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This article delves into the intricacies of modeling systems using Finite State Machines (FSM) and Extended Finite State Machines (EFSM). It encompasses various concepts including the reachability analysis of FSMs and the construction of product FSMs. By leveraging these models, we can effectively represent complex scenarios such as the classic "Cannibals and Missionaries" problem. The paper outlines both theoretical foundations and practical modeling homework, providing the tools necessary for scalable and maintainable system design.
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Algorithmic Software Verification II. Modeling using FSA
Finite state machines FSM = (, X, {Dx} {x X} , Q, Q_in, , δ ) finite set of actions X finite set of variables Dxdomain of x, for each x in X Q finite set of states Q_in Q set of initial states For each q Q, (q) is a function that maps each x in X to an element in Dx δ Q x x Q transition relation
Extended Finite state machines EFSM = (, X, {Dx} {x X} , L, L_in, G_in, δ ) finite set of actions X finite set of variables Dxdomain of x, for each x in X L finite set of control locations L_in Q set of initial locations; G_in predicate over X transition relation: l -- a, g(X), A(X) l’ where a is in . g(X) – guard A(X) – assgn
Kripke structure FSM where Dx = { T, F }. Each state is hence of the form (l, v), where v: X {T, F}
Reachability in FSMs is in O(n) Given FSM M, a target set T, call DFS(q_in) DFS ( q ) Add q to Set_of_Visited_States; for each q’ such that q –a q’ do if q’ is in T, print “Target found” ; halt. else if q’ is not in Set_of_Visited_States DFS(q’)
Model checking FSMs Given FSM M and specification FSM S, Is every behaviour of M a behaviour of S? L(M) L(S) Solvable in Pspace / Linear in M and exponential in S.
Product FSMs M1 = (1, X1, {Dx} {x X1} , Q1, Q_in1, δ1) M2 = (2, X2, {Dx} {x X2} , Q2, Q_in2, δ2) where X1 and X2 are disjoint M = M1 x M2 (1 2, X1 X2, {Dx} {x X1} {Dx} {x X2} , Q1 x Q2, Q_in1 x Q_in2, δ) (q1, q2 ) --a (q1’, q2’) iff q1 –a q1’ and q2 –a q2’ a 1 2 q1 –a q1’ and q2=q2’ a 1 q2 –a q2’ and q2=q2’ a 2
Homework I 3 cannibals and 3 missionaries are on the left side of a river. There is 1 boat that can carry two people. (The boat of course needs to be ferried by at least one person). If at any point, there are more cannibals than missionaries on one bank, the cannibals eat the missionaries. 1. Model all the possibilities of movement between the banks using an EFSM. The EFSM should have at least two locations, one for the configurations where the boat is on the left bank, and one for configurations where it is on the right. Also, model it such that checking whether all of them can get safely across to the right side reduces to reachability in the model.
Homework I • Model the same situation now using component machines… one for each cannibal, one for each missionary, and one for the boat. Aim for a clean model that is simple and scalable (i.e. easily changeable if one wants more missionaries/cannibals). (Forget solving the puzzle using reachability).