1 / 16

Experiential Education in Asheville School Classes

Experiential Education in Asheville School Classes. What experiential education is not. Just a hodgepodge of ropes course activities and get to know me/ feel good games that aren’t ever directed towards cognitive learning or academic skills/content.

jason
Télécharger la présentation

Experiential Education in Asheville School Classes

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Experiential Education in Asheville School Classes

  2. What experiential education is not. • Just a hodgepodge of ropes course activities and get to know me/ feel good games that aren’t ever directed towards cognitive learning or academic skills/content. • Something that must be done outside or off campus. • The answer to all our needs and issues in academics and the only tool you should use in teaching. • A replacement for all the approaches and activities experienced teachers have developed over the years.

  3. What is experiential education? • You will have one minute to quietly consider this question. (Ed will be the time keeper) • Then turn to someone next to you. • Take one minute each to express what you think experiential education is. • Be ready to report on what your partner said in NO MORE than a sentence or two.

  4. John Dewey first expressed the idea of experiential education as a process of learning from well designed experiences in a simple three step formula: - frontload the experience review, assess previous knowledge, immersion, read/discuss/define activities, mini-lecture, etc. - have the experience 5 to 25 minutes in a 40 to 90 minute period – active whole class activity, group exploration/activity, either this or that, think/pair/share, etc. 90 minutes or more – a problem (project)-based exploration, a learning expedition, a constructivist project, a Place – Based experience, etc. - reflect on the experience written reflection, discussion, relate to former working knowledge, construct a new framework for use, etc. periodic table

  5. What experiential education can provide. • The opportunity for students to employ other modes of learning (tactile, interpersonal, etc.) and multiple intelligences (Howard Gardner). • Relevancy to their daily lives, an actual place, and the real world. • Deeper, multi-faceted understanding and personal constructs of knowledge. • Improved communication and group/teamwork skills. • Breaks up the routine (especially in 90 minute periods!) • Everyone in the class has a significant/unique role, not just the teacher. It matters if a student is missing!!

  6. Games or activities to restructure how content/skills are approached Either this or that Maze Christopher’s word game Find someone who…. Find someone who...... Toss the ball An active quizBonding mixer

  7. How I think of levels of activities Analogy – how we begin to understand birthday activity Simulated – representing reality in a tangible form Help Mendeleev! Real – considering/using it in an actual situation Predict Properties of new elements

  8. Examples of my levels of experiential activities Analogy Activity • How is a cell like a factory? • How are students walking around campus like electrons in the quantum atom? • How is estimating rice grains in a bag like estimating the number of atoms in a sample? Simulated Activity • Going inside a giant cell. • Getting a recipe in Spanish and buying food to cook it at a “classroom store”. • Games like “either this or that” or an experiential quiz. • A “senate panel” hearing presentations for/against a proposed nuclear reactor. • Playing a game called "Oh, Deer" in which students run around outside, pretending to be deer and resources in order to model (and collect data on ) competition, adaptations, and natural selection in natural populations.    Real or Problem-Based Activity • Exploring what organic compounds are and how we can divide them into categories. • Going to a tienda and actually shopping your recipe or using the Spanish self check out at Ingles then cooking it and speaking Spanish as you eat. • Visiting the landfill then keeping a “waste journal”. • A presentation comparing pre-civil war U. S. slavery to that in a Spanish speaking country. • Exploring an issue and preparing a pamphlet and/or Wiki for a local NGO.

  9. Two approaches to experiential education in a 90 minute period • Use them as part of a larger flow of activities Possible flow for 90 minutes • 10 minutes – review recent topics (could be experiential, a quiz, review of homework, etc.) • 15 minutes – mini-lecture to introduce a topic and a related experiential activity • 30 minutes – experiential activity and group reflection/summary of activity • 20 minutes – whole class reflects on activity and synthesizes new ideas with previous knowledge through discussion and follow-up lecture - 15 minutes – follow activities to practice/implement new skills

  10. 5- 30 minute activities formats Either this or that Maze JP’s word game Find someone who…. Toss the ball An active quizBonding mixer An analogy activity EquilibriumWhat's in the box? A simulated activity Isotope activityLet's Go Fishing! A hands-on real activityWater bottle activity Relationships between Composition, Structure, and Properties

  11. Two approaches to experiential education in a 90 minute period 2. Use them as the entire period (or multiple periods) Constructivist– constructing a new understanding of an idea or topic through an activity (real or simulated), a lab, a research project etc. Constructivism websiteOrganic Discovery Lab Problem-based learning – researching and fleshing out an answer to a stated problem Problem-based websiteA nuclear reactor in your town? Place-Based Learning- make the community a part of your study community experts to consult or serve on a panel, community projects, and field trips influenza websitearchives - inf.pdf Expeditionary Learning – allowing students to choose a question or topic to pursue within a given subject Expeditionary Learning PDF - Group cooperative structures should include roles… - Consider structures like Jigsaw, Three Stay One Stray, etc.

  12. JIGSAW - Groups with four or five students are set up. Each group member is assigned some unique material to learn, practice, or research and then to teach to or share with his group members. To help in the learning process, students across the class working on the same sub-section get together to decide what is important and how to teach it. After practice in these "expert" groups the original groups reform and students teach each other. Three Stay One Stray-Thisstructure requires the identification of a team member who will become the group’s spokesperson. A problem is posed and after problem solving discussions are complete a designated student will "stray." That is, one student from each group leaves and rotates to an adjoining team to give the report. The designated student shares with this new team the results of his original group's discussion, giving proposed solutions to problems or summarizing discussions. A second rotation may be desirable if the topic prompted divergent thinking and solutions.

  13. Assessment for experiential education activities You should include assessment for any experiential activities lasting more than a few minutes Assessments should include formative and summative aspects - Formative/Process – how students do along the way: how they hit intermediate goals, how they problem solvehow they work as a group - most likely using a rubric or checklist - Summative – a culminating assessment including: a) individual accountability a written test, lab, oral exam format, or paper for content, reflection piece b) an authentic group product/assessment – a presentation or a tangible product for a specific audience: a simulated city councilora faculty &/orcommunity expert panel; a Wiki; a presentation/product to give to a school or NGO; an actual test of new skills such as a CPR exam

  14. Peer Evaluation

  15. Getting Started • Get together for a colleague now for 5minutes to start brainstorming/sharing ideas • Departments – later today and subsequent meetings - discuss ideas for 90 minute periods tomorrow - have one or two outlines/activities ready for a subsequent meeting to share and/or get help with • Further time in later faculty meetings to plan/consider 90 minute meetings • Join a PD lunch group that will just be about 90 minute periods/experiential education or have this as an occasional topic with your existing group • Support – meet with Ed as needed for resources, ideas, feedback, etc.

More Related