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Introduction to Java 2 Programming

Introduction to Java 2 Programming. Lecture 9 Java Swing API, Part 2. Overview. Event Handling Basics Swing Events Examples Mouse Events Actions Window Events Developing the Calculator. Event Handling Basics. Event handling always has the following pattern Involves 3 distinct roles

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Introduction to Java 2 Programming

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  1. Introduction to Java 2 Programming Lecture 9 Java Swing API, Part 2

  2. Overview • Event Handling Basics • Swing Events Examples • Mouse Events • Actions • Window Events • Developing the Calculator

  3. Event Handling Basics • Event handling always has the following pattern • Involves 3 distinct roles • Source object which is object of interest • Generates events under certain conditions • In Swing these are user activities • Eventobject that describes what happened • Encapsulates the event context • Who did what, on which object, etc • Listeners which receive events • Receiving an event is a method call on the listener • Different categories of event listeners

  4. Event Handling Basics • Listeners are registered with source objects • Ties them together • Informs the source object about who to deliver events to • This is a many-many relationship • A source object may have multiple listeners • A listener may listen to multiple source objects

  5. Event Handling in Robocode • Think back to the Robocode examples… • The Arena was the source of interesting events • Has a bullet hit, have I seen another robot? • There were different event objects • BulletHitEvent, RobotScannedEvent • The Robot could listen for events by implementing specific methods • onBulletHit, onRobotScanned • Robot base class handled registration for you • And provided “do nothing” versions of the above methods

  6. Event Handling Conventions • Listeners are described using interfaces • Naming convention: XXXListener • Where XXX denotes the category of listener E.g. WindowListener • Creating a listener means implementing that interface • Register a listener with the addXXXListener method on the source object • Generally a removeXXXListener also • Source object will be a Swing component, i.e. a sub-class of java.awt.Component • The Component class provides the add/remove methods

  7. Event Handling Conventions • Event object typically extend java.awt.Event • Some of the ‘newer’ ones don’t • Events share some common attributes • a timestamp, source object, etc

  8. Event Handling Conventions

  9. Mouse Events • Natural for Swing to expose mouse-related events • It’s how the user interacts with the GUI • MouseListener interface describes the basic events • Each method accepts a MouseEvent object parameter • java.awt.Component has add/remove listener methods

  10. Mouse Events

  11. Mouse Events • So, capturing basic mouse events involves: • Creating an implementation of MouseListener • Calling addMouseListener on one or more Components to register it • Example code…

  12. Action Events • Very tedious implementation if all activities were dealt with as individual clicks • Swing provides higher level ‘action’ event • Meaning of event depends on component • E.g. button click, menu selection, etc • Basic classes: • ActionEvent – identifies action, key modifiers, etc • ActionListener – single actionPerformed method • addActionListener, removeActionListener methods on Component

  13. Window Events • Swing allows the capturing of window related events • Activate, deactivate, minimise, open, close etc • setDefaultCloseOperation is only useful if you don’t want to do anything complex • Basic classes/methods • WindowEvent – identifies Window • WindowListener – range of methods • addWindowListener, removeWindowListener methods on JFrame, JWindow, JDialog

  14. Other Swing Events • More Mouse events • Mouse motion, mouse wheels • Item events • Selecting/deselecting items in lists, checkboxes, etc • Key Events • Raw keyboard input • Tree Events • Opening/closing nodes in a tree component • Drag and drop • …and many more. See javax.swing.event and java.awt.event packages.

  15. Developing the Calculator • To add functionality to the Calculator GUI we need to: • Implement the ActionListener interface to respond to button clicks • Can do this on the ButtonPanel class • Associate this with each button on the calculator

  16. The Calculator Logic • Check which button has been clicked • Use ActionEvent.getObject to get the button • Then ask the button for its action command, getActionCommand • Clicked a number button? • Then update the JTextField to add digits • Use getText and setText methods • Clicked the point button? • Then add a decimal point, but only once!

  17. The Calculator Logic • Clicked an operator (+, -, etc)? • Then store current value of JTextField (first number) • And, remember which operator • And, reset the field (for the second number) • Finally set a flag to indicate we’re in a calculation • Clicked the equals button? • Then take the first number and the current value of the JTextField, and ask a Calculator object to do the math • Display the result • And reset the calculation flag

  18. The Calculator Logic • The Calculator object can be very simple • Adapt our earlier implementation… • Use double for extra precision

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