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Introduction

Thematic Session 2 Networked Media: State-of-the-art and IST Call 1 Objectives Skopje, 15 December 2006. Introduction. Networked Media Numerous electronic devices are connected to a network , and media files are accessed from anywhere via the network

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Introduction

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  1. Thematic Session 2 Networked Media: State-of-the-art and IST Call 1 ObjectivesSkopje, 15 December 2006

  2. Introduction Networked Media Numerous electronic devices are connected to a network, and media files are accessed from anywhere via the network Europe is well placed in the worldwide race to develop the networks and service infrastructures of the future.

  3. Current Situation Creation Storage Adaptation Consumption • Centralized content creation in professional production houses • Static AV delivery (prescheduled broadcasts) • “Few to many” mode content delivery • TV guide the most widespread tool for AV content search

  4. Technical Challenges (1) • User centric content creation and consumption • Each device can be content source • E.g. home appliances (sensor, IP camera, fridge) • (Mobile) multiview and content consumption • Diversity in terms of • Types (encoding, formatting) • Quality • Content adaptation • Seamless flow of content from one device to another • E.g. from PC, to STB (Set Top Box), to mobile phone • Network infrastructure • Interoperable infrastructure for seamless multimedia networking

  5. Technical Challenges (2) • Content Annotation • Advanced and standardized metadata • Indexing, cataloguing • Content Searching • Intelligent searching • E.g. using NLP (Natural Language Processing) • Invisible technology • Limited user intervention

  6. Networked Audiovisual Systems in FP6 Directorate D - Network and Communication Technologies

  7. FP6 project case study: DANAE • This STREP addresses the dynamic and distributed adaptation of scalable multimedia content in a context-aware environment, through • the definition of scalable formats with associated meta-data • their adaptation to the session context • the transport and delivery of multimedia content to the end-user • Key areas include • MPEG 21 architecture • MPEG 4 scalable codecs • Data gathering from physical sensors http://danae.rd.francetelecom.com/

  8. FP6 project case study: ESTIA • The “Enhanced Networked Architecture for Personalised Provision of AV Content within the Home Environment” STREP aims at: • Residential gateway for local AV content management in seamless manner • Media trans-coding functions to allow content distribution to various terminals • Personalised access to AV content and white goods functions • Key areas include • Residential gateway • Personalized services • Identity management http://www.ist-estia.org/

  9. FP6 project case study: WCAM • The “Wireless cameras and audio-visual seamless networking” aims to • Develop a wireless, seamless and secured end-to-end networked audio-visual system • Support the convergence between video surveillance and multimedia distribution over the Internet • Take into account real time aspects as well as security and scalability • Key areas include • Scalable Video Coding • Automatic detection of event through scene analysis • Wireless networking

  10. R&D evolution in Software & Services Interoperable multimedia network and service infrastructures End to end systems and application platforms Broadband Terminals and Servers Audiovisual networking Rich media technologies FP7 FP6

  11. From market & technological trends to RTD challenges and objectives Seventh Framework Programme 2007-2013 (FP7) COOPERATION Programme IDEAS Programme PEOPLE Programme CAPACITIES Programme ICT Work Programme 2007-2008 (Draft) Challenge 1 “Pervasive and Trusted Network and Service Infrastructures” 1st Call – 24 April 2007 Objective 1.5 “Networked Media”

  12. Objective 1.5 “Networked Media” – 1st Call details • Objective 1.5 is targeted in the 1st Call of ICT • to be announced ~ 22 /12/2006, • with deadline for submission of proposals ~ 24/4/2007

  13. Obj. 1.5: Target Outcomes @ a glance • Interoperable multimedia network and service infrastructures for • Seamless, personalized and trusted experience • Home management and control services • Media content for users in a variety of roles, locations, contexts and mobility scenarios • Automatic and intuitive enrichment of media at every step of the media lifecycle • End to end system and application platforms for • Intuitive professional and non-professional of creation, manipulation, storage/handling/search, rendering and management of media • New creative of interactive, immersive and very high quality media • New forms of experiences for individual users or user communities • Roadmapping and Conference support • In coordination with national or regional programs

  14. Who can participate? • Opportunities for SEE countries: all types of organisations (Research, SMEs, Public Administrations) can participate as partners with EC funding • Players from • Content • Telecom • Broadcast • Consumer Electronics industries

  15. Areas to consider… Applications • Entertainment • Pervasive gaming • Digital cinema • Advertising • Online communities • Personalized service creation • Communication in communities • Social Networks and Shared Knowledge

  16. Areas to consider… Services • Service Discovery and Information Filtering • Context awareness • Service personalization • Service Platforms • Service creation • Middleware • Micropayments • User Interfaces • Interactivity • Multimodality • Remote environments (telepresence)

  17. Areas to consider… Content Manipulation • Private and public content production • Content encoding • Content adaptation • Content personalisation • Context awareness • Content annotation and summarising • Content in the mobile world

  18. Areas to consider… Network Infrastructure • Network Architecture • Home networking • Network based intelligence for end-to-end service control • Seamless service provisioning • Network planning and optimization • Quality of Service

  19. Areas to consider… Terminals and User Devices • Residential Gateway • Architecture • HAN / WAN interaction • Home Multimedia Devices • Media Home Terminal • Gaming Terminals • Broadband Portable Terminal • Personal Mobile Terminal

  20. Areas to consider… General Issues • Privacy and Trust • Security • IPR: Interoperable Digital Rights management • Mixed reality • Multimedia search

  21. Leadership in NG media technologies Higher performance in Intelligence Scalability Flexibility Speed Capacity ease of use cost Market opportunities and converged business models Content Telecom broadcast consumer industries New digital media consumption and production patterns Expected Impact 2007 – 2008 ICT workprogram

  22. References and Resources • IST 2006 Event, Networked Media, http://europa.eu.int/information_society/istevent/2006/cf/topic-details.cfm?topic_id=6 • J. M. Dupont, Thompson “The Networked Electronic Media (NEM) industrial initiative” presentation, http://europa.eu.int/information_society/istevent/2006/cf/conference-detail.cfm?id=1039 • CORDIS, search utility (FP6 projects on “networked media”), http://cordis.europa.eu/fp6/projects.htm • Networked and Electronic Media (NEM initiative), http://www.nem-initiative.org/

  23. Thank you for your attention Aggeliki Skamvetsaki (askam@planet.gr) Raphael Koumeri (planet@skypro.be) PLANET S.A.

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