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Wireless Game Interfaces

Wireless Game Interfaces. Katherine Haack. What makes games fun? . Challenge, fantasy, and curiosity. (Malone, 1982). Millipede 1982. “A good game should be easy to learn, but difficult to master” -- Nolan Bushnell [founder of Atari, Inc. quoted Malone, 1982].

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Wireless Game Interfaces

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  1. Wireless Game Interfaces Katherine Haack

  2. What makes games fun? Challenge, fantasy, and curiosity. (Malone, 1982) Millipede 1982

  3. “A good game should be easy to learn, but difficult to master” -- Nolan Bushnell [founder of Atari, Inc.quoted Malone, 1982]

  4. 1 megahertz -v- 200 megahertz Commodore 64 Nokia phone with “joystick”

  5. Old school Tetris Frogger Arkanoid Galaga

  6. Today - wireless www.monkeystone.com

  7. Thank you …Are there any questions?

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