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Exploring Learning in Simulations: Perspectives on Anthropomorphism and Situated Learning

In her presentation from March 11, 2003, Melina Akins delves into learning within simulations, focusing on perceptions, learning opportunities, and the concepts of situated learning. Key topics include peripheral and central participation and the ecological nature of perception influenced by our interactions. The discussion on anthropomorphism illustrates how individuals attribute human-like qualities to inanimate objects, impacting learning engagements. The presentation also addresses the importance of authentic activity, collaborative learning, and the implications of simulations in educational and consumer contexts.

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Exploring Learning in Simulations: Perspectives on Anthropomorphism and Situated Learning

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  1. Learning in Simulations By: Melina Akins EDER 679.13 Topic Presentation: March 11, 2003

  2. Perspective, • Perceptions, • Learning Opportunities

  3. Perspective Situated Learning (Lave and Wegner) • Peripheral participation • Central participation

  4. Ecological Perception • Emphasis: an active process

  5. Our perception of the environment is base on our interaction with the objects, agents and events we encounter in that environment. • The phenomena of Anthropomorphism is influential in the formation of that perception.

  6. Anthropomorphism • anthropomorphism is the tendency for people to think of inanimate objects as having human-like characteristics. If you have ever named your car, talked to your computer or begged your printer to work, you are guilty of assigning anthropomorphic characteristics to a machine.

  7. Learning Opportunities • Affordances • Authentic Activity • Active, Incidental and Situated learning. • Situated Learning

  8. Situated Learning • Apprenticeship • Collaboration • Reflection • Coaching • Multiple Practise • Articulation of learning

  9. What examples of the following types of learning do you think exist in simulations? • Authentic Activity • Active Learning • Incidental Learning

  10. Food For Thought! Stimulation Through Simulation? • Educational implications? • Consumer implications? • Design implications?

  11. Websitewww.members.shaw.ca/bonefro/vr/index.htm • Handout • Scenarios • PowerPoint • Links • Readings

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