • child’s reports; • future plans of the studies.

  13. Thank You!

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