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Chest of Drawers in 3ds Max

We are going to create a drawer. We are going, to begin with, a simple box here go to geometry and click and drag I want to change the color maybe blue and we want to see the edges around the corner we go here to select edges to edit faces and faces oka. We are going to right-click editable poly we want to make those faces or polygons of the other box we are created separately. So we select each one go down here and detached those are similar so we donu2019t want to see we want to detach them together they touch this one and detach the bottom. Alright, now we are going to work on the front polygon first what. We are going to do is select an edge then go-to the ring. For more info visit<br>https://livetraininglab.pk/courses/3ds-max-training/

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Chest of Drawers in 3ds Max

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  1. Welcome to LiveTrainingLab

  2. Welcome to online 3ds max course by livetraininglab • If you want to learn more about 3ds max you can visit out website at https://livetraininglab.pk/courses/3ds-max-training/

  3. Today we will learn Chest of drawers in 3ds max

  4. Chest Drawer • We are going to create a drawer. We are going, to begin with, a simple box here go to geometry and click and drag I want to change the color maybe blue and we want to see the edges around the corner we go here to select edges to edit faces and faces oka. We are going to right-click editable poly we want to make those faces or polygons of the other box we are created separately. So we select each one go down here and detached those are similar so we don’t want to see we want to detach them together they touch this one and detach the bottom.

  5. Polygon •  Alright, now we are going to work on the front polygon first what. We are going to do is select an edge then go-to the ring. They’ll don’t connect basically this disconnect operation will connect the two segments that we have selected now segments here. We are going determine how many segments we are going have and pitch determines how far the two segments are a slide allow us to slide the two edges together now I want to segments and we want no slide and we want to pitch those two segments away maybe 90 is okay 97 selected okay do the process again ring connect go onto one segment pitch no slide okay we do it again hold ctrl and click to the left the two edges together not ring connect two segments no slide and fitch about maybe.

  6. Shell modifier • I know I noticed that the draw is a little bit smaller. We want to select all our shape and resize. Now we want to give our polygons or our faces the faces of the box some thickness how we gonna do that. We are going to the modify panel the list and go down to select shell modifier here you. Here you want to the thickness to be in a word we are gonna maybe try three centimeters it’s okay throughout the outré amount. We are gonna copy this modifier and paste it in this segment in this polygon.

  7. Front Surface • Get the same here paste now what we are gonna do is we’re gonna lift this upper polygon that it is not interacting with a fee or other polygons we do the same for this. We want to give thickness to this front shape front surface in front of the thrower paste the same thing. I think we should do something first we should detach those two polygons right here detach. We can do our shell modifier paste and drag to the outer side. We can apply the shell modifier to those two also we can add some outer amount so those two pieces are more appealing and they are appearing much better maybe 1.5 it’s gonna be okay.

  8. Nurbs subdivision • So you notice that this upper face of the drawer is a little bit smaller. We’re gonna scale it a little bit we don’t have to be perfect. We have to be very precise because we are learning here the basics and we don’t have to be perfect. If you have noticed that we are gonna convert to editable poly or just wanna click here and on the shell modifier and click collapse and you cannot refer to it appalling again so we can cover it editable poly directly now. We want to smooth things a little bit and we do that by coming down to subdivision surface use NURBS subdivision norms subdivision it’s ugly actually so we need to use some support edges and how we are gonna do that it is quite simple. Here we select those edges and do the ring give it some space push it to the sides.

  9. Shortcut Alt r2 • I am using the shortcut alt r2 to create this ring effect same thing come down here do it again or you can use the ring and reduce the pitch amount to maybe 45 or 46 and it’s okay now notice the difference go down subdivision surface use nearest subdivision. You can see that it’s better it’s a lot better than it was before we are gonna do the same process for every piece in this drawer now cover the dipawali . Hold ctrl to select somebody mostly two edges. You do the pitch amount maybe 50. Create some supporting edge right here connect maybe 96 maybe 93 that’s okay. It’s good to train ourselves to do the supporting process for the shape. 

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