1 / 33

Operating Systems: Introduction

Operating Systems: Introduction. 1. Historical Development 2. The OS as a Resource Manager 3. Definitions 4. The Process. The OS as a Resource Manager. Resources 4 functions Keep track of resource Enforce policy - Allocate Reclaim. The OS as a Resource Manager. Memory management

jacoba
Télécharger la présentation

Operating Systems: Introduction

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Operating Systems: Introduction • 1. Historical Development • 2. The OS as a Resource Manager • 3. Definitions • 4. The Process

  2. The OS as a Resource Manager • Resources • 4 functions • Keep track of resource • Enforce policy - • Allocate • Reclaim

  3. The OS as a Resource Manager • Memory management • Keep track • If multiprogramming: • Allocate • Reclaim (pi relinquishes it or terminates)

  4. The OS as a Resource Manager • Processor management • Keep track of • Scheduling: • Allocate : • Reclaim : pi relinquishes P, terminates, exceeds TS

  5. The OS as a Resource Manager • Device management • Keep track of devices, channels, control units • Efficient allocation policy • Allocate : • Reclaim : Normally automatic termination

  6. The OS as a Resource Manager • Information management • Keep track : Location, use, status ( ) • Who gets use of resources, enforce protection, provide accessing routines • Allocate (“Open file”) • Deallocate (“Close file”)

  7. Processor management lower module (P,V), Process Scheduler Level 5 Kernel Level 4 Level 3 Memory management Level 2 Level 1 Processor management upper module (messages, create-destroy process) Bare machine Device management (I/O traffic control) Info management (File system)

  8. Jobs Supervisor process (Job scheduler) Hierarchical OS Structure Process 1 Process 2 SPOOLing Process 3 User-created process I/O process I/O process working with User process 3 Layer 1 Layer 2 Kernel (Layer 0)

  9. Definitions • Operating System (OS) : • Software governing control of resources • ( ) • Interface • Processor : Hardware which interprets and executes instructions • Process (task) : • Job : Set of modules req’d to perform some task

  10. Definitions • Multiprogramming : • Privileged instruction : • Instruction available only to • Executed in supervisor (executive) state as opposed to problem (user) state. • Interrupt : • Mechanism forcing processor to take notice of event

  11. I.4 The Process • Process (pi) : A program in a state of execution • Life : (Higher level view) • 1. Run : pi<-P • 2. Wait : For event • 3. Ready : RUN Wait for I/O completion pi P READY WAIT I/O complete

  12. Life of a Process • Lower level view : COMPLETE RUN HOLD READY WAIT SUBMIT

  13. Processor Management and Scheduling • 1. Introduction • 2. Basic Concepts • 3. Processor Scheduling Algorithms

  14. Introduction • Given : 2 jobs, A and B. • Each executes for 1 sec, waits for 1 sec • Repeat this for 60 cycles [ 2 min ] • 1. Let’s run A, then B A: B: 2 min 2 min Elapsed Time : 4 min Compute Time : 2 min CPU Utilization : 2/4 = 50%

  15. Introduction • 2. Now multi-program A and B A: B: • Elapsed Time : 2+ min • Compute Time : 2 min CPU Utilization : 2/2+ = ~100% • Compare to 1 : A finishes at same time, • B in half the time.

  16. Introduction • So now we have multiprogramming: • N jobs in memory • Job i P • When i waits for I/O, j P • Overlap CPU and I/O to keep P busy • Benefits : Increased CPU utilization and higher throughput. • Throughput : Work done in given period. • E.g. 10 jobs per hour.

  17. Basic Concepts • Process : a program in a state of execution. • E.g. Batch job, transaction (in T-S system) • Also called : job, program, task, activity. • Process behavior : pi alternate between execution(CPU burst) & I/O(I/O burst). • Generally begins and ends with CPU bursts.

  18. Basic Concepts • pi change state as they execute • READY, RUN, WAIT, HOLD. • Process Control Block (PCB) • Process is represented internally by its PCB • Active representation of passive entity, the PGM • “The only tangible part of a process”

  19. PCB • Process id • Current State • Priority • Other CPU Scheduling info • State info : PC (address of NI to be executed) register, cc contents • Memory management info : base-bounds registers, page tables • Accounting info : amount of CPU time, account # • I/O status info : I/O requests pending, I/O devices allocated, list of open files • Pointer to list of all pi in same state • etc.

