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Introduction to Classes in Computer Science

Learn about object-oriented programming, class definitions, encapsulation, modularity, inheritance, and polymorphism. Understand the difference between a class and an instance, and how to use constructors, accessors, and mutators methods. Explore the relationship between methods and functions, and the importance of the 'self' parameter.

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Introduction to Classes in Computer Science

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  1. Chapter 11Introduction to Classes Intro to Computer Science CS1510, Section 2 Dr. Sarah Diesburg

  2. Lab 12 • Let’s review a solution

  3. What is a Class? • The short answer is that object oriented programming is a way to think about “objects” in a program (such as variables, functions, etc). • A program becomes less a list of instructions and more a set of objects and how they interact.

  4. OOP Principles • Encapsulation: hiding design details to make the program clearer and more easily modified later. • Modularity: the ability to make objects “stand alone” so they can be reused (our modules). I.e. the math module. • Inheritance: create a new object by inheriting (like father to son) many object characteristics while creating or over-riding for this object. • Polymorphism: (hard) Allow one message to be sent to any object and have it respond appropriately based on the type of object it is.

  5. Class versus Instance • A class is used as a definition to create new instances of those classes (which are objects) • Describes what the object is going to look like

  6. Why a Class? • We make classes because we need more complicated, user-defined data types to construct instances we can use. • Each class has potentially two aspects: • the data (types, number, names) that each instance might contain • the messages that each instance can respond to

  7. A First Class

  8. class Student(object): """Simple Student class.""" def __init__(self,first='', last='', id=0): # init instance self.firstNameStr = first self.lastNameStr = last self.idInt = id def __str__(self): # string representation for printing return "{} {}, ID:{}".format\ (self.firstNameStr, self.lastNameStr, self.idInt)

  9. Constructor • When a class is defined, a function is made with the same name as the class • This function is called the constructor. By calling it, you can create an instance of the class. • We can affect this creation (more later), but by default Python can make an instance.

  10. A Class is a New Type >>>myLst = [1, 2, 3] type(myLst) => type<‘list’> >>>myStr = ‘abc’ type(myStr) => type<‘str’> >>>s1 = Student(“Sarah",“Diesburg",12345) type(s1) <class '__main__.Student'>

  11. Instance Knows its Class • Because each instance has as its type the class that it was made from, an instance “remembers” its class. • This is often called the “instance-of” relationship.

  12. “Dot” Reference • We can refer to the attributes of an object by doing a “dot” reference, of the form: object.attribute • The attribute can be a variable or a function. • It is part of the object, either directly or by that object being part of a class.

  13. Accessor MethodsA method that returns information about the STATE of the object. (The value of one or more instance variables).

  14. Two ways to access data • print myInst.myVal • print a variable associated with the object myInst • myInst.myMethod() • call a method associated with the object myInst • Variable versus method, you can tell by the parenthesis at the end of the reference

  15. class Student(object): """Simple Student class.""" def __init__(self,first='', last='', id=0): # init instance self.firstNameStr = first self.lastNameStr = last self.idInt = id def __str__(self): # string rep, e.g. for printing return "%s %s, ID:%s" % \ (self.firstNameStr, self.lastNameStr, self.idInt) def getID(self): return self.id

  16. Why I prefer accessor methods over direct access • print s1.idInt • print s1.getID() • Both return the same exact value right now, but I think that the accessor method is a better way to do this. • Any idea why?

  17. Mutator MethodsMethods that have the potential to change the state of an object.

  18. class Student(object): def __init__(self,first='', last='', id=0): self.firstNameStr = first self.lastNameStr = last self.idInt = id def update(self,first='',last='',id=0): if first: self.firsNameStr = first if last: self.lastNameStr = last if id: self.idInt = id def __str__(self): # string rep, e.g. for printing return "%s %s, ID:%s" % \ (self.firstNameStr, self.lastNameStr, self.idInt)

  19. Method versus Function • Discussed before, a method and a function are closely related. They are both “small programs” that have parameters, perform some operation and (potentially) return a value. • The main difference is that methods are functions tied to a particular object.

