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Data Structures

Data Structures. Chapter 1- Introduction Mohamed Mustaq.A. Introduction Overview. History of algorithms. Examples of algorithms. Algorithms vs. programs. Data structures. Abstract data types. What is an algorithm?.

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Data Structures

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  1. Data Structures Chapter 1- Introduction Mohamed Mustaq.A

  2. IntroductionOverview • History of algorithms. • Examples of algorithms. • Algorithms vs. programs. • Data structures. • Abstract data types.

  3. What is an algorithm? • An algorithm is a step-by-step procedure for solving a stated problem. • For example, consider the problem of multiplying two numbers. There are many possible algorithms for solving this problem: • multiplication using a table (suitable only for small numbers) • long multiplication • multiplication using logarithms • multiplication using a slide ruler • binary fixed-point or floating-point multiplication (in a computer).

  4. Algorithms History • Euclid (~ 300 BCE), Eratosthenes (~ 200 BCE)– arithmetic, geometric algorithms. • al Khwarizmi (~ 800)– arithmetic, algebraic, geometric algorithms. • Napier (~ 1600)– arithmetic using logarithms. • Newton (~ 1700)– differentiation, integration. • Turing (~ 1940)– code breaking, solvability.

  5. Example: finding a midpoint (1) • Midpoint algorithm: To find the midpoint of a given straight-line segment AB: 1. Draw intersecting circles of equal radius, centered at A and B respectively.2. Let C and D be the points where the circles intersect.3. Draw a straight line between C and D.4. Let E be the point where CD intersects AB.5. Terminate with answer E. • Could be performed by a human equipped with drawing instruments.

  6. 1. Draw intersecting circles of equal radius, centered at A and B respectively.2. Let C and D be the points where the circles intersect.3. Draw a straight line between C and D.4. Let E be the point where CD intersects AB.5. Terminate with answer E. 1. Draw intersecting circles of equal radius, centered at A and B respectively.2. Let C and D be the points where the circles intersect.3. Draw a straight line between C and D.4. Let E be the point where CD intersects AB.5. Terminate with answer E. 1. Draw intersecting circles of equal radius, centered at A and B respectively.2. Let C and D be the points where the circles intersect.3. Draw a straight line between C and D.4. Let E be the point where CD intersects AB.5. Terminate with answer E. 1. Draw intersecting circles of equal radius, centered at A and B respectively.2. Let C and D be the points where the circles intersect.3. Draw a straight line between C and D.4. Let E be the point where CD intersects AB.5. Terminate with answer E. 1. Draw intersecting circles of equal radius, centered at A and B respectively.2. Let C and D be the points where the circles intersect.3. Draw a straight line between C and D.4. Let E be the point where CD intersects AB.5. Terminate with answer E. 1. Draw intersecting circles of equal radius, centered at A and B respectively.2. Let C and D be the points where the circles intersect.3. Draw a straight line between C and D.4. Let E be the point where CD intersects AB.5. Terminate with answer E. 1. Draw intersecting circles of equal radius, centered at A and B respectively.2. Let C and D be the points where the circles intersect.3. Draw a straight line between C and D.4. Let E be the point where CD intersects AB.5. Terminate with answer E. 1. Draw intersecting circles of equal radius, centered at A and B respectively.2. Let C and D be the points where the circles intersect.3. Draw a straight line between C and D.4. Let E be the point where CD intersects AB.5. Terminate with answer E. 1. Draw intersecting circles of equal radius, centered at A and B respectively.2. Let C and D be the points where the circles intersect.3. Draw a straight line between C and D.4. Let E be the point where CD intersects AB.5. Terminate with answer E. 1. Draw intersecting circles of equal radius, centered at A and B respectively.2. Let C and D be the points where the circles intersect.3. Draw a straight line between C and D.4. Let E be the point where CD intersects AB.5. Terminate with answer E. A A A A A A A A A D D D A E E D C C C B B B B B B B C B B B Example: finding a midpoint (2) • Animation:

  7. Example: GCDs (1) • The greatest common divisor (GCD) of two positive integers is the largest integer that exactly divides both. E.g., the GCD of 77 and 21 is 7. • Euclid’s GCD algorithm: To compute the GCD of positive integers m and n: 1. Set p to m, and set q to n.2. Until q exactly divides p, repeat: 2.1. Set p to q, and set q to (p modulo q).3. Terminate with answer q. • Could be performed by a human, perhaps equipped with calculator.