  20. Basic Concepts • Scheduling queues • Ready queue : List of processes (PCBs) in ready state (awaiting assignment of P) • Device queue : List of pi waiting on this device • I/O queue : pi waiting for I/O (once served, pi moves to Ready queue). . . . Head Tail PCB i PCB j PCB n Registers Registers Registers Queue . . . . . . . . . header

  21. Basic Concepts • Schedulers : • Job (long-term) scheduler : • Selects job from spool queue to enter system, loads it into memory • Processor (CPU, short-term) scheduler : • Selects ready pi and dispatches (assigns P to) it

  22. Difference : How often they execute • Job scheduler • Infrequently once steady state is reached • Controls degree of multiprogramming (number of pi in memory) • Processor scheduler • Must select new pi very frequently (every 10 ms) • FAST or much of the processor time is spent in scheduling !

  23. Basic Concepts • Dispatcher • Assigns P to pi selected by Processor scheduler • Loads pi’s registers • Changes to user mode • Jumps to proper address [ to (re)start it ]

  24. Processor Scheduling Algorithms • Problem : Which pi in Ready queue gets P? • Performance Criteria (Comparing algorithms): • Throughput : Work done in given period. • CPU utilization : P busy time / Total elapsed time • Want it as busy as possible (40-90%). • Turnaround time : Interval between submission to completion of job (Batch OS). • Wait time : Time spent by pi in Ready queue. • Response time : Interval from submission until response produced (Interactive system).

  25. Processor Scheduling Algorithms • Let’s optimize as follows : • Maximize CPU utilization, throughput • Minimize turnaround time (TT), wait, response time. • Operationally : • Optimize average or max or min • e.g. Minimize the max response time Minimize variance in response time.

  26. Common Scheduling Algorithms • (a) First Come First Served (FCFS) • (b) Shortest Job First (SJF) • (c) Priority • Preemptive vs Non-preemptive • (d) Round Robin • (e) Multilevel Queues

  27. Scheduling Algorithms • First Come First Served (FCFS) • Implementation : FIFO queue • pj enters ready q : • pi dispatched : • Consider : Job CPU burst A 24 B 3 C 3 pi pk ... pj RQ pk ... pj RQ

  28. FCFS • Suppose jobs arrive in order A, B, C and are served FCFS. • TT : For A = 24, For B = 27, For C = 30 • Avg TT : (24 + 27 + 30) / 3 = 27 • Now, suppose they arrive in order B, C, A • Avg TT : (3 + 6 + 30) / 3 = 13 A B C 0 24 27 30 B C A 0 3 6 30

  29. Scheduling Algorithms • Shortest Job First (SJF) • Associates with job the length of its next CPU burst • Example of priority scheduling (job with shortest next CPU burst gets highest priority) • Consider : Job CPU burst A 6 B 3 C 8 D 7

  30. B[3] A[6] D[7] C[8] • SJF • Avg TT : (3 + 9 + 16 + 24) / 4 = 13 • This algorithm can be proved optimal • Gives min avg wait time for given set of jobs • Problem : Length of next CPU burst • Batch jobs : Time limit supplied by user • Processes : Can’t know [but can predict] 0 3 9 16 24

  31. Scheduling Algorithms • Priority Scheduling • Can be assigned : who is paying, type of work • Can be computed : • Time limits, memory req., ratio avg I/O burst to CPU burst, number of open files • Major problem : Starvation • Low priority Ready pi can wait indefinitely for CPU • Eventually, load lightens and job gets run, or system crashes and job is lost • Remedy • Aging : Increase priority of low priority job over time

  32. Scheduling algorithms • Round Robin (RR) • Designed for TS systems • Given defined TS (10-100 ms). • CPU scheduler traverses Ready queue, selects pi to be dispatched for interval  TS • Implementation : • Ready queue = FIFO queue • CPU scheduler picks 1st job in Ready queue • Sets timer to interrupt after 1 TS • Dispatches process

  33. Scheduling algorithms • Multilevel Queue • Good when jobs easily classified into groups • e.g. foreground (FG - interactive) and background (BG - batch) • In a multilevel scheduling algorithm : • Ready queue partitioned into separate queues • Each pi assigned permanently to one queue • Due to memory size, job type, … • Each queue has its own scheduling algorithm • FG : RR, BG : FCFS • Must have scheduling between the queues • e.g. Fixed priority preemptive (such as FG > BG)

More Related