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E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY

E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY. Jan L. Plass & Jonathan Frye. Name the Character. Ludology. Game Study Analysis of abstract and formal systems that games describe Interactivity Dynamic, always changing Systems Approach Non-linear

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E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY

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  1. E19.2176 Simulations and Games for LearningNARRATIVE AND PLAY Jan L. Plass & Jonathan Frye

  2. Name the Character

  3. Ludology • Game Study • Analysis of abstract and formal systems that games describe • Interactivity • Dynamic, always changing • Systems Approach • Non-linear • Representations are incidental • Juul’s (2001) problem of translation of story • Stories can be translated among movies, books, and theatre • Games differ from these: different idea of time, different relations of player/game v. reader/viewer v. story world • Games are not media (Lantz) • conversations between player and game system

  4. Narratology • Uncharted 2 • Heavy Rain • Games are understood through the stories they tell • Definitions: • J. Hillis Miller: Components of a narrative: • Situation (initial state, change, insight = events) • Character: Personification of events (via a system of representations, signs) • Form: Representation is constituted by patterning and repetition • Bruner: mind as creator of meanings through narrative, not information processing

  5. Group Activity 1 • Role of Narrative • Can game narrative be considered in the same way it is for books, movies, etc.? • Do all games have narrative? • How do you think we should describe the relation of narrative and games?

  6. Structuring Narrative • Story told by the game • Player Experience • Each session is unique • Greater Meaning • Tetris as an analogy • Embedded or Emergent Narrative • Micro-narratives

  7. Model for Game Narrative

  8. Ways to Portray Narrative • Narrative Descriptors (Salen and Zimmerman) • Making sense of the world • Characters • Setting • Events • Cut scenes • Audio/text • Events/Situations

  9. Cutscenes (Salen and Zimmerman) • Surveillance or Planning tool • Game Play Catapult • Scene and Mood Setting • Choice and Consequence • Rhythm and Pacing • Player Reward • Halo Wars • WoW - Frozen Throne Intro • WoW Frozen throne 2

  10. Using Narrative • Core Principles (Salen & Zimmerman) • Goal of the Game • Conflict • Uncertainty • Core mechanics • Narrative Space

  11. Educational Games • Uses for narrative • Delivery of learning content • Motivator • Context • Scaffold • Simulations (Molecules and Minds) • Affect • COD: Modern Warfare 2 • Ethics (not so much for educational games)

  12. Group Activity 2 • Develop a narrative for your educational game! • What are your trying to convey? • How will it be structured? • Apply the core principles we discussed.

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