1 / 10

Cinematography: Framing

Cinematography: Framing. Angle, Level, Height and Distance of Framing. Infinite number of Angles 3 Typical: High, Low, Straight On. Straight On. Low Angle. High Angle. Level and Height. Camera Parallel to Horizon, but can tilt

jalena
Télécharger la présentation

Cinematography: Framing

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Cinematography: Framing

  2. Angle, Level, Height and Distance of Framing • Infinite number of Angles • 3 Typical: High, Low, Straight On Straight On Low Angle High Angle

  3. Level and Height • Camera Parallel to Horizon, but can tilt • Can be stationed at a certain height according to settings/figures • No universal cut off to say what is what when it comes to any of these categories

  4. Distances: Close Ups Close Up Extreme Close Up

  5. Distances: Medium Shots Medium Close Up Medium Long Shot Medium Shot

  6. Distances: Long Shot Long Shot Extreme Long Shot

  7. Functions of Framing • Nothing is formulaic about framing • Can mean something in one film and absolutely NOTHING in another • Need to look for FUNCTION and CONTEXT of film as a whole • Subjectivity, Narrative Importance, motifs, etc. • Visual interest in differentiation

  8. The Mobile Frame • Possible for the frame to move with respect to framed material • Changes angle, level, height, or distance, DURING the shot

  9. Types of Mobile Framing • Pan- rotates on vertical axis • Tilt- rotates on horizontal axis • Tracking/dolly- camera as a whole changes position, traveling in any direction along the ground • crane-camera moves above ground level  rises or descends • Handheld- not smooth, bumpy, jiggly “life like” • Steadicam- Body worn camera; smoothly follow actors stairs, walking, vehichles • ANY kind of camera movement can be considered • Why move the frame?!

  10. Functions of Mobile Frame • 1. Mobile frame and Space - How does it work in Space? How can it contribute to narrative? Space? • 2. Mobile Frame and Time • Rhythm? Suspense? Pacing? • 3. Patterns of Mobile Framing • Motifs? Psycho

More Related