PokerGuide
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Presentation Transcript
PokerGuide Patrick Chi Dae-Ho Chung Toland Hon James Lovejoy James Liu James Zhang
Introduction • Intended Use of Interface • To teach users how to play poker and to get better at playing poker. • Poker from here on refers to Texas Hold’em
Introduction • Intended User Population • College students or anyone that wants to learn or get better at playing poker
Special Parts of Interface • Cell Phone Keypad Interface • 0-9 • * and # • Confirm and Cancel • Directional • up/down/left/right • Clear • End
Next Action: User can select suit by pressing left and right directional keys
Next Action: User can select suit by pressing left and right directional keys
Next Action: User can select suit by pressing left and right directional keys
Next Action: User can select suit by pressing left and right directional keys
Next Action: User can select rank by pressing up and down directional keys
Next Action: User can select rank by pressing up and down directional keys
Next Action: User can select card by pressing confirm key
Next Action: User can select card by pressing confirm key
Next Action: User can also hot-key the rank of the card by pressing the number pad.
Next Action: User can select suit.
Next Action: User can select card.
Next Action: User then enters the number of players.
Next Action: User hits confirm key to continue.
Next Action: This displays automated information about the user’s hand. Here the user can change the number of players as the players fold.
Next Action: User then hits the confirm key to proceed to enter the flop.
Next Action: User is entering the flop.
Next Action: User is entering the flop.
Next Action: To enter face cards by hot-key, user first hits the * followed by 1, 2, or 3. *1 = Jack *2 = Queen *3 = King
Next Action: User is entering the flop.
Next Action: User is entering the flop.
Next Action: User is entering the flop.
Next Action: User is entering the flop.
Next Action: User is entering the flop.
Next Action: User is entering the flop.
Next Action: User is entering the flop.
Next Action: User is entering the flop.
Next Action: This screen displayed the automated information about the user’s hand with the community hand. User also updates the number of players.
Next Action: User changes # of players.
Next Action: User is entering the turn.
Next Action: User is entering the turn.
Next Action: User is entering the turn.
Next Action: User is entering the turn.
Next Action: This screen displayed the automated information about the user’s hand with the community hand.
Next Action: User enters the river.
Next Action: This screen displayed the automated information about the user’s hand with the community hand. User ends hand by hitting the confirm button.
Next Action: • Here the user can select one of 3 options: • Start Over • Enter Opponent Hands • Return to Menu • by using the up and down directional key or hitting the corresponding number next to the option.
Next Action: • Here the user can select one of 3 options: • Start Over • Enter Opponent Hands • Return to Menu • by using the up and down directional key or hitting the corresponding number next to the option.
Next Action: • Here the user can select one of 3 options: • Start Over • Enter Opponent Hands • Return to Menu • by using the up and down directional key or hitting the corresponding number next to the option.
Next Action: • Here the user can select one of 3 options: • Start Over • Enter Opponent Hands • Return to Menu • by using the up and down directional key or hitting the corresponding number next to the option.
Next Action: End of Demo.
Changes to Interface • Reverse Up/Down button in card selection • Added # of Players Screen • Help Window • Menu should not cover button info • Restart Button in middle of hand
Reverse Up/Down Button • Problem: User found it unintuitive that up decreased the card rank and down increased the card rank in our card selection system • Change: Reverse the functionality of the up/down button • Design Principle: Match between system and the real world
Added # of Players Screen • Problem: User forgets to update the # of players almost every time. • Change: Added a screen specifically to prompt user to update the # of players. • Design Principle: Error prevention
Help Window • Problem: User didn’t know how to some parts of our interface and got lost. • Change: Added Help Window when user pressed # • Design Principle: Help and documentation
Menu should not cover button • Problem: Menu was covering the Select word above the confirm button. User did not know what exactly the confirm button did. • Change: Moved menu so it no longer hides the Select. • Design Principle: Visibility of system status