  8. To compute the GCD of positive integers m and n:1. Set p to m, and set q to n.2. Until q exactly divides p, repeat: 2.1. Set p to q, and set q to (p modulo q).3. Terminate with answer q. m n 77 21 To compute the GCD of positive integers m and n:1. Set p to m, and set q to n.2. Until q exactly divides p, repeat: 2.1. Set p to q, and set q to (p modulo q).3. Terminate with answer q. To compute the GCD of positive integers m and n:1. Set p to m, and set q to n.2. Until q exactly divides p, repeat: 2.1. Set p to q, and set q to (p modulo q).3. Terminate with answer q. To compute the GCD of positive integers m and n:1. Set p to m, and set q to n.2. Until q exactly divides p, repeat: 2.1. Set p to q, and set q to (p modulo q).3. Terminate with answer q. To compute the GCD of positive integers m and n:1. Set p to m, and set q to n.2. Until q exactly divides p, repeat: 2.1. Set p to q, and set q to (p modulo q).3. Terminate with answer q. To compute the GCD of positive integers m and n:1. Set p to m, and set q to n.2. Until q exactly divides p, repeat: 2.1. Set p to q, and set q to (p modulo q).3. Terminate with answer q. To compute the GCD of positive integers m and n:1. Set p to m, and set q to n.2. Until q exactly divides p, repeat: 2.1. Set p to q, and set q to (p modulo q).3. Terminate with answer q. To compute the GCD of positive integers m and n:1. Set p to m, and set q to n.2. Until q exactly divides p, repeat: 2.1. Set p to q, and set q to (p modulo q).3. Terminate with answer q. m m m m m m m n n n n n n n 77 77 77 77 77 77 77 21 21 21 21 21 21 21 p p p p p p p q q q q q q q 14 21 14 77 21 14 77 7 21 7 14 7 14 21 Example: GCDs (2) • Animation:

  9. Example: GCDs (3) • Implementation in C++: // gcd() Calculates the Great Common Divisor of two positive integers int gcd(int m, int n) { int p = m, q = n; while (p % q != 0) { int r = p % q; p = q; q = r; } return q; } Example: GSD.cpp

  10. Example: square roots (1) • The positivesquare root of a positive number a is the positive number r such that r2 = a. • Square-root algorithm: To compute approximately the positive square root of a positive number a: 1. Set r to the mean of 1 and a.2. For a few iterations (e.g. 10): 2.1 Set r to the mean of r and a/r (r = (r+a/r)/2).3. Terminate with answer r. • Could be performed by a human, perhaps equipped with log tables or a calculator.

  11. To compute approximately the positive square root of a positive number a:1. Set r to the mean of 1 and a.2. For a few iterations (e.g. 10): 2.1 Set r to the mean of r and a/r.3. Terminate with answer r. To compute approximately the positive square root of a positive number a:1. Set r to the mean of 1 and a.2. Until r2 is approximately equal to a, repeat: 2.1 Set r to the mean of r and a/r.3. Terminate with answer r. To compute approximately the positive square root of a positive number a:1. Set r to the mean of 1 and a.2. Until r2 is approximately equal to a, repeat: 2.1 Set r to the mean of r and a/r.3. Terminate with answer r. To compute approximately the positive square root of a positive number a:1. Set r to the mean of 1 and a.2. Until r2 is approximately equal to a, repeat: 2.1 Set r to the mean of r and a/r.3. Terminate with answer r. To compute approximately the positive square root of a positive number a:1. Set r to the mean of 1 and a.2. Until r2 is approximately equal to a, repeat: 2.1 Set r to the mean of r and a/r.3. Terminate with answer r. To compute approximately the positive square root of a positive number a:1. Set r to the mean of 1 and a.2. Until r2 is approximately equal to a, repeat: 2.1 Set r to the mean of r and a/r.3. Terminate with answer r. To compute approximately the positive square root of a positive number a:1. Set r to the mean of 1 and a.2. Until r2 is approximately equal to a, repeat: 2.1 Set r to the mean of r and a/r.3. Terminate with answer r. To compute approximately the positive square root of a positive number a:1. Set r to the mean of 1 and a.2. Until r2 is approximately equal to a, repeat: 2.1 Set r to the mean of r and a/r.3. Terminate with answer r. a a a a a a a a r r r r r r r 2.0 2.0 2.0 2.0 2.0 2.0 2.0 2.0 1.414 1.414 1.414 1.5 1.417 1.417 1.5 Example: square roots (2) • Animation:

  12. Example: square roots (3) • Implementation in C++: float sqrt2 (float a) {// Compute approximately the positive square // root of positive number a.float r = (1.0 + a)/2;for (int i = 0; i < 10; i++) r = (r + a/r)/2;return r;} Example: SQRT2.cpp

  13. Algorithms vs. programs (1) • Algorithms: • can be performed by humans or machines • can be expressed in any suitable language • may be as abstract as we like. • Programs: • must be performed by machines • must be expressed in a programming language • must be detailed and specific.

  14. Algorithms vs. programs (2) • Algorithms are expressed in (precise) English. • Steps may be numbered consecutively: 1. Do this.2. Do that. • The extent of a conditional is indicated by indentation: 7. If …: 7.1. Do this. 7.2. Do that. • The extent of a loop is indicated by indentation: 8. While …, repeat: 8.1. Do this. 8.2. Do that. Do this and then do that. Do this and then do that, but only if condition … is true. Do this and then do that, as long as condition … is true.

  15. Algorithms vs. programs (3) • If we wish to use the algorithm on a computer, we must first code it in a programming language. • There may be many ways of coding the algorithm, and there is a wide choice of programming languages. But all the resulting programs are implementations of the same underlying algorithm. • Here we express our implementations in C++.(Alternatives would be C, Pascal, Java, etc.)