  20. Difference in Calling Functions are called, methods are called in the context of an object: • function: dosomething(param1) • method: anObject.doSomething(param1) This means that the object that the method is called on is always implicitly a parameter!

  21. More on Self • selfis an important variable. In any method it is bound to the object that called the method. • Through self, we can access the internal structure of the instance.

  22. self is Bound for Us • When a dot method call is made, the object that called the method is automatically assigned to self. • We can use self to remember, and therefore refer, to the calling object. • To reference any part of the calling object, we must always precede it with self. • The method can be written generically, dealing with all calling objects through self.

  23. Writing a class

  24. Constructor • There are some special methods that have certain pre-defined roles for all classes. • One of the first we will learn is a constructor. • Constructor is called when an instance is made and provides the class designer the opportunity to set up the instance with variables, by assignment.

  25. Calling a Constructor • As mentioned, a constructor is called by using the name of the class as a function call (by adding () after the class name): myInst = myClass() • Creates a new instance using myClass.

  26. Special Python Keywords • Again, Python has special uses for keywords that begin and end with __. • so far we have seen the __doc__ attributed of a function with a doc string. • In classes, we will see more of these special values.

  27. The __init__ Method • One of the special method names in a class is the constructor name, __init__. • By assigning values in the constructor, every instance will start out with the same variables. • You can also pass arguments to a constructor through its init method.

  28. def __init__(self,first='', last='', id=0): self.firstNameStr = first self.lastNameStr = last self.idInt = id • self is bound to the default instance as it is being made. • If we want to add an attribute to that instance, we modify the attribute associated with self.

  29. Default Constructor • If you don’t provide a constructor then only the default constructor is provided. • The default constructor does “system stuff” to create the instance, nothing more. • You cannot pass arguments to the default constructor.

  30. Every Class Should Have __init__ • By providing the constructor, we ensure that every instance, at least at the point of construction, is created with the same contents. • This gives us some control over each instance.

  31. Printing def __str__(self): return "%s %s, ID:%s" % \ (self.firstNameStr, self.lastNameStr, self.idInt) • What happens when we call print myInst? • This is assumed, by Python, to be a call to “convert the instance to a string”, which is the __str__ method. • In the method, myInst is bound to self, and printing then occurs using that instance.

  32. Now There are Three • There are now three groups in our coding scheme: • user • programmer, class user • programmer, class designer

  33. Class Designer • The class designer is creating code to be used by other programmers. • In so doing, the class designer is making a kind of library that other programmers can take advantage of.

  34. Remember this:OOP Principles • Encapsulation: hiding design details to make the program clearer and more easily modified later. • Modularity: the ability to make objects “stand alone” so they can be reused (our modules). I.e. the math module. • Inheritance: create a new object by inheriting (like father to son) many object characteristics while creating or over-riding for this object. • Polymorphism: (hard) Allow one message to be sent to any object and have it respond appropriately based on the type of object it is.

  35. We are Still at Encapsulation • Features of encapsulation: - hid details of the implementation so that the program was easier to read and write - modularity: make an object so that it can be reused in other contexts - providing an interface (the methods) that are the approved way to deal with the class

  36. Private Values

  37. Private Variables in an Instance • Many OOP approaches allow you to make a variable or function in an instance private. • Private means not accessible by the class user, only the class developer. • There are advantages to controlling who can access the instance values.

  38. ‘Privacy’ in Python • Python takes the approach “We are all adults here.” No hard restrictions. • Provides naming to avoid accidents. Use __ in front of any variable • This ‘mangles’ the name to include the class, namely __var becomes _class__var. • Still fully accessible, and the __dict__ makes it obvious.

  39. Privacy Example class myClass(object): def __init__(self,p1='firstParam',p2='secondParam'): self.var1=p1 self.__var2=p2 myInst = myClass() myInst.__dict__.items() [('_myClass__var2', 'secondParam'), ('var1', 'firstParam')]

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