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The Trilateral Filter for High Contrast Images and Meshes. Prasun Choudhury and Jack Tumblin Sp eaker: Di jiantao Feb 28,2008. About the author---Prasun Choudhury. Current: Computer Scientist at Adobe Systems Inc. Past:
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The Trilateral Filter for High Contrast Images and Meshes Prasun Choudhury and Jack Tumblin Speaker: Di jiantao Feb 28,2008
About the author---Prasun Choudhury • Current: • Computer Scientist at Adobe Systems Inc. • Past: • Computer Graphics Research Engineer at Nokia Research Center. • Staff software Engineer at Intel Corp. • Simulation Software Engineer at Immersion Corp. • Education: • Northwestern University • Indian Institute of Science • Jadavpur University • RKM Narendrapur
About the author---Jack Tumblin • Associate Professor, EECS Department, Computer Science, Northwestern University. • Research interests: • Computational Photography & Illumination. • Computer Vision and Interactive Computer Graphics. • High Dynamic Range (HDR) Images and Image Processing. • Digital Archives of Visual Appearance for Museum Collections. • Human Visual Perception, Psychophysics, and Physiology.
* = Filter methods: Gaussian Filter
* = Filter methods: Bilateral Filter Filter methods: Bilateral Filter
Gaussian, Bilateral and Trilateral Filter Windows • The changes of Trilateral filter: • Tilting. • S measures its closeness to the plane through I(x). • Adaptive neighborhood.
Step 1 of Trilateral Filter for Image • Bilateral smooth gradients
Step2 of Trilateral Filter for Image • Trilateral smooth image • Compute approximate value • Compute • Filter
Application 1: Contrast Reduction • Contrast reduction method based on edge-preserving filters. • Base is compressible and Details are incompressible. • Compress:
Application 2: Mesh Smoothing • A two-step process: • Trilateral normal filtering. • Bilateral smooth vertex normal. • Trilateral vertex filtering.
Signs Definition ---vertex position ---vertex normal ---mesh face ---face normal ---face center point ---bilaterally smoothed vertex normal ---tangent plane pass through
Trilateral Vertex Filter is the projection of on the plane
Results of Mesh Smoothing Original Model Smoothed Model Noisy Model