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Unit Lessons

OVERVIEW. Unit Lessons. Understand and import graphics Break apart bitmaps and use bitmap fills Trace bitmap graphics Use imported graphics in a movie. INTRODUCTION. Importing and Modifying Graphics. Import vector and bitmap graphics Break apart bitmap images

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Unit Lessons

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  1. OVERVIEW Unit Lessons • Understand and import graphics • Break apart bitmaps and use bitmap fills • Trace bitmap graphics • Use imported graphics in a movie Importing and Modifying Graphics

  2. INTRODUCTION Importing and Modifying Graphics • Import vector and bitmap graphics • Break apart bitmap images • Manipulate bitmap fill images • Trace bitmap graphics to create vectors • Animate imported graphics Importing and Modifying Graphics

  3. LESSON 1 Understand and Import Graphics • Import graphics from several different drawing and image-editing programs: • Macromedia Fireworks • Macromedia Freehand • Adobe Illustrator • Adobe Photoshop • Adobe ImageReady Importing and Modifying Graphics

  4. LESSON 1 Understanding the Formats • Vector-based application – an application in whichall images and motion within the application are calculated according to mathematical formulas • Bitmapimage – an imagebased on pixels, not on a mathematical formula Importing and Modifying Graphics

  5. LESSON 1 Bitmap and Vector-based Formats • Vector-based applicationresults in smaller file size and a robust ability to resize movies • Importing bitmaps increases the file size of your movie and decreases flexibility in terms of resizing the movie Importing and Modifying Graphics

  6. LESSON 1 Importing Different Graphic Formats • Click the Import command on the File menu and select the option in the Import dialog box Importing and Modifying Graphics

  7. Import PNG files As flattened images (bitmap format) or As editable objects (vector format) LESSON 1 Using Macromedia Fireworks PNG Files Importing and Modifying Graphics

  8. LESSON 1 Importing Macromedia Freehand Files • Import both CMYK and Grayscale Macromedia Freehand images as (RGB) files • Support only up to eight colors in a gradient fill • Import blends in separate paths • Preserve layers, text blocks, symbols, and pages Importing and Modifying Graphics

  9. Ungroup any grouped elements before importing Select importing options in the Import dialog box: LESSON 1 Importing Adobe Illustrator Files Importing and Modifying Graphics

  10. Install QuickTime 4.0 Compress the bitmap before importing Control the size, compression, and anti-aliasing of an imported bitmap LESSON 1 Importing Bitmaps from Adobe Photoshop/Adobe ImageReady Importing and Modifying Graphics

  11. LESSON 2 Break Apart Bitmaps and Use Bitmap Fills • Breaking apart an image makes each area of color a discrete element that you can manipulate separately from the rest of the image • You can apply different bitmap fill effects Importing and Modifying Graphics

  12. LESSON 2 Breaking Apart Bitmaps • You manipulate an image that you break apart the same as you would a stage-level object • A stage-level object is a vector object that you draw directly on the stage Importing and Modifying Graphics

  13. LESSON 2 Different Bitmap Fills Effects Bitmap fill with the paintbrush Bitmap fill in a circle Bitmap fill in text Importing and Modifying Graphics

  14. LESSON 2 Using Bitmap Fills • Use the Fill Transform Tool to change position of the original image: • size • shape • rotation • skew Importing and Modifying Graphics

  15. LESSON 2 Using Bitmap Fills • Apply your images as a fill by using the Paintbrush Tool: • break apart the image • select it with the Eyedropper Tool • choose a paintbrush and brush size Importing and Modifying Graphics

  16. Use the Color Mixer to select the bitmap of your choice: LESSON 2 Selecting a Bitmap Fill with the Color Mixer Panel Importing and Modifying Graphics

  17. LESSON 3 Trace Bitmap Graphics • If you need to convert a bitmap image into a vector image for animation purposes, use tracing • Convert a pure bitmap into vector paths and fills with varying degrees of detail Importing and Modifying Graphics

  18. LESSON 2 Tracing Examples After Before Before Importing and Modifying Graphics

  19. LESSON 3 Using the Trace Settings • There are four options that affect how detailed the trace will appear: • Color Threshold • Minimum Area • Curve Fit • Corner Threshold Importing and Modifying Graphics

  20. LESSON 3 Trace Bitmap Dialog Box Importing and Modifying Graphics

  21. LESSON 3 Different Trace Effects • You can to trace an image using very detailed or less detailed settings Importing and Modifying Graphics

  22. LESSON 4 Use Imported Graphics in a Movie • Optimize Library of imported graphics • Manipulate instances of symbols on the stage Importing and Modifying Graphics

  23. LESSON 4 Mixing Graphic Formats • You can combine importing graphics • Use filling with bitmaps • Trace bitmaps • Manipulate imported images Importing and Modifying Graphics

  24. LESSON 4 Optimizing Your Library • A well-optimized movie is a movie in which you are not using any symbols gratuitously and all symbols have been optimized • Group your symbols into folders in the Library panel or by the piece of the movie with which a symbol is associated Importing and Modifying Graphics

  25. LESSON 4 Example of Well-organized Library Importing and Modifying Graphics

  26. LESSON 4 Importing Idiosyncrasies • You can import files from the following programs: • Macromedia Fireworks • AutoCAD • MacPaint • Silicon Graphics Image • QuickTime • Install QuickTime 5 for support Importing and Modifying Graphics

  27. LESSON 4 Animating Imported Graphics • Animate any type of imported graphics • Use Library elements • Use tweening animation • Utilize any animation techniques Importing and Modifying Graphics

  28. LESSON 4 Animating Imported Library Elements Tree leaves split into layers and animated based on color Importing and Modifying Graphics

  29. SUMMARY Unit G Tasks • Understand the formats • Import bitmaps and vector images • Break apart bitmaps • Manipulate bitmap fill images • Trace bitmaps • Optimize a library • Animate imported graphics Importing and Modifying Graphics

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