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CBSD – Component Based Software Development. - Introduction -. Current Challenges of the Software Industry. Constant innovation in hard- and software Applications are growing larger and more complex Many applications tend to be monolithic Programming models are not consistent
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CBSD – Component Based Software Development - Introduction -
Current Challenges of the Software Industry • Constant innovation in hard- and software • Applications are growing larger and more complex • Many applications tend to be monolithic • Programming models are not consistent • Knowledge is wasted by tedious programming routines
Goals • Components that can be easily taken out of one context and be put into another • Reuse of existing code and expertise • Easier maintenance of existing programs • Changing / Updating of parts of the program without interfering with other parts
Analogies • Lego Game AnalogyComponents bought for a specific use (e.g. building a castle) can be used to build ships, airplanes etc. • House Building AnalogyPlumbers, Masons, etc all have their very well defined roles, not having to bother with other problems.
Components – Definition - • A software component is a unit of composition with contractually specified interfaces and explicit context dependencies only. • A software component can be deployed independently and is subject to composition by third parties. (Szyperski)
Characteristics of a Component • Well defined purpose • Context free • Portability • Self descriptive • “Plug and play” • Reusable • Reliability • Modular • Interface and Implementation are independent
Components vs Objects • Components and Objects are related, Components CAN be made of objects. • Components have one instance only in a system. • Components can be easily taken out of their context, whereas objects generally can not
Interfaces Abstract definition of services the compontent offers, (e.g. public variables, methods); input and output. Interface definitions should be separate from implementation. • ProvidedInterfaces a component offers • RequiredInterfaces a component depends on
Interfaces II • Interfaces should require only what is essential for solving the problem • A well defined Interface is crucial, especially as component design can be completely independent. Two (or more) components can rely on each other while having completely different developers.
Design by Contracts • Interfaces as “Contracts” between the interface provider and the client • Formal specification of the Interface • Functional requirementsPrecondition, Postcondition etc • Non functional requirementsPerformance, resources • Components (further revisons e.g) can only require less or deliver more once the contract is in place
Distributed Components • Components can be purchased from the developer and are made available e.g. over the internet • Transparency: The client does not need to know where a component is, it always functions the same. Client can use the component wherever he or the component may be • Components can be run on specialized Hardware that the client can profit from without having to purchase the hardware himself
Composition and Reuse • FrameworksCollection of Interface specifications and rules to specify and enforce the interaction of components • Architectures • Blackbox reuseRe-user knows only the specified interfaces. The possible reuse of a component is thus dependent on a clear specification • Glass box reuseRe-user can “look inside” the component and inspect the Implementation, he can however not alter it. • White box reuseRe-user can modify the component
Outlook… • ComponentsSold, rented, “Pay per use” • ToolsComponent design, testing, compositionvisual tools, maintenance • ServicesComponent System Architects, Assembly Consultants