1 / 15

Chapter 2

Chapter 2. The Microprocessor and its Architecture Barry B. Brey bbrey@ee.net. Programming Model. General-Purpose Registers. The top portion of the programming model contains the general purpose registers: EAX, EBX, ECX, EDX, EBP, ESI, and EDI.

jase
Télécharger la présentation

Chapter 2

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Chapter 2 The Microprocessor and its Architecture Barry B. Brey bbrey@ee.net

  2. Programming Model

  3. General-Purpose Registers • The top portion of the programming model contains the general purpose registers: EAX, EBX, ECX, EDX, EBP, ESI, and EDI. • These registers, although general in nature, each have special purposes and names. • EAX – Accumulator (as general as they come) used also as AX, AH, and AL • EBX – Base Index often used to address memory data (BX, BH, and BL)

  4. General-Purpose Registers (continued) • ECX – count used in shifts and loops (CX, CH, and CL) • EDX – data used in multiply and divide (DX, DH, and DL) • EBP – base point used to address stack data (BP) • ESI – source index addresses memory data (SI) • EDI – destination index addresses memory data (DI)

  5. Special-Purpose Registers • The special purpose register each have specific tasks and are ESP, EIP, and EFLAGS • ESP – address stack data used in functions (procedures) and temporary storage (SP) • EIP – addresses the next instruction in a program (IP) • EFLAGS – indicates conditions of the microprocessor (FLAGS)

  6. EFLAGS

  7. The Flags • C – holds a carry or a borrow • P – the parity flag (little use today) • A – auxiliary flag used with DAA and DAS • Z – zero • S – sign • O – Overflow • D – direction (used with string instructions) • I – interrupt (interrupt on/off) • T – trace flag (trace on/off)

  8. Newer Flag Bits • IOPL – I/O privilege level for Windows • NT – nested task • RF – resume flag • VM – virtual mode • AC – alignment check • VIF – virtual interrupt • VIP – virtual interrupt pending • ID = CPUID instruction available

  9. Segment Register • The segment registers are: CS (code), DS (data), ES (extra), SS (stack), FS, and GS. • Segment registers address a section of memory in a program. A segment is either 64K in length (real mode) or up to 4G in length (protected mode). • All code (programs) reside in the code segment.

  10. Real Mode Memory Addressing • Real mode memory is the first 1M of the memory system. • All real mode addresses are a combination of a segment address plus an offset address. • The segment address (16-bits) is appended with a 0H or 00002 to form a 20-bit address. (or multiplied by 10H) • The effective address is this 20-bit segment address plus a 16-bit offset address.

  11. Defaults • Default 16-bit addresses are programs in CS, stack data in SS, and most other data in a program in DS. • Default 32-bit addresses are programs in CS, stack data in SS and most other data in DS. • What’s the difference? 16-bit addresses use offset addresses in BX, SI, DI, BP, or an offset numeric value. 32-bit addresses use offset addresses in EAX, EBX, ECX, EDX, EBP, EDI, ESI or a numeric value. • Programs resides in segment CS addressed by IP/EIP • Stack data resides segment SS addressed by SP/ESP

  12. Effective Address Calculations • EA = segment x 10H plus offset (a) 10023 = 10000 + 0023 (b) ABC34 = AAF00 + 0134 (c) 21FF0 = 12000 + FFF0 Example (a) contained 1000 in the segment register, example (b) contained a AAF0 in the segment register, and example (c) contained a 1200 in the segment register.

  13. Relocation • Segment and offset addressing allows for easy and efficient relocation of code and data. • To relocate code or data only the segment number needs to be changed. For example, if an instruction appears at offset address 0002 the segment address does not matter because if it changes so does the effective address of he instruction.

More Related