1 / 11

Infusing E merging T echnology into the Curriculum: Faculty Peer-to-Peer Mentoring

Infusing E merging T echnology into the Curriculum: Faculty Peer-to-Peer Mentoring. PROJECT TEAM: Rachna Kumar, MGSM (Marshall Goldsmith School of Management) Jerold Miller, GSOE (Graduate School Of Education) Milton Brown, CSPP (California School of Professional Psychology)

inoke
Télécharger la présentation

Infusing E merging T echnology into the Curriculum: Faculty Peer-to-Peer Mentoring

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Infusing Emerging Technology into the Curriculum: Faculty Peer-to-Peer Mentoring PROJECT TEAM: Rachna Kumar, MGSM (Marshall Goldsmith School of Management) Jerold Miller, GSOE (Graduate School Of Education) Milton Brown, CSPP (California School of Professional Psychology) Andrew Shean, Learning Technology Consultant Aung Zayar Lwin, TLI (Teaching and Learning Institute)

  2. Agenda • Project Genesis- development of idea • Implementation Process- collaboration and design • Critical Success Factors- relationships • Survey Results- effect on learning and engagement

  3. Project* Genesis Designed to: ►Infuse emerging technologies in the curriculum; ►Increase student engagement in learning; ►Increase and enable faculty participation. *Sponsored by the Teaching and Learning Institute Supplement & complement traditional teaching/learning tools

  4. Driver remains the student, their learning style, and the social context of their learning.

  5. Implementation: Timeline 2007–‘08

  6. Meetings, brainstorming Modeling, Best practices, Demonstrations Faculty Support, classroom/student support and Consulting Instructions and how-to manuals Survey Implementation: Process (Collaboration)

  7. Critical Success Factors • Faculty support for start-up phases • Mutual learning platform – mentors, faculty & students • Leadership! • Limit incremental faculty time for technology adoption • Direct execution, meaningful, efficient -not busy work • Open mindset, consistent communication

  8. Tools out there… Wikis: Software allowing users to easily create, edit, and link web pages; Often used to create and promote collaborative work via websites. Podcasts: Video or audio files from top tier Universities (e.g., MIT, Berkeley) recorded in live classes teaching specific topics; They are free online, good quality, optimized for download file size. Blogging: Quick and easy medium to discuss issues, get students involved; Alumni can participate and contribute; Over time, can gain repute as content resource in the referent public community. Content Area Software or Applications Appropriateness depends on course and topic area; Examples include simulation software, statistical packages, or database & spreadsheet software; Any course/topic can build an application exercise centered on a database or a spreadsheet. WebQuests are learning environments where students read, analyze, and synthesize information using the Internet. Although WebQuests are not new, they may include other current technologies such as Podcasts, YouTube video, and links to current websites. Social Bookmarking is a way for Internet users to store, organize, share, and search bookmarks of web pages. Social bookmarking connects many contemporary and emerging technologies. Etc.

  9. Faculty Mentoring • Mentee Selection • Intrinsic Motivation • Risk Takers • What Mentees Want! • Babs

  10. Selected Survey Responses • Technology resulted in students communicating with other students and faculty seamlessly and more often. • The wiki allowed them to integrate ideas and, facilitated their self perception as a real team working on a group project - generated the team spirit that faculty yearn for when assigning team projects. The students added, deleted and integrated as an authentic team should.... • When used (the wiki) on specific projects, the quality of the output was consistently better than when they submit in-class assignments (do not understand the dynamics here) • Use of PowerPoint, video, team presentations, YouTube. Team very creative - incorporating video, film clips, PowerPoint. • Students were more in touch with me. • I really enjoyed watching the integrating process in their group projects. I also like reviewing their process of improving their individual work by looking at the "recent changes" capability on the wiki. The review of the "discussions" was also interesting. • A couple of students used their computers to disengage in class discussion.

  11. Technology Tools DemoDiscussions/ExperiencesQuestions http://www.alliant.wikispaces.net

More Related