  16. Data structures • A data structure is a systematic way of organizing a collection of data. • A static data structure is one whose capacity is fixed at creation. E.g.: array. • A dynamic data structure is one whose capacity is variable, so it can expand or contract at any time. E.g.: linked list, binary tree. • For each data structure we need algorithms for insertion, deletion, searching, etc.

  17. 2 1 3 4 0 Array: ‘H’ ‘a’ ‘n’ ‘y’ ‘\n’ Linked list: ‘H’ ‘a’ ‘n’ ‘y’ Example: representing strings • Possible data structures to represent the string “Hany”:

  18. 0 1 2 3 4 5 6 7 (Sorted) array: bat cat mat rat sat (Sorted) linked list: bat cat mat rat sat Binary search tree: cat bat rat mat sat Example: representing sets • Possible data structures to represent the set of words {bat, cat, mat, rat, sat}:

  19. Abstract data types • When we write application code, we don’t care how strings are represented: we just declare variables of type String, and manipulate them using String operations. • Similarly, we don’t care how sets are represented: we just declare variables of type Set, and manipulate them using Set operations. • An abstract data type is a data type whose representation is of no concern to, and is hidden from the application code.Examples: String, Set. • Abstract data types are an excellent way to design large programs.

  20. Preconditions and Postconditions • An important topic: preconditions and postconditions. • They are a method of specifying what a function accomplishes.

  21. Preconditions and Postconditions Frequently a programmer must communicate precisely whata function accomplishes, without any indication of how the function does its work.

  22. Example THE HEAD OF THE TEAM PROVIDES THE PROGRAMER THE FUNCTIONREQUIREMENTS TO WRITE (what the function must accomplish) • A head of a programming team wants one of his programmers to write a function for part of a project. THE HEAD OF THE TEAMDOESN'T CARE WHAT METHOD THE FUNCTION USES, AS LONG AS THESE REQUIREMENTS ARE MET (doesn’t care how a function works)

  23. What are Preconditions and Postconditions? • One way to specify such requirements is with a pair of statements about the function. • The precondition statement indicates what must be true before the function is called. • The postcondition statement indicates what will be true when the function finishes its work. • The two statements work together.

  24. Example void write_sqrt( double x) // Precondition: x >= 0. // Postcondition: The square root of x has // been written to the standard output. ...

  25. Example • The precondition and postcondition appear as comments in your program. void write_sqrt( double x) { // Precondition: x >= 0. // Postcondition: The square root of x has // been written to the standard output. ... }

  26. Example • In this example, the precondition requires that x >= 0 be true whenever the function is called. void write_sqrt( double x) { // Precondition: x >= 0. // Postcondition: The square root of x has // been written to the standard output. ... }

  27. write_sqrt( -10 ); write_sqrt( 0 ); write_sqrt( 5.6 ); Example Which of these function calls meet the precondition ?

  28. write_sqrt( -10 ); write_sqrt( 0 ); write_sqrt( 5.6 ); Example Which of these function calls meet the precondition ? The second and third calls are fine, since the argument is greater than or equal to zero.

  29. write_sqrt( -10 ); write_sqrt( 0 ); write_sqrt( 5.6 ); Example Which of these function calls meet the precondition ? But the first call violates the precondition, since the argument is less than zero.

  30. Example • The postcondition always indicates what work the function has accomplished, in this case, when the function returns the square root ofxhas been written. void write_sqrt( double x) // Precondition: x >= 0. // Postcondition: The square root of x has // been written to the standard output. ... }

  31. Another Example bool is_vowel( char letter ) // Precondition: letter is an uppercase or // lowercase letter (in the range 'A' ... 'Z' or 'a' ... 'z') . // Postcondition: The value returned by the // function is true if Letter is a vowel; // otherwise the value returned by the function is // false. ...

  32. Another Example What values will be returned by these function calls ? is_vowel( 'A' ); is_vowel( 'Z' ); is_vowel( '?' );

  33. Another Example What values will be returned by these function calls ? true is_vowel( 'A' ); is_vowel( 'Z' ); is_vowel( '?' ); false Nobody knows, because the precondition has been violated. (might return true, or it might return false)

  34. Another Example What values will be returned by these function calls ? is_vowel( '?' ); Violating the precondition might even crash the computer.

  35. Careful programmers follow these rules: • When you write a function, you should make every effort to detect when a precondition has been violated. • If you detect that a precondition has been violated, then • print an error message, and • halt the program.

  36. Careful programmers follow these rules: • When you write a function, you should make every effort to detect when a precondition has been violated. • If you detect that a precondition has been violated, then • print an error message, and • halt the program... • ...rather than causing a disaster.

  37. Example void write_sqrt( double x) // Precondition: x >= 0. // Postcondition: The square root of x has // been written to the standard output. { assert(x >= 0); ... A function can be used to ensure that a precondition is not violated. The C++ assert() function is useful for detecting violations of a precondition, prints a message, and then halts the program.

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