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3-UMPIRE MECHANICS

This guide highlights the importance of effective umpire mechanics in communicating with players, coaches, and fellow umpires on the field. It emphasizes the significance of body language and signals to convey the desired message and maintain control of the game.

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3-UMPIRE MECHANICS

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  1. 3-UMPIRE MECHANICS

  2. Umpires Are Communicators We communicate with body language through our SIGNALS and MECHANICS

  3. Every move we make on the ball field • is saying something to someone. • How we stand • What we do with our hands • How we hold our head • How we move about

  4. What people SEE affects what they BELIEVE, how they FEEL, and how they will ACT.

  5. Always know what your body is saying • Learn to send the message you want to send • Always move with briskness and purpose • Never saunter or stroll • Make all signals crisp and strong

  6. Mechanics is being in the RIGHT place, or the BEST place, at the right TIME.

  7. Hustle is: • Knowing where you want to go. • Figuring out the best route to get there. • Efficiency of movement – using your body to get you there in the most efficient way.

  8. Things You Look For In Choosing A Position Are:

  9. You want the ball in front of you. • - Always watch the ball • - Always front the ball • Keep the base, the runner & the fielder • in front of you. • 90° from the throw on a force play. • 90° from the application of the tag on a tag play • 15 – 18’ from a force play. • - You need the big picture.

  10. 6-10’ from a tag play • - You need the details • You want to be set for every play. • Be outside the diamond if the ball is in the infield. Puts the ball in front of you. • Be inside the diamond if the ball is in the outfield. Puts the ball in front of you. • Move parallel with the runners or the flight of the ball.

  11. Angle is Always More Desirable Than Distance: • Angles are all over the field • Angles change all the time • Learn to recognize where angles exist and how they develop

  12. Distance Serves Three Purposes: • Zoom in • Zoom out • Credibility • if you cannot get the angle, get closer

  13. Keep these axioms in mind when you umpire: • There is always a job to do. • Never waste an umpire. • There is always another play. • Prepare for it! • Adjust – change as the play changes. • Pause – Read - Act

  14. Random Guidelinesfor Umpires

  15. Call in your own area. See in all areas. • Support your partners. • Strong verbal calls are one of the best and easiest forms of game control. • Do not retreat from a call. This is a negative movement and does not show commitment.

  16. A holding position is oval. • A holding position is never a calling position. • Hold routine signals an appropriate amount of time – not too short or too long – but long enough to show conviction of the call

  17. All umpires need to hold their positions at the conclusion of a play until the pitcher has the ball in the circle and all runners have stopped on a base.

  18. Between innings, the plate umpire watches the offense, the base umpires watch the defense.

  19. If you finish an inning with a controversial call and feel you will be a target for remarks by standing in your normal position, move somewhere else.

  20. Do not move your feet when making a call. Keep your feet in a wide base. This is stronger, and you are then prepared to move efficiently to your next play.

  21. If there is no play, no call is needed. Obvious uncaught fly balls do not need a No Catch signal. • On tag-up plays, line up to see the tag and then move to a primary position.

  22. Do not call “Time”, unless needed. The pitcher must have the ball in the circle and all runners must be stopped on a base before “Time” is called.

  23. Sweep judiciously. Do not break the flow of an at-bat to remove a speck of dust from the plate. If you can clearly see the base, it does not need to be swept.

  24. Do not touch ball players or coaches. • Do not invite conversations • Do not carry messages from a coach or player to your partner.

  25. PLATE MECHANICS MOVEMENT AWAY FROM THE PLATE

  26. Trail the batter-runner: • Only when the play will go to first base. • Trail no more than 15 feet up the line. • Be on the line in fair territory.

  27. Point of-the-Plate Holding Position This is the area where the umpire sets up to read how the play at the plate will develop prior to choosing a calling position-either the traditional default position or third base line extended. This is not a calling position. This holding position is only to be used when the plate umpire has no responsibilities at third base.

  28. Random Guidelines for Plate Umpires • Plate umpire has all Fair/Foul decisions unless a base umpire chases. This includes ground balls and bounding balls over first or third base. This is not an option to be to be changed in a pre-game discussion.

  29. On an out-of-the-park home run when teammates converge at or around home plate to congratulate the hitter, the umpire should move inside the diamond between the plate and the circle to see the runner touch home while watching for any touching of the runner by her teammates. Once the runner has touched home plate, give a new ball to the pitcher and prepare to resume play.

  30. Do not trail unless the play is going to first base. • Do not needlessly HOLD the pitcher. Most pitchers wait until the batter is ready. • Use the Hold signal to control a situation that needs controlling.

  31. Write down all conferences. • Report changes to the official scorer and to each dugout without disrupting the flow of the game. • Do not point at your partners to see if they are ready prior to start of the game or an inning. Look at them, if they are in position, then play ball.

  32. Base Mechanics

  33. Before Every Pitch Ask Yourself • When do I chase? • Where do I go if partner chases? • Where do I go on base hit to outfield? • Where do I go on an infield hit? • Is it my check swing responsibility?

  34. Base Umpire Priorities With The Pitch • 1. Pitcher • 2. Runner • 3. Ball / Batter • 4. Action

  35. On A Batted Fly Ball • 1. Read the ball. • 2. Look at your partner. • 3. Glance at the runner. • Pick up the ball. • Move to your position or chase, depending on what you read. • 6. Look at your partner again to make sure he/she chased or did not chase.

  36. FIRST BASE UMPIRE

  37. For a call at first base with no runners on, (other than a bunt) never move more than 45 degrees off the line in fair or foul territory.

  38. On a bunt, with no runners on and a play at first base, move into fair territory, no more than 90 degrees off the line to enable you to see the fielder’s foot on the front of the bag.

  39. On plays from right field on the batter-runner at first base, make your call no more than 45 degrees off the line in foul territory if you have help ahead.

  40. When counter-rotated, choose a position no closer than 15 feet to either first or second base.

  41. Base your choice of position on: • The location of runners. • The probability of a steal or a pickoff. • The current game situation. • Your knowledge of the offense and defense.

  42. Do not leave to cover home until the lead runner advances beyond second base. If she stops at second base, stay at first base with the batter-runner.

  43. When leaving first base to cover home, communicate your departure to the third base umpire.

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