1 / 29

Introduction to Java

Introduction to Java. Java: A simple, object-oriented, network-savvy, interpreted, robust, secure, architecture neutral, portable, high-performance, multithreaded, dynamic language. CS 102-01 Lecture 1.1. What is Java?.

Télécharger la présentation

Introduction to Java

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Introduction to Java Java: A simple, object-oriented, network-savvy, interpreted, robust, secure, architecture neutral, portable, high-performance, multithreaded, dynamic language. CS 102-01 Lecture 1.1

  2. What is Java? Java: A simple, object-oriented, network-savvy, interpreted, robust, secure, architecture neutral, portable, high-performance, multithreaded, dynamic language. • Programming language • Computers are stupid • Step-by-step instructions • Human languages allow for too much ambiguity “The policeman hit the boy with the stick.”

  3. Object-oriented Java: A simple, object-oriented, network-savvy, interpreted, robust, secure, architecture neutral, portable, high-performance, multithreaded, dynamic language. • A world full of objects • Programming a computer means translating those objects • OO languages make it easy to specify objects and their relationships

  4. Writing for Networks Java: A simple, object-oriented, network-savvy, interpreted, robust, secure, architecture neutral, portable, high-performance, multithreaded, dynamic language. • Network “rules of the road” • Protocols: TCP/IP, HTTP & FTP • Understand URLs • Distributed programming • Get other computers to do your work for you • SETI@home

  5. Interpreted Java: A simple, object-oriented, network-savvy, interpreted, robust, secure, architecture neutral, portable, high-performance, multithreaded, dynamic language. • Computers don’t speak Java as a native language • Two ways to translate a book • One line at a time for each person who reads it • Do the whole thing at once

  6. Run Anywhere Java: A simple, object-oriented, network-savvy, interpreted, robust, secure, architecture neutral, portable, high-performance, multithreaded, dynamic language. • Different strokes for different folks • Should you break eggs at the little end or the big end? • “Look & feel” • Byte-codes are universal • Virtual machines are virtually the same

  7. My Platform is Better than Yours His Majesty desired I would take some other opportunity of bringing all the rest of his enemy's ships into his ports. And so unmeasurable is the ambition of princes, that he seemed to think of nothing less than reducing the whole empire of Blefuscu into a province, and governing it by a Viceroy; of destroying the Big-Endian exiles, and compelling that people to break the smaller end of their eggs, by which he would remain the sole monarch of the whole world. -- Gulliver’s Travels by Jonathan Swift

  8. How to Do More thanOne Thing at a Time Java: A simple, object-oriented, network-savvy, interpreted, robust, secure, architecture neutral, portable, high-performance, multithreaded, dynamic language. • One processor means one thing at a time • Switching among many tasks quickly is tough • Lots to track • Use the computer to track it all

  9. Simple?! (Maybe Similar) Java: A simple, object-oriented, network-savvy, interpreted, robust, secure, architecture neutral, portable, high-performance, multithreaded, dynamic language. • Looks like C/C++ • Good for existing programmers • Scheme is simple, but Java isn’t

  10. Simple = Harder to Hurt Yourself Java: A simple, object-oriented, network-savvy, interpreted, robust, secure, architecture neutral, portable, high-performance, multithreaded, dynamic language. • Removed some of C/C++’s foot-shooting ability • Useful but difficult to use well: • Memory management • Multiple inheritance • Operator overloading

  11. “Do You Know Where Your Code Has Been?” Java: A simple, object-oriented, network-savvy, interpreted, robust, secure, architecture neutral, portable, high-performance, multithreaded, dynamic language. • Robust means it’s hard to break things • Don’t talk to strangers • How do you know who’s a stranger over a network? • Use a secret code!

  12. The Dynamic Uno Java: A simple, object-oriented, network-savvy, interpreted, robust, secure, architecture neutral, portable, high-performance, multithreaded, dynamic language. • Don’t do today what you can put off until tomorrow: • Either always carry suntan lotion and an umbrella, OR wait for the sun to come out • “Waiting” is dynamic, or run-time, lookup

  13. High-Octane Programming Java: A simple, object-oriented, network-savvy, interpreted, robust, secure, architecture neutral, portable, high-performance, multithreaded, dynamic language. • Java runs more slowly for two reasons • Dynamic means waiting 'til a program runs to do some housekeeping • Interpreted means translating each line every time • Just-in-time compilation

  14. // A first program in Java // import Applet class import java.applet.Applet; // import Graphics class import java.awt.Graphics; public class Welcome extends Applet { public void paint( Graphics g ) { g.drawString( "Welcome to Java Programming!", 25, 25 ); } } A First Java Program

  15. Run It, and Ta-Da! Prints out the message “Welcome to Java Programming!” at a specified location

  16. Got Something to Say? // A first program in Java // import Applet class import java.applet.Applet; // import Graphics class import java.awt.Graphics; public class Welcome extends Applet { public void paint( Graphics g ) { g.drawString( "Welcome to Java Programming!", 25, 25 ); } } Comments are key The life you save might be your own...

