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Chap.12: GML Programming 5 Extra Points

Chap.12: GML Programming 5 Extra Points. Read through the directions in this chapter Look at all the example files for each section of the chapter and run the scripts This chapter will help you understand Chapters 13 and 14 better to do the assignments

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Chap.12: GML Programming 5 Extra Points

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  1. Chap.12: GML Programming5 Extra Points • Read through the directions in this chapter • Look at all the example files for each section of the chapter and run the scripts • This chapter will help you understand Chapters 13 and 14 better to do the assignments • Write a 1 Paragraph Summary of the most important thing you learned on the next Slide

  2. What I Learned in Chapter 12

  3. Chap.13: Tic-Tac-Toe ChangesExtra 5 Points • Read the Directions for Chapter 13 from the textbook • Make 3 Noticeable/Relevant Changes to any of the Scripts. • This should be something that makes the game more interesting to “you”. • Record your changes in the Game Information. Here’s what I want to read for all three changes: • What you changed in the script? • Why/How that made the game better? • Save as: my_tictactoe

  4. Chap.14: Pyramid Changes5 Extra Points • Read the Directions for Chapter 14 from the textbook • This will help you learn the new concepts • Make 3 Noticeable/Relevant Changes to any part of the game. • This should be something that makes the game more interesting to “you”. • Record your changes in the Game Information. Here’s what I want to read for all three changes: • What you changed in the game? • Why/How that made the game better? • One thing you learned that you plan to use in your own game. • Save as: my_pyramid

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