CoDesign: An Extensible Framework for Collaborative Software Modeling and Conflict Resolution
CoDesign is a highly extensible collaborative software modeling framework aimed at overcoming communication challenges faced by globally distributed development teams. It focuses on detecting and resolving syntactic and semantic conflicts in real-time among architects working in parallel. This framework captures design decisions and integrates lightweight infrastructures for continuous synchronization and efficient conflict management. Future work includes exploring conflict types and improving automated resolution methods to enhance collaboration in software development.
CoDesign: An Extensible Framework for Collaborative Software Modeling and Conflict Resolution
E N D
Presentation Transcript
CoDesignA Highly Extensible Collaborative Software Modeling Framework Jae young Bang (jaeyounb@usc.edu) George Edwards (gedwards@usc.edu) Daniel Popescu (dpopescu@usc.edu) Prof. Nenad Medvidovic (neno@usc.edu) Naveen Kulkarni (Naveen_Kulkarni@infosys.com) Girish Maskeri Rama (Girish_Rama@infosys.com) Dr. Srinivas Padmanabhuni (srinivas_p@infosys.com) SoftArch, USC October 20th
Outline • Motivation • Overview • System Architecture • Design-time Conflicts • Categorization • Conflict Detection • Contributions • Future Work
Motivation • Large, multinational companies off-shoring • To emerging economies such as India and China • Many stakeholders remain in developed countries • Results in globally distributed software development teams • Communication challenges must be overcome • Current collaborative IDEs have shortfalls • Traditional “check-in” SCMs tools make conflicts • Collaborative IDEs primarily focused on distributed programming, architecture design and modeling are not readily supported
Overview: CoDesign • Research Objectives • Designs, patterns and frameworks for a highly extensible conflict detection framework for collaborative modeling • Novel methods and algorithms to detect and resolve syntactic and semantic conflicts of modeling language • Project Summary • Collaborative, extensible software modeling framework • Real-time synchronization & conflict detection • Efficiency and scalability among geographically distributed software system designers • CoDesign: A tool that captures design decisions • CoWare: Lightweight integration infrastructure
Design-time Conflicts Architect A Architect A Architect B Architect B • Conflicts • Occur due to latency between distributed architects • Cannot be applied to the model without violating model syntax or semantics • Parallel Modification • Multiple architects modify the same or related object(s) • Not necessarily a syntactic or semantic error, but indicates the possibility of conflicts due to uncoordinated work Move Destroy Model Object Modify Name Change Location Model Object
Conflicts Categorization • Synchronization Conflicts • Can be resolved with little or no human intervention • Simple conflicts caused by synchronization latency • Syntactic Conflicts • Violate a modeling tool’s or language’s meta-model constraints • e.g., cardinality constraints • Semantic Conflicts • Unlike the two above, reflect violations in the intended, implicit rules that a system’s model should abide • e.g., violations against the style of the model
CoDesign Architecture • Event-based architecture • Exchanges messages via implicit invocation • Pair the most appropriate consistency checkers High-Level Architecture of CoDesign
Drools From JBoss Community Business Logic Integration Platform Generic Modeling Environment From Vanderbilt University Software Modeling Tool CoDesign Architecture Prism-MW From SoftArch, USC Lightweight Middleware The double-lined polygons represent off-the-shelf software.
Features: Demonstration Video • Settings • CoWare Infrastructure • CoDesign • Along with the modeling tool: GME 9 • Features • Synchronization between CoDesign instances • Conflict Detection & Resolution
Summary • In the Video • Synchronization between CoDesign Instances • Conflict Detection and Resolution • Summary • Collaborative Software Modeling Infrastructure Architecture • Design-time Conflicts: • Conflicts, Parallel Modification • Categories of Conflicts • Synchronization, Syntactic, Semantic
Future Work • Exploration of the type and nature of conflicts • Causes of conflicts and relationships between conflict types and modeling activities • Conflicts caused by complex event sequences (e.g., 3 or more parallel events) • Conflict Resolution • Toward automated conflict resolution over conflict identification • Continue implementation of the architecture • Testing under globally distributed settings • Testing in scalability
Software Architecture Group, USC Thank you
Appendix: CoDesign GME List of Verbs • Destroy • Create • Change Properties • Change Location • Move (to another object) • Create Connection • Destroy Connection • Create Reference • Remove Reference • Change Reference • Add to Set • Remove from Set
Appendix: CoDesign GME List of Objects • Object • Project • Folder • Model • Atom • Reference • Set
Appendix: CoDesign GMEFound Conflict Sequences (1) • DESTROY – DESTROY • DESTROY – CHANGE PROPERTIES • DESTROY – CHANGE LOCATION • DESTROY – CREATE CONNECTION • DESTROY – CREATE PORT • DESTROY – DESTROY PORT • DESTROY – CREATE REFERENCE • DESTROY – REMOVE REFERENCE • DESTROY – CHANGE REFERENCE • DESTROY – ADD TO SET • DESTROY – REMOVE FROM SET • CREATE – CREATE (Duplication Object IDs)
Appendix: CoDesign GMEFound Conflict Sequences (2) • MOVE – DESTROY • MOVE – CHANGE PROPERTIES • MOVE – CHANGE LOCATION • MOVE – CREATE CONNECTION • MOVE – DESTROY CONNECTION • MOVE – CREATE PORT • MOVE – DESTROY PORT • MOVE – CREATE REFERENCE • MOVE – REMOVE REFERENCE • MOVE – CHANGE REFERENCE • MOVE – ADD TO SET • MOVE – REMOVE FROM SET