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GUN TRIPLE PRESENTATION

GUN TRIPLE PRESENTATION. GUN TRIPLE INSIDE ZONE POWER JET READ ROSS MADDALON OFFENSIVE COORDINATOR OLD BRIDGE HIGH SCHOOL (NJ). GUN TRIPLE. C. S. S. C. B. M. B. E. T. T. E. GUN TRIPLE PHILOSOPHY. THE GUN TRIPLE PLAY IS THE “BREAD AND BUTTER” PLAY OF THE OFFENSE

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GUN TRIPLE PRESENTATION

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  1. GUN TRIPLE PRESENTATION • GUN TRIPLE • INSIDE ZONE • POWER • JET READ ROSS MADDALON OFFENSIVE COORDINATOR OLD BRIDGE HIGH SCHOOL (NJ)

  2. GUN TRIPLE C S S C B M B E T T E

  3. GUN TRIPLE PHILOSOPHY • THE GUN TRIPLE PLAY IS THE “BREAD AND BUTTER” PLAY OF THE OFFENSE • IT IS A TRIPLE OPTION PLAY OUT OF THE GUN THAT GIVES THE TAILBACK THE OPTION TO CUT BACK, ESSENTIALLY BECOMING 4 PLAYS IN 1 • THIS PLAY WILL BE RUN WITH OR WITHOUT MOTION

  4. GUN TRIPLE RULES • OFFENSIVE LINE • “TRIPLE” SCHEME • THIS WILL BE THE “TRIPLE” BLOCKING SCHEME FOR THE LINE • EVERYBODY IS RESONSIBLE FOR THEIR BACKSIDE GAP • COMBINATION BLOCKS WILL BE USED FOR ANY PLAYSIDE SHADES FROM THE 3-TECH IN • COMBINATION BLOCKS WILL BE USED FOR ANY BACKSIDE SHADES FROM THE 2-TECH IN • IF YOU ARE NOT COMBO BLOCKING, YOU ARE BLOCKING BACK ON THE DL OR LB IN YOUR GAP • THERE WILL BE A “SOLID” CALL MADE AGAINST LB’S SHOWING BLITZ AT THE L.O.S. “SOLID” TELLS THE OL TO BLOCK BACK AND THAT THE COMBO BLOCK IS OFF

  5. GUN TRIPLE RULES • OFFENSIVE LINE • PT – TIGHT INSIDE VEER RELEASE CHIPPING EMOLOS – BLOCK 1ST MAN INSIDE (“B” GAP DEFENDER) • PG – POST THE “A” GAP, RIP THE “B” GAP • C – POST THE BACKSIDE “A” GAP, RIP THE PLAYSIDE “A” GAP • BG – BACKSIDE “B” GAP DEFENDER WITH OR WITHOUT COMBO • BT – BACKSIDE “C” GAP DEFENDER

  6. GUN TRIPLE RULES • QUARTERBACK • WILL ALIGN W/ HEELS AT 4 YARDS DIRECTLY BEHIND CENTER • CATCH SNAP AND POINT BALL DIRECTLY AT THE H.O.K. (HAND OFF KEY – FLASH METHOD) • IF H.O.K. DOES ANYTHING BUT COME FLAT DOWN THE L.O.S. TO COLLISION OUR TB – GIVE THE BALL! • IF PULL, GET NORTH/SOUTH AND THINK RUN UNLESS • IF PK FORCES YOU TO PITCH THEN PITCH CHEST-TO-CHEST WITH MOMENTUM FINISHING TOWARD OUR PITCH MAN TO SOFTEN BLOW

  7. GUN TRIPLE RULES • TAILBACK/FULLBACK • 5 YARDS DIRECTLY BEHIND QB • 2 PT STANCE; WILL SHUFFLE PLAYSIDE FOOT – PLANT AND HIT THE A GAP AT 100 MPH IF OPEN; IF NOT, SLIDE AND GLIDE TECHNIQUE (KEEP SHOULDERS SQUARE TO THE L.O.S. – FIND AN OPENING ANYWHERE FROM BACKSIDE A TO PLAYSIDE B AND ACCELERATE THROUGH HOLE) • OUR SPLITS SHOULD CREATE “CAVITIES” TO FIND AND RUN THROUGH RATHER THAN “CREASES” • IF PULLED, RUN THROUGH THE TACKLER AND LOOK TO BLOCK PURSUING LB OR SECONDARY – DON’T STOP!

  8. GUN TRIPLE RULES • PLAYSIDE SLOT/FLANKER • 3 COUNT (SEAL ILB TO FS) OR 4 COUNT (ARC ON SECONDARY RUN SUPPORT…EITHER SAFETY OR CORNER) • 1x1 OFF OUTSIDE FOOT OF TACKLE • PITCHBACK • PITCH, NO MOTION (UNLESS CALLED) • RUN TO THE HEELS OF TB THEN GET FLAT • MAINTAIN 5 x 1 PITCH RELATIONSHIP, DON’T TURN UNTIL THE QB TURNS • CATCH PITCH AND GET NORTH/SOUTH • 1x1 OFF OUTSIDE FOOT OF TACKLE • PLAYSIDE SPLIT END AND BACKSIDE SPLIT END • SLOW BLOCK #1, ALIGN 8-16 YARDS DEPENDING • IF “CHARLIE” IS CALLED, THE P/S SE AND P/S SLOT SWITCH BLOCKING ASSIGNMENTS

