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Implications for Creating Entertaining Games with Educational Content

Implications for Creating Entertaining Games with Educational Content. Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website.

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Implications for Creating Entertaining Games with Educational Content

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  1. Implications for Creating Entertaining Games with Educational Content Case Studies of User Experiences withThe Food Detectives Fight BAC!™ Children’s Website

  2. Implications for Creating Entertaining Games with Educational Content: Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website Rationale • Target children’s spare time • Make educational materials attractive to children based on entertainment values • Discover preferences that reflect a diverse group of users, rather than ‘most’ users

  3. Implications for Creating Entertaining Games with Educational Content: Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website Research Questions (pg. 9) • What aspects of the website are considered entertaining to users? What components of other games and activities in the site are considered boring, or do not engage the user? • What aspects of other preferred games could be implemented to increase enjoyment? • What educational messages do users glean from the site?

  4. Implications for Creating Entertaining Games with Educational Content: Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website Website Design (pg. 12) • 8-12 year-old children using site independently • Educational goals • Handwashing: when and how • Handling of leftovers: 2 hour rule • Killing or slowing bacteria growth • Games and activities • Sticker-making • Concentration • Handwashing timeline • Bacteria arcade • Song animations

  5. Implications for Creating Entertaining Games with Educational Content: Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website Literature Review (pg. 16) • What roles do games play in learning? • What types of games exist? • What makes computer games enjoyable? • What differences exist between boys’ and girls’ use? • How is the Internet changing things? • How should games be designed for children?

  6. Implications for Creating Entertaining Games with Educational Content: Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website Methodology (pg. 26) • Sampling • 6 children ages 8-12, maximizing age differences • Both sexes • Use site independently • Observation • Self-guided exploration, with think-aloud • Follow-up interview, prompts • Learning outcomes • Possible follow-up interview with parents

  7. Implications for Creating Entertaining Games with Educational Content: Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website Methodology (cont.) • Data Collection • Observation notes augmented with transcripts • Journals, memos, peer de-briefer • Analysis • Cross-case, variable-oriented analysis seeking themes in entertainment preferences • Cross-case analysis analyzing learning outcomes • Short narratives of each case

  8. Implications for Creating Entertaining Games with Educational Content: Case Studies of User Experiences with The Food Detectives Fight BAC!™ Children’s Website Discussion

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