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PYREMat

PYREMat. Motivation. Architecture. Pooya Khorrami , Yush Gupta, Ross Finman , Evan Mullinix. Lights. Many current party games are passive and have limited replay value. Serial communication with shift registers.

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PYREMat

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  1. PYREMat Motivation Architecture PooyaKhorrami, Yush Gupta, Ross Finman, Evan Mullinix • Lights • Many current party games are passive and have limited replay value • Serial communication with shift registers • Pads that can light up and respond to player input create a gaming platform that is intuitive, versatile and physically engaging • Shift registers drive transistors to power LEDs • Contact Switches • Contacts on the mat and bottom of pads • The same physical packaging provides support for many modes of gameplay • Mat Connects to ATMega digital inputs Results Development Environment • The Game • Arduino Mega microcontroller board • Each player must cover a specific color • 8-bit shift registers / NPN BJT transistors • Silicone pads with embedded high intensity LEDs • Colors change places randomly • 5V PC power supply • Players are eliminated if they fail to cover their color in time • Last player standing wins! http://www.ece.cmu.edu/~ece549/spring10/team11/index.html

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