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‘One-shot, pushin ’ mid’: An investigation of the jargon of the Halo 3 online speech community

‘One-shot, pushin ’ mid’: An investigation of the jargon of the Halo 3 online speech community.

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‘One-shot, pushin ’ mid’: An investigation of the jargon of the Halo 3 online speech community

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  1. ‘One-shot, pushin’ mid’: An investigation of the jargon of the Halo 3 online speech community After waiting in line for more than 24 hours, Darnell Jefferson, right, and UchenduNwachukwu, second from right, react to receiving the first copies of the video game Halo 3 from the game's hero, Master Chief, at a store in New York.

  2. Introduction: Research Area • HALO 3 (ODST) • Speech communities • Jargon/Slang • Deixis • Lexicalization (?) • QUAL – emergent nature

  3. Aim/Justification • I like Halo • Research in this area needs to be done • The jargon is novel, creative, and interesting • The popularity of the game demands attention

  4. References • Gibbs, R. & Nagaoka, A. (1985). Getting the hang of American slang: Studies on understanding and remembering slang metaphors. Language and Speech, 28, 177-194. • Murray, Thomas. (1986). The Language of Naval Fighter Pilots. American Speech, 61, 121-129. • Paolillo, John. (1999). The Virtual Speech Community: Social Network and Language Variation on IRC. Proceedings of the 32nd Hawaii International Conference on System Sciences. • Tosca, Susana. (2002). The EverQuest Speech Community. Proceedings of Computer Games and Digital Cultures Conference, 341-353. • Wick, Neil. (2006). Words in the mind of the individual and the community: De facto standardization of the lexicon. Cahiers Linguisiquesd’ Ottowa Papers in Linguistics, 34, 121-131.

  5. Research Questions • What Halo 3 jargon exists? • What kinds of terms are there? • How and why did these terms develop? • Difficult or impossible to answer??? • What purposes does the jargon serve?

  6. Methodology • Subjects/Sources • “Peter” • mlgpro.com and youtube.com

  7. Methodology cont. • Procedure • Videotape Peter playing the game • three 30-60 min. sessions • Take notes • interesting phenomena, parts I don’t get • Retrospective interview • stimulated recall • Transcription • Analysis • Participant observation?

  8. Methodology cont. • Materials/Instruments • Retrospective interview with stimulated recall • playback video for Peter

  9. Methodology cont. • Type of data and analysis • Rich collection of jargon (transcribed) • Unexpected, novel usage • Describe/define terms • Analyze their function • Cycle back to more focus • Re-analyze

  10. Anticipated Problems/Limitations • If I only record Peter, I may not actually be able to see how the speech community communicates. • Recording four players at once is problematic. • Insipid data • Too fuzzy for my own good

  11. Expected Findings • Certain semantically similar terms gain widespread use over others because … • of phonological concerns and • linguistic frame of reference is absolute • Frames of reference are absolute Master Chief

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