1 / 16

Maya Basics

Maya Basics. CGDD 4113. The Interface. http://studentsdownload.autodesk.com/dcsync/ama/orig/Curriculum/ADA2011/2010/HTML/AA_Level_1/PDF_Interface_Overview/Maya2010_Interface_V2.pdf. Maya Resources. Excellent place to start… Under the “General” tab (the big movie reel).

jariah
Télécharger la présentation

Maya Basics

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Maya Basics CGDD 4113

  2. The Interface http://studentsdownload.autodesk.com/dcsync/ama/orig/Curriculum/ADA2011/2010/HTML/AA_Level_1/PDF_Interface_Overview/Maya2010_Interface_V2.pdf

  3. Maya Resources • Excellent place to start… • Under the “General” tab (the big movie reel)

  4. Creating/Setting a Project File->Project Window->New (Button) File->Set Project

  5. Adding Primitives • Use the Create menu or… • Pick either the Polygons tab or the Surfaces (NURBs) tab from the “shelf” • Left-click on the shape you want • Move your mouse into the Viewport

  6. Translate, Rotate and Scale(select the object and then…) Translate – w Rotate – e Scale - r Then, use the handles accordingly…

  7. The channel box • Gives us more control over the orientation of an object • Can change the names of each “node” • Can further refine these values in the Attribute Editor

  8. The Attribute Editor • Gives us more control over the orientation of an object • Can change the names of each channel • Can further refine these values in the Attribute Editor • Set pivots • Check out the Local vs World coordinates • Use Selected menu here Note: you can hide these tabs by clicking on them

  9. Hypergraph Hierarchy(and nodes) • Access the node hierarchy Window->Hypergraph:Hierarchy • Turn on shape nodes (Display->Shape nodes) • Can view Scene Hierarchy or Input/Output connections • Top node called a DAG (Directed, Acyclic Graph) node – represents the transform Transform node affects geometry node Input node affects geometry node

  10. Changing your View • Hold down the ALT key and then: • Left-click: “Tumbles” around • Middle-click: Pans (side to side) • Right-click: Dolly (in and out) • Scroll wheel: zoom • Quick tap of space bar: changes viewport modes

  11. Visualizing your world • Can view in these modes: • Wireframe (4 key) • Smooth shade (5 key) • Wireframe+Smoothshade • Textured (6 key) • Using lights, shadows, etc (7 key)

  12. Visualizing nurbsEasy as 1, 2, 3 (keys)

  13. Component Selection • Right-click and HOLD to get menus!! • Used to deform/edit objects through rotation, translation and scaling • Hold SHIFT and CTRL while clicking to select more than one face/vertex • NURBs (below) – context sensitve. Note the Object Mode (to return to normal)

  14. The Outliner • Window->Outliner or … • Allows you to select object • Good for occluded objects • Objects that are not visible • Objects that are in tight clusters

  15. The Uber menu • Press and HOLD the space bar* * From the Maya tutorials

  16. Common Keys you’ll use(Yes, this is case-sensitive) • Left-click: selects an object • CTRL-z: Undo • DELETE: deletes the selected object • SPACE (tap): toggle viewports • SPACE (hold): uber menu • f: Frame the selected object • w: Translate the selected object • e: Rotate the selected object • r: Scale the selected object • g: Repeat the last action http://www.scribd.com/doc/4876937/Autodesk-Maya-Hotkeys-Shortcuts

More Related