  9. GUN TRIPLE COUNT SYSTEM • DRAW AN IMAGINARY LINE DOWN THE INSIDE FOOT OF THE PST AND COUNT OUT • VS 4-3 OR 3-4, COVER 2 OR 4 - THERE IS A 4 COUNT • VS 4-4 OR 3-3-5, COVER 3 - THERE IS A 3 COUNT

  10. GUN TRIPLE – BUBBLE C S S C M B B E T T E

  11. GUN TRIPLE – BUBBLE RULES • SAME AS GUN TRIPLE EXCEPT THE QB WILL THROW A BUBBLE OFF THE PITCH KEY INSTEAD OF PITCHING THE BALL • THE PLAYSIDE SLOT/FLANKER WILL RUN THE BUBBLE SCREEN INSTEAD OF HIS REGULAR 3 OR 4 COUNT

  12. GUN SPEED C S S C B M B E T T E

  13. GUN SPEED RULES • SAME AS GUN TRIPLE EXCEPT THE LEAD BACK (FULLBACK OR TAILBACK) WILL WRAP AROUND AND BLOCK THE OLB TO SAFETY • QB WILL TREAT EMOLOS AS THE PITCH INSTEAD OF DIVE (DOUBLE OPTION)

  14. INSIDE ZONE C S S C B M B E T T E

  15. INSIDE ZONE RULES • OFFENSIVE LINE • SAME AS GUN TRIPLE SCHEME • 2-FOOT SPLITS EXCEPT FOR PSTE OR PST (WHOEVER HAS EMOLOS)

  16. INSIDE ZONE RULES • QUARTERBACK • DEEP “RIDE” TECHNIQUE WITH TAILBACK • AFTER, FAKE SPEED OPTION • TAILBACK • TAKE EITHER “RIDE” HANDOFF FROM QB DEEP IN THE BACKFIELD AND LOOK FOR ANY HOLE BREAKING FROM BACKSIDE “B” GAP TO PLAYSIDE “B” GAP – RUN TO DAYLIGHT! • FULLBACK • KICK OUT PLAYSIDE “C” GAP THREAT • NO MATTER WHERE THE FULLBACK IS, HE MUST GET ACROSS AND KICK OUT THE PLAYSIDE “C” GAP PLAYER

  17. POWER “O” C S S C B M B E T T E

  18. “O” RULES • OFFENSIVE LINE • “GAP” SCHEME • THIS WILL BE THE “GAP” BLOCKING SCHEME FOR THE OFFENSIVE LINE • PSTE, PST, PSG – GDB (GAP, DOWN BACKER) • “TREY” OR “DEUCE” IF NO BLITZ THREAT • C – PPGH (PROTECT PULLING GUARD HOLE) • BSG – PULL (“CLOSED” TECHNIQUE) AND LEAD UP FOR PS LB • IF EMOLOS GETS LOGGED, LEAD UP OUTSIDE THE FULLBACK’S LOG BLOCK • BST AND BSTE – “SEAL/CLIMB” ON PLAYSIDE GAP THREAT • “SEAL/CLIMB” TECHNIQUE – SEAL INSIDE GAP FIRST AND BLOCK ANY THREAT SHOWING • IF NO INSIDE GAP THREAT – SEAL AND THEN BLOCK OUTSIDE GAP DEFENDER

  19. “O” RULES • QUARTERBACK • SPLIT BACKS - OPEN TO THE PLAY AND GET THE BALL TO THE TAILBACK ON A “RIDE” TECHNIQUE • AFTER, FAKE BOOT • PISTOL – REVERSE PIVOT (SPIN) AND GET THE BALL TO THE TAILBACK • AFTER, FAKE BOOT • TAILBACK • AIM AT INSIDE HIP OF THE FULLBACK’S BLOCK AND GO INSIDE OF HIS KICK-OUT (OUTSIDE IF THERE IS A LOG BLOCK) • FULLBACK • KICK OUT EMOLOS • IF KICK OUT IS NOT POSSIBLE, LOG EMOLOS

  20. JET READ C S S C B M B E T T E

  21. JET READ RULES • OFFENSIVE LINE • “GAP” SCHEME • 2 FOOT SPLITS ACROSS THE LINE • PST OR PSTE MAY BE ABLE TO WIDEN THE READ IF THERE IS NO BLITZ OR COMBO THREAT

  22. JET READ RULES • QUARTERBACK • OPEN AND RIDE BALL CARRIER ACROSS FOR JET SWEEP AND READ PLAYSIDE EMOLOS • IF HE SITS – GIVE THE BALL FOR JET • IF HE SQUEEZES – GIVE THE BALL FOR JET • IF HE STEPS OUT – PULL THE BALL AND RUN QB POWER • IF HE FLIES UPFIELD – PULL THE BALL AND RUN QB POWER • BALL CARRIER • RUN JET SWEEP VIA MOTION OR NO MOTION • FORM A “RIDE” WITH THE QB • BELLY YOUR STEPS BACK AFTER RECEIVING BALL AND LOOK FOR AN OPENING TO CUT UP • BLOCKING BACK • ARC FOR PS OLB TO SAFETY

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