  17. It Ain’t International Trade // A first program in Java // import Applet class import java.applet.Applet; // import Graphics class import java.awt.Graphics; public class Welcome extends Applet { public void paint( Graphics g ) { g.drawString( "Welcome to Java Programming!", 25, 25 ); } } import puts your code on a first-name basis with existing class(es)

  18. Everything’s a Class // A first program in Java // import Applet class import java.applet.Applet; // import Graphics class import java.awt.Graphics; public classWelcome extends Applet { public void paint( Graphics g ) { g.drawString( "Welcome to Java Programming!", 25, 25 ); } } In Java, writing a program means creating a class “Call me Welcome” -- Moby Java

  19. Using Someone Else’s Wheel // A first program in Java // import Applet class import java.applet.Applet; // import Graphics class import java.awt.Graphics; public class Welcome extends Applet { public void paint( Graphics g ) { g.drawString( "Welcome to Java Programming!", 25, 25 ); } } Inheritance in action A “Welcome” is a kind of “Applet”

  20. Why Bother? “Put away that checkbook! Look at all you get with the amazing new Applet class!” • getParameterInfo() • Returns information about the parameters than are understood by this applet. • init() • Called by the browser or applet viewer to inform this applet that it has been loaded into the system. • isActive() • Determines if this applet is active. • play(URL) • Plays the audio clip at the specified absolute URL. • play(URL, String) • Plays the audio clip given the URL and a specifier that is relative to it. • resize(Dimension) • Requests that this applet be resized. • resize(int, int) • Requests that this applet be resized. • setStub(AppletStub) • Sets this applet's stub. • showStatus(String) • Requests that the argument string be displayed in the "status window". • start() • Called by the browser or applet viewer to inform this applet that it should start its execution. • stop() • Called by the browser or applet viewer to inform this applet that it should stop its execution. • destroy() • Called by the browser or applet viewer to inform this applet that it is being reclaimed and that it should destroy any resources that it has allocated. • getAppletContext() • Determines this applet's context, which allows the applet to query and affect the environment in which it runs. • getAppletInfo() • Returns information about this applet. • getAudioClip(URL) • Returns the AudioClip object specified by the URL argument. • getAudioClip(URL, String) • Returns the AudioClip object specified by the URL and name arguments. • getCodeBase() • Gets the base URL. • getDocumentBase() • Gets the document URL. • getImage(URL) • Returns an Image object that can then be painted on the screen. • getImage(URL, String) • Returns an Image object that can then be painted on the screen. • getLocale() • Gets the Locale for the applet, if it has been set. • getParameter(String) • Returns the value of the named parameter in the HTML tag.

  21. Applets Inherit Too

  22. Painting Pretty Pictures // A first program in Java // import Applet class import java.applet.Applet; // import Graphics class import java.awt.Graphics; public class Welcome extends Applet { public void paint( Graphics g ) { g.drawString( "Welcome to Java Programming!", 25, 25 ); } } When the browser wants to show an applet, it calls paint()

  23. Is There an Artist in the House? // A first program in Java // import Applet class import java.applet.Applet; // import Graphics class import java.awt.Graphics; public class Welcome extends Applet { public void paint( Graphics g ) { g.drawString( "Welcome to Java Programming!", 25, 25 ); } } Browser says, “Paint this!” and passes a Graphics object Call it g for short

  24. Scribbling Strings // A first program in Java // import Applet class import java.applet.Applet; // import Graphics class import java.awt.Graphics; public class Welcome extends Applet { public void paint( Graphics g ) { g.drawString( "Welcome to Java Programming!", 25, 25 ); } } Graphics objects “know” how to print strings

  25. Pick a String, Any String // A first program in Java // import Applet class import java.applet.Applet; // import Graphics class import java.awt.Graphics; public class Welcome extends Applet { public void paint( Graphics g ) { g.drawString( "Welcome to Java Programming!", 25, 25 ); } } If you want to draw a string, you’ve gotta specify: A string (Given in quotes here because we want a literal string) and...

  26. Where do you want it? // A first program in Java // import Applet class import java.applet.Applet; // import Graphics class import java.awt.Graphics; public class Welcome extends Applet { public void paint( Graphics g ) { g.drawString( "Welcome to Java Programming!", 25, 25 ); } } Start in the upper-left hand corner and count 25 (pixels) over, then 25 down

  27. Graphics Know-It-All // A first program in Java // import Applet class import java.applet.Applet; // import Graphics class import java.awt.Graphics; public class Welcome extends Applet { public void paint( Graphics g ) { g.drawString( "Welcome to Java Programming!", 25, 25 ); g.drawOval(5, 5, 220, 35); } }

  28. New & Improved

  29. What is Java? • Convenient language for building networked applications • Designed to be easy for current programmers to learn • Protects you from yourself

More Related