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IMGD-1001 The Game Development Process

IMGD-1001 The Game Development Process. Class 26 Tuesday, 13 October 2009. Today’s topics: Post Mortem Tonight: Jeff Ward (Orbus): "I Can Slack Off, My Code's Compiling!" Marvelous Nonsense GameFest on Friday Instructor & TA Evaluations Flash & Project Team Evaluations Final Exam Review.

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IMGD-1001 The Game Development Process

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  1. IMGD-1001The Game Development Process Class 26 Tuesday, 13 October 2009

  2. Today’s topics: Post Mortem Tonight: Jeff Ward (Orbus): "I Can Slack Off, My Code's Compiling!" Marvelous NonsenseGameFest on FridayInstructor & TA EvaluationsFlash & Project Team EvaluationsFinal Exam Review

  3. Game Theory

  4. Strategic vs Tactical

  5. Dominant vs DominatedStrategies

  6. Transitive and non-transitivegame choices

  7. Compensating factors

  8. Shadow costs

  9. Supporting investments

  10. The Save Game problem

  11. Impermanence

  12. Versatility

  13. Symmetry

  14. Positive/negative feedback

  15. Economies of scale/scope

  16. Diseconomies of scale/scope

  17. Stage 2 Stage 1 Stage 3 Skill Practice (Time) Game learning curve

  18. Types of game object behavior • Object activity • Object interactivity • Player interactivity • AI/Reactivity

  19. Level-flow models • 1) Linear • 2) Bottlenecking • 3) Branching • 4) Hubs and Spokes • 5) Open/Sandbox

  20. Lossy audio compressionCommon formats?Advantages/disadvantages?

  21. C++ vs ScriptingAdvantages?Disadvantages?

  22. The 5 Steps of Debugging • 1) Reproduce problem consistently • 2) Collect clues • 3) Pinpoint the error • 4) Repair • 5) Test and validate

  23. AI: Finite State MachineStates & transitions

  24. Tonight’s assignment:Prepare for final exam

  25. Questions?Thursday:Final